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I'm voting for the Necromancer!
It's so great to resurrect one or two zombies in the morning.
It's so great to resurrect one or two zombies in the morning.
New here? I'm Roha — want a quick tour?
It feels like we're speaking different languages. I mean a REGULAR map, where heroes start at level 1. The problem is that in 99% of cases, they suggest leveling up the hero's innate skill and combat skill.
It's enough to fill just one cell in the second row, and that's it! As they say, done is done!
It's not always worth filling a new cell with a skill. The more cells, the lower the chance of upgrading the desired skill. Sometimes, it can determine the entire upgrade process in the early stages (better to have one strong skill than two that are almost there).
Although, I wouldn't miss the opportunity to give a nature mage necromancy.
Why... if everything is already planned out, shouldn't we just ignore everything else? Let's say I've fully upgraded Nature. I gain a new level... but I'm not offered any Order skills. And if I already had one skill slot filled with something from Order, it would be easier! I agree that this slightly weakens the hero at the beginning... it spreads their experience too thin. But you really can't rely on randomness. And what if a very serious game is ahead?
In my opinion, the popularity of the Necromancer is a teenage syndrome of "liking the bad guy." If you look at the facts, the Necromancer is the most useless hero-wizard class. Death magic is extremely weak compared to the others, and a low-level Necromancer is surprisingly useless! The only thing that can save him is learning Chaos or Order magic.
Therefore, the best wizard class is the Sorcerer! :)
You just haven't been attacked by Necromancers. And their magic is decent if you don't come at them with 20 units against 10 level units. The higher the level, the more dangerous the Necropolis becomes.:smile34: :smile34: :smile34:
You just haven't been attacked by Necromancers. And their magic is quite good if you don't come at them with 20 units against 10 level units. The higher the level, the more dangerous the Necropolis becomes.:smile34: :smile34: :smile34:
Yes, they didn't attack. Because they didn't live to see their turn. And if they did, I wasn't particularly upset about a mass curse or plague. One lightning strike - and the Necromancer goes where he belongs :) Even a level 20 priest is much more powerful - heavenly shield or guardian angel provides quite serious protection against targeted combat magic.
But what can a Necromancer do one-on-one against a Barbarian??? :D
If we take it so... that both are level 20... :D
I feel sorry for the Necromancer... :D
Necropolis is dangerous... in its own way...:cool:
But what can a Necromancer do in a one-on-one fight against a Barbarian??? :D
If we assume... that both are level 20... :D
I feel sorry for the Necromancer... :D He'll need another Necromancer... to resurrect the first one! :D :cool: