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Posts from Harmony - Troop Symmetry

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In reply to mopiko42321
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#259
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mopiko42321
Chaos won't work for humans, darkness will.

Well, no... - I agree that in terms of gameplay, it might not be suitable for everyone, but logically speaking, if they worship Elrath, then there's no reason for them to study the school of Malassa (at least, there shouldn't be any darkness in their guild).
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#260
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From the options provided:
darkness-chaos:-----------Inferno---------Dungeon-----
light-summon:----------Haven---------Sylvan--
chaos-summon:--------Academy---------------------
darkness-summon---------Necropolis--------------------
chaos-light:--------Fortress----------------

we see:
- summon appears 4 times
- chaos appears 4 times
- darkness appears 3 times
- light appears 3 times
so summon doesn't appear more often than chaos
Yes, I didn't notice.
In reply to WizardNazyr
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#261
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Green Archer Master v2.0
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3 files attached • Total size: 109.3 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#262
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Here's the table – a new version, but not everything is finalized yet. I found a lot of interesting information on one website (there's a link in the related thread). Let me explain the table: 1) HUMANS: - We'll give dragons to the Humans – even though not many people supported this idea in the poll, this is a mod, and we can change the game. And if they don't fit in, we can always remove them later. - There will be no "Auras," as we don't want to remove any other units. - The power of "Angelic Resurrection" needs to be reduced by half. 2) DEMONS: - On the second tier, all ranged units will have bows. However, these three "Devastators" will be an exception; they will jump (a ranged attack as an alternative to shooting). - "Devastators" are Demon Architects of Shio, with the "Eye of Urgash" (Cyclopes originated from their blood) – they won't shoot, and as far as I understand, they won't break walls either (because the same unit can't have both "Evil Eye" and "Crushing Blow" – the animations are different: a death ray for "Evil Eye" and a club strike for "Crushing Blow"). 3) UNDEAD: - All skeletons in the Undead faction (second tier) will be ranged units. P.S. Can someone provide a description of these Demon Architects? I stumbled upon them, but I don't know much about them.
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#263
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As I understand it, as the units are divided into types (cavalry, infantry, mages, etc.), they will also be divided into levels (1, 2, 3, 4, 5, 6, 7). Personally, I don't agree that a golem should be a level 1 unit! That's absurd! Ghosts are weaker than skeletons! That's a bit strange! And I would also swap the cyclops and wyverns. Also, I'm curious where you will get the models for the kabirs and harpies? But most importantly, what about the animations? For the Orcs, you could use assassins as a vanguard unit.
In reply to WizardNazyr
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#264
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Well, I want to upgrade to the second tier of archers, hence the golem on the first tier, although it could also be on the third, and a gargoyle on the first – perhaps that’s even better.
Again, it’s impossible to make specters with archers, and skeletons are already archers, and an incorporeal ghost with low HP will also be good on the first tier – although it’s a bit unusual, but the second-tier archers are a must.
As you know, mountain orcs have black wyverns that are stronger than any of the dragons (the ones that drank water from the lake in the cave with the crystal of Urgash’s blood); you can put those on the 7th level.
For the 6th level of orcs, there was an option to put in an executioner or a cyclops based on him.
Harpies already exist in Necropolis, and I’ve seen two versions – based on fairies (I didn’t like it) and another one (unfortunately, I can’t find it) – that one was good.
The cabir is also not final – I need an archer, but not a gremlin – firstly, it definitely doesn’t qualify for the second tier, and secondly, I don’t like the Academy faction in Heroes 5 at all – it’s not an army, but some kind of circus.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#265
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Well, I want archers on the second level, hence the golem on the first, although it could also be on the third, and a gargoyle on the first – perhaps that would be even better.
Again, it’s impossible to make specters with archers, but skeletons are already archers, and an incorporeal ghost with low HP will also be good on the first level – although it’s a bit unusual, but the archers will be on the second.
Okay, fine.
As you know, Mountain Orcs have black wyverns that are stronger than any of the dragons (those that drank water from the lake in the cave with the crystal of Urgash’s blood); you can put such ones on the 7th level.
Ah, but if it’s Mountain Orcs, then it’s a different matter!
For the 6th level, Orcs could have an executioner or a cyclops based on him.
Or, as an alternative, you could make a lizard rider. Let the rider be an orc/goblin.
Harpies already exist in NCF, and I’ve seen two versions – based on fairies (I didn’t like it) and another one (unfortunately, I can’t find it) – that one was good.
I know the first one, but the second one… hmm…
Maybe we should look at these creatures.
Kabir is also not final – I need an archer, but not a gremlin – firstly, it definitely doesn’t fit on the second level, and secondly, I don’t like the academics in Heroes 5 at all – it’s not an army, but some kind of circus.
Maybe we should give an elemental/spirit of some kind?

Added after 1 minute
And who is meant by Destroyers and Ravagers?
In reply to WizardNazyr
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#266
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So, I've updated the table, and yes, we want to use the lizard for the rider – the lizard will be removed from the Dungeon and replaced with a manticore. Therefore, neither the "lizard bite" special ability nor the lizard skeleton will be used anywhere else, so we'll take them.

Added 6 minutes later
Ravagers are those from which the cyclops originated – Shio's demon-architects. I don't know exactly what "architect" implies, but from what I've read, it's clear that there were one-eyed demons with the "Eye of Urgash," which was inherited by the cyclops.

Desolators are fiery, horned demons that were renamed (the name isn't very good – the race is demons, and the unit name is "demon" – it's the same as calling a swordsman a "man with a sword").
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#267
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Devastators are fiery and horned demons, renamed (the name wasn't very good - the race is demons, and the unit name "demon" is the same as calling a swordsman "a man with a sword").
It's good that they were renamed because the name really wasn't very good.
Devastators are the ones from which cyclops originated - demon-architects of Shio - I don't know what is specifically meant by "architect," but from what I've read, it's clear that there were such one-eyed demons with the "Eye of Urgash," which was inherited by cyclops.
Do you have any ideas about how they will look?

Added 2 minutes ago
And isn't it a bit too much to make 3(!) of the last levels flying units? Maybe it would be better to use Nightmares? And you've somehow weakened Phoenixes too much...
In reply to SRD
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#268
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Suggest who to take as a ranged unit for the second level for the Academy – Kabir would be a good choice – he can also be given repair/sabotage skills, Gremlin is just too unimpressive (although Gremlin could be reworked somehow to look more decent).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#269
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Suggest who to take as a ranged attacker to the second level for the Academy – Kabir would be a good choice – he can also be given repair/sabotage skills; Gremlin is too unimpressive (although Gremlin could be reworked somehow to look decent).
You can take an elemental (any kind).

Added 1 minute later
By the way, will the elves have flying dragons? Or will they be ground-based?
In reply to SRD
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#270
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this is where there are three tiers of flyers:eek:

the demon-architect will be redesigned from a cyclops - it has hooves, spikes on its back, and a toothy mouth, and the cyclops from Heroes 5 doesn't look like the cyclops from Heroes 6 and 7, so it's the perfect option (you can just take all three cyclops, slightly recolor them, and take away the club).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#271
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Manticore

Scorpikora

Cave
Manticore
Faceless

Puppeteer

Shadow
Malass
Red
Dragon
Black
Dragon
Rusty
Dragon
In reply to SRD
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#272
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the plan was to make a large elite dragon out of a hydra, but there's a problem with that. However, a flying large elite dragon, like the one on that website – with branching horns and a spiked mace tail – would work, but it would have low initiative and high hit points.

Added 7 minutes later
Oh yes, of course, I'd actually like to have two flying units. For example, we could slightly recolor a manticore – make it slow and bulky, reduce its mobility. Faceless and death drake will remain in any case, but I also want a manticore, although riders on lizards would look good there. (However, in the sixth part, we had all these three units, although it's better to forget about that part like a bad dream:smile30: - but I apologize).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#273
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However, in the sixth installment, we had all three of these units, although it's best to forget that part like a bad dream - sorry about that.
No worries :)
Ah yes, you're right, I'd actually like to have two flying units. For example, you could slightly redesign the manticore - make it slower and bulkier, reduce its mobility, and keep the Faceless One and the Dread Knight regardless, but I'd also like to have the manticore, although riders on lizards would look good there too.
Maybe give them a Faceless One (Strider, Puppet) based on the mummy?