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Posts from "In Honor of Our Fathers"; - "Wisdom of the Earth" [Campaign 3, Mission 4]
Thanks, I went into the editor, but I can't find the map in Open_resource, and never mind, I have a different problem right now. In the last mission of the campaign, only in the second week of the game, I am attacked by such a unique unit http://gyazo.com/14e715fcb22b4de1013768b1b6d7d9bd.png It is impossible to defeat him; he goes to my main Castle, and I simply lose. Does anyone know how to fight him? I played this campaign a long time ago, but I don't remember such armies appearing in the second week of the game.
Move all the contents of the maps folder to another location and start the mission again. I had the same problem.
Yes. One of the maps affects the mission or the hero.
Thank you, it seems to have helped. I didn't expect such a quick response; I just asked a question and immediately received an answer, even though this topic was created a long time ago.) Special thanks for the promptness.
I just finished playing it last night, and it was version 3.0, and none of that happened. I completed all the quests, and I didn't encounter any problems. As for the "hellish hero," he just appears after the last turn after the mentor, and the battle starts automatically, something like that.
FireCool
10 years ago
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Hey everyone, can anyone remember if Biara casts dark magic in the final mission of the fifth expansion? I just can't recall, and in a walkthrough for the fourth mission as the Orcs, the author mentions taking the "Suppression of Darkness" skill for her in the final battle, which is confusing me.
Vadimh
10 years ago
Auto-translated
yes, it seems so, in any case, there are enough levels, and everything you need fits without any problems.
Yeah, I think so. In any case, there are enough levels, and everything you need fits without any problems.
Okay, then I'll take Kujin instead of machines on the fourth map; machines aren't particularly effective there. Even if you upgrade the catapult and break through the castle's defenses quickly, there are still a ton of demons for Biara, so it's better to use anti-magic.)
Then I'll take Kujin instead of machines on the fourth map, as machines aren't particularly effective there. Even if you upgrade the catapult and break through the castle's defenses quickly, there are still a huge number of demons with Biara, so it's better to use anti-magic.
Also, Kujin doesn't get ballista, so machines just take up a slot.
How did you take the Temple? There are ten Colossi, a bunch of Elementals, and other creatures there. They kill Kujin in one hit.
I took it on auto-battle; the losses were 1 Goblin :D. The enemy lost 3 Titans, 6 Colossi, and 200 Water Elementals.
In general, I completed this mission, spent some time with the mentor, and spent about 30 minutes reallocating skills to achieve the desired balance. In the end, my Kujin now looks like this: Expert Wrath of Blood + Strength over Magic + Memory of Our Blood Expert Attack + Battle Frenzy + Retribution Expert Leadership + Recruit Bonus + Bloodlust Expert Luck + Magic Resistance + Barbarian Luck + Soldier's Luck Expert Shadow Suppression + Shadow Weakness Basic Defense
I used auto-battle; the losses were 1 goblin, while the enemy lost 3 titans, 6 colossi, and 200 water elementals.
So, I completed this mission, spent some time tweaking the mentor's skills, and spent about 30 minutes reallocating skills to achieve the desired balance. In the end, my Kujin now looks like this: Expert in Wrath of Blood + Strength against Magic + Memory of Our Blood Expert in Attack + Battle Frenzy + Retribution Expert in Leadership + Recruitment Bonus + Battle Craze Expert in Luck + Magic Resistance + Barbarian Luck + Soldier's Luck Expert in Diminishing Darkness + Weakness Basic Defense
There's a bug with Barbarian Luck; it always reduces stats by 5%, making it a useless skill. Soldier's Luck doesn't provide much benefit to an Orc. I didn't take Luck and instead focused on developing Fire Fury. Orcs have a bug where skill resets leave them with bonus stats, so I didn't want to exploit that bug, and I also enjoyed developing Blood to level 3. The Attack skill provides a small bonus, so it can be left as is and developed. It's useful to max out Defense and take Endurance. Instead of Weakness, take Hold. Strength against Magic isn't a very strong ability, so it can be skipped. That's the ideal setup. In general, Kujin easily wins the final battle; I really don't understand why so many people have problems with it.
There's a bug with Barbarian Luck; it always reduces it by 5%, making it a useless skill. The Orc doesn't gain much benefit from Soldier's Luck either. I didn't take Luck and instead focused on Education and Fire Fury. The Orc has a bug where Education doesn't reset, and the bonus stats remain, so I didn't want to exploit that bug, and I also enjoyed leveling up Bloodlust to level 3. The attack itself gives a small bonus, so you can leave it at a developed level. It's useful to max out Defense and take Endurance. Instