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Posts from Walkthroughs for custom maps.

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In reply to bolotnik
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bolotnik
I only leveled up a hero with ballistics for one specific battle!
The battle against Das, a specialist in minotaurs, who resides in the Dungeon. We reach this location after defeating the brown faction and others...
He's in a castle on cursed land with several thousand minotaurs...
Therefore, without ranged attacks and ballistics for the main hero, we can't prevent him from leaving the castle, and we'll suffer losses, and they'll be quite unpleasant...
That's why I specifically leveled up the hero Uland with ballistics for ONE SINGLE battle...
So that, with a caravan, cheap, purchased archers in the Father of Dragons' Might (so they don't get hit by ranged attacks) and black dragons to block the gates and absorb ranged attacks from the towers, we could win this battle with almost no losses (for the Diamond something or other). I didn't use ballista anywhere else.
With ranged attacks and artifacts that increase ranged attack power, it would be faster and with no losses, but I played it differently.

I'm too lazy to level up a random hero just for one battle. I would simply equip him with the Cursed Armor and the Sphere of Prohibition and kite the minotaur archers, while quickly destroying the towers with cyclops.
In reply to immortalDMB
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immortalDMB

And further, after defeating Lomocron, a quick march to Drakarosh, where you encounter Yorogos with the Cloak. The goal is to blind the Lightning Elemental and eliminate the Cyclops and Red Dragons + the catapult in the first turn; otherwise, there will be losses, and I don't really see how to eliminate them without ranged attacks.
It's very simple:
the catapult is destroyed by archers after waiting,
the birds are also dealt with normally; there will be some losses, but not critical, and among those whose stacks we will later replace with others.
Only in my games, all the battles took a very, very long time.
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I managed to approach Drakarosh and defend myself there against Yorogos with an army of snipers + fanatics + cyclops + archers (I gave the champions to another hero, they only get in the way in this battle). I divided the snipers separately into groups of 20 (to kill the ballista) + 50 (to kill the catapult) + 2 equal groups. In the first turn, the machines, red dragons, and cyclops die from the snipers' arrows (the griffins are blinded), and that's it... the battle is won without any losses, because the rest can't hit anything behind the barricades.
In reply to immortalDMB
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immortalDMB
I'm too lazy to level up a random hero just for one battle. I would just equip him with Cursed Armor and the Sphere of Inhibition and kite the Minotaur archers, while quickly eliminating the Tower units with Cyclops.
But where can you get the Sphere of Inhibition so quickly? I don't remember.
And after the Minotaurs, there are about 10k +/- depending on the time.
On the Cursed Land, resurrection won't work, and losing a lot of units, especially before the battle with the Ashwing, is very unpleasant.
As a result, I bought some cheap archers that I didn't mind losing and completed the map without losing any of my main troops (not even one). And it's not that difficult to level up there; you just buy Uland, run around the huts and stones, then get free upgrades, and kill neutral monsters with him – the months or quarters that are far away somewhere don't matter and won't give the main hero any experience. You don't need to level him up much – just max out archery, defense, and earth magic, and that's it. The lower his stats, the longer the battle with the Minotaurs will be.

Added 4 minutes later
immortalDMB
I could approach Drakarosh and defend myself there against Yorogos with an army of snipers + fanatics + cyclops + archers (I gave the champions to another hero; they only get in the way in this battle). I divided the snipers separately into 20 (to kill the ballista) + 50 (to kill the catapult) + 2 equal groups. In the first turn, the machines, red dragons, and cyclops die from the archers (the Thunderbirds are blinded), and that's it... the battle is won without losses because the rest can't hit anything behind the archers.
Yes, but I eliminated the Cyclops right away, and the archers charged into the catapult, and I didn't divide the units at all, only had to take some damage from the red dragons – they charged in a bit damaged, and not into the archers or snipers, but into some useless meat that was replaced anyway...
Ah, I was already in Drakarosh with the Wizards, after freeing Eríanna
In reply to bolotnik
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bog-dweller
Where exactly do you get the Sphere of Inhibition so quickly? I don't remember.
And later, there are about 10,000 Minotaurs, give or take, depending on the time.
On the Cursed Earth, resurrection won't work, and losing a lot of units, especially before a battle with the Ashwing, is very undesirable.
In the end, I bought some expendable archers and cleared the area without losing any of my main troops (not even one). And it's not that difficult to level up there; you just buy Uland, run around the huts and stones, then get free upgrades, and use him to kill neutral monsters. You don't need to invest too much; just max out his Archery, Defense, and Earth Magic skills, and that's it. The lower his stats, the longer the battle with the Minotaurs will be.

As far as I remember, the Sphere of Inhibition is unlocked to the left of the city of Ilondé for 500 peasants (on the new map after defeating Targron, but this is also clearly before the battle with the Minotaurs).

And what losses are you talking about? The Minotaurs are slowed down by the armor, after which the Sphere of Inhibition comes into play. We run away from the Minotaurs within the city walls (so they don't reach the archers in one turn), the Cyclops destroy the walls and towers, and then we just shoot down the Minotaurs with all our weapons (the snipers and mages have 32 charges - that's more than enough). Almost forgot - the Spirit of Despair is necessary for this battle. The losses should be from 6-9 tower attacks, but that's negligible.

Added after 8 minutes
And on the revised map, movement around the cities of Torold is much easier. I usually captured Agaron with completely unrecruited troops, and even Glacaron with an army that was only two weeks old. Now, Torold will run to Agaron for reinforcements himself
In reply to immortalDMB
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immortalDMB
As far as I remember, the Sphere of Prohibition opens to the left of the city of Ilondé for 500 peasants (on the new map after defeating Targron, but this is also clearly before the battle with the Minotaurs).
I don't remember exactly, but it seems like it was either needed for a quest or something else, but I didn't even think about it; it was easier for me to level up a random ballista than to do it that way.
In reply to bolotnik
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bolotnik
I don't remember right now, but I think it was either needed for a quest or something else, but I didn't even think about it; it was easier for me to level up a random ballista than to do that.

