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Posts from HoMM3 HD bug reports. Auto-translated

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In reply to Wicc
#353
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Wicc

I'm only confused by the manipulation with mana and moves; it seems more like a bug than a feature.
What is the trickery here? And there’s a price to pay for it in gold and time. What are the chances of finding the “right” prepared hero with bonuses, etc., in the tavern? Besides, this is still a much smaller evil compared to finding a powerful hero in the tavern. So why not allow it?
By the way, I wonder if they fixed the bug where artifacts pass to the defeated computer player during battles in teleporters (it was somehow discussed on HP).
I remembered another bug (possibly already fixed, according to the screenshot date, it happened in June): Sylvia arrived with a starting army, even though all new weekly starting heroes had already been bought out.
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Summer 2013


In reply to rebellious
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#354
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rebellious
What's the catch? And this is penalized with gold and time. What's the probability of finding the "right" prepared hero with bonuses, etc., in the tavern? And in terms of significance, it's still a much smaller evil than having a "dad" hero in the tavern. So why not allow it?
Ideally, dead heroes should be reset. Just for the sake of gameplay integrity.

The "dad" hero digging up artifacts is something like Bron with crocodiles – an obvious bug, but it somehow stuck around and became a feature. But this feature is cool, so I understand those who want to keep it.

However, the feature of restoring movement points and mana is not cool.

With the same logic, they fixed the starting movement points of Rampart heroes, who arrived on 1 centaur but had 1500 due to the removed dwarves – it was a bug, right? Bug, so we fix it.
In reply to rebellious
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#355
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rebellious
By the way, I wonder if they fixed the bug where artifacts are transferred to the defeated computer unit during battles in teleporters (it was discussed on the forums).
In SOD, in computer battles (not necessarily in teleporters), artifacts always transferred from the winner to the loser, who could then be found in the tavern. This was exploited in offline mode. This was fixed a long time ago in HD. All the cheating with mana and movement in online mode doesn't really solve anything, because the probability is low, and no one will bother to do it specifically. But yes, it's a bug, and since it's a bug, it should be fixed, IMO. Of course, it should be fixed in HD+, not in HD.
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#356
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I believe this is a feature, and everyone has been using it for a long time and is used to it. Sometimes, only a hero with 2000 Movement Points can reach a specific object, so you end up spending 20,000 gold to find him, and you might not even find him.


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#357
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All mana and movement cheating in online games doesn't really solve anything because the probability is low, and no one will bother to do it intentionally. But yes, it's a bug, and since it's a bug, it needs to be fixed, IMHO. Of course, it should be fixed in Heroes of Might and Magic HD+, not in the original Heroes of Might and Magic.

We will definitely be doing that. It often turns out that only a hero with 2k movement can reach between two castles/taverns, and you'll have to sit and wait until you can dig a path to connect them.
In reply to KobRa_RR
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#358
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KobRa_RR
I believe this is a feature, and people have been using it for a long time and are used to it. Sometimes, only a hero with 2000 Movement Points can reach a certain object, so you sit there and spend 20,000 gold to find him, and you might not even find him.

+1

It shouldn't be fixed. I often intentionally dismiss 3-4 unnecessary heroes when I have the money, just so that at least one of them returns to the tavern with 2000 Movement Points. People probably don't do this automatically, so it's more of a feature than a bug. If it's fixed, we'll have to get used to it for a long time, and I'm sure we'll often regret it in the late game of difficult matches when we waste all our money and then say to ourselves, "Oh, they fixed that..."
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#359
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There’s a bug with saves. If a player doesn’t have the HD mod installed (:eek:), but creates a game, the player’s name is replaced with “random map,” and all players will be named that way. In other words, instead of being named after the player, they’ll be named after a random map. Everyone will be placed in the same folder.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#360
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In version 3.811, when loading the game, if you start selecting a folder without waiting for the opponent and click on the ellipsis at the top, the game freezes.


#361
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It freezes for a few seconds, even when the opponent is in the game.
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In reply to baratorch
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#363
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baratorch
Hmm, I have a fast SSD and few folders/saves for testing, and everything runs smoothly without any freezes. I'll try to optimize the code.
Apparently, Cobra has all his saves from 2001 in one folder called "games" :D
In reply to baratorch
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#364
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baratorch
Hmm, I have a fast SSD and few folders/saves for testing, and everything runs smoothly, without any freezes. I'll try to optimize the code.
I don't have an SSD. Just a regular HDD. I tried xBRZ, and it's just soooooooo sloooooow. It's hard to describe. I even went into a game and started playing with someone, but in 2 minutes, I bought heroes, upgraded one level, transferred the army to the second hero, and that's basically all I could do.
It's impossible to play with it; what's the point of having it so slow?

Added after 4 hours 26 minutes
In tactical mode. When I attacked someone and immediately selected the right stack to move, the battle dialogue would crash. That is, it was as if I hadn't even attacked yet, but the moves were still spent.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#365
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There was also a bug in the black market. I exchanged 0 ore for Necromancer Boots. But I can't attach a save file because I don't have the password for OPA.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#366
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Lider1
There was another bug in the black market. I exchanged 0 ore for Necromancer Boots. But I can't attach a save file because I don't have the password for the forum.
Do you think Baratorch won't figure out the password? :D
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#367
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I think he'll figure it out if he wants to :D, but providing 25 save files seems excessive. I don't even remember on which day it happened.
But if needed, I can attach them, of course. Otherwise, maybe he can take a look at the code and fix it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того