If it is needed, it won't be for a while.
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I'd like to add my two cents about Paragon. In February, I spent two weeks playing it. I donated to the author and wrote a lot of comments; I'm very happy that a new version has been released. Regarding the minotaurs in the Dungeon – ballistics aren't needed there. The losses are 4-5 Golden Dragons. We lure out the minotaur dragons one by one; they destroy the ballista, and then we lure them back into the castle, holding the gate. Meanwhile, the snipers keep shooting. The minotaurs are slowed down by the cursed armor, and the sphere of prohibition prevents both sides from casting spells. In my opinion, this is the most optimal method.
In reply to solmir2003
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solmir2003
I'd like to add my two cents about Paragon. In February, I spent two weeks playing it. I donated to the author and wrote a lot of comments; I'm very happy that a new version was released.

Regarding the Minotaurs in the Dungeon – ballistics aren't needed there. The losses are 4-5 Golden Dragons. We lure out the Minotaur Dragons one by one; they destroy the ballista, and then we lure them back into the castle, propping up the gates. Meanwhile, the snipers keep shooting. With the cursed armor slowing them down and the sphere of prohibition preventing both sides from casting spells, this is, in my opinion, the most optimal way.

But why break the catapult at all? With the armor and sphere, you can kite them within the city walls – instead, use Cyclops to destroy the walls and towers as quickly as possible.
In reply to immortalDMB
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immortalDMB
Why would you even break the catapult?
I was playing for speed (for my own enjoyment) with fire magic, and my army that month just couldn't defeat the Minotaurs. It was a very, very long battle in the style of "Vengeance is Mine" and other Chinese maps.

On the other hand, I'm not a very experienced player. Could you elaborate on what you meant? Or maybe a screenshot of the army and the battlefield? Perhaps I'm missing something and that's why I'm struggling.

My comments are in the discussion about the map, after which the last update was released, under the nickname alex-st, if that helps.
In reply to solmir2003
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solmir2003
I was playing for speed (for my own enjoyment) with fire magic, and my army just couldn't defeat the Minotaurs that month. It was a very, very long battle, in the style of "Vengeance is Mine" and other Chinese maps.

On the other hand, I'm not a very experienced player. Could you explain in more detail what you meant? Or maybe a screenshot of the army and the battlefield? Perhaps I'm missing something and that's why I'm struggling.

My comments in the map discussion, after which the last update was released, are under the nickname alex-st, if that helps.

I didn't fight these Minotaurs myself... I don't have time to play right now, but as others say, the idea of this approach to the battle is very beneficial. Equip the Cursed Armor + Sphere of Inhibition + Spirit of Despair, and of course, the Golden Bow, feathers, and bowstring for archer damage. The battle itself: Wizards + Snipers + Archangels + 4 groups of Cyclops. In the first turn, apply slow to the Minotaurs, and because of the Sphere of Inhibition, the computer can't remove it + the archers won't attack your snipers. You immediately destroy all the walls and towers with the Cyclops, and the Archangels run away from the Minotaurs within the walls. If you don't have enough firepower from 32 shots from the snipers and wizards, take a supply wagon into the battle.
In reply to immortalDMB
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Thank you! I'll try running around with the archers (I don't have time to play myself, I just had chickenpox and used Heroes to pass the time while I was in the hospital). I'll find the save file and check if they're running towards the archers.
In reply to solmir2003
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solmir2003
Thank you! I'll try running with archers (I don't have time to play myself, I just got chickenpox and was using Heroes to pass the time in the hospital). I'll find the save and check if they're running towards the archers.

It needs to be so that the minotaurs reach the archers in 2 turns, but not the others. Hold down Ctrl, hover over the mob, and you'll see how far it can move in 1 turn. Just place the archers one tile further away, and that's it. The Spirit of Despair will protect against morale loss.
In reply to immortalDMB
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Thank you. I understand how to run now. :) This is a much simpler tactic than luring minions onto a catapult (it's harder to calculate the squares there), but for some reason, that battle was completed in exactly that way. Overall, I really enjoyed the map; all the battles are diverse. And in the end, even the secondary heroes fought well. Off-topic question: Could you recommend a map where you can play with several heroes, build chains, develop the economy, and where the AI isn't completely stupid? I saw an interesting opinion - the skill of a mapmaker lies in understanding the limitations of the AI algorithms and maximizing their concealment so that it is more difficult (and more interesting) for the player. I'd like something like that.
In reply to solmir2003
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solmir2003
I'd like to add my two cents about Paragon. In February, I spent two weeks playing it. I donated to the author, wrote a lot of comments, and I'm very glad that a new version came out.

Regarding the minotaurs in the Dungeon – ballistics aren't needed there. The losses are 4-5 Golden Dragons. We lure out the minotaur dragons one by one, they destroy the ballista, and then we lure them back into the castle, propping up the gate. And the snipers shoot at them all the time. The minotaurs are slowed down by the cursed armor + the sphere of prohibition prevents both sides from casting spells. In my opinion, this is the most optimal way.

My walkthrough of this moment with a hero using ballistics is just my opinion, and I came up with it because I was determined not to lose a single sniper, wizard, dragon, or anyone else from the main hero's stacks...
I also attacked with secondary ranged units there: swamp archers, cyclops, orcs, etc....

But of course, there are many other options.

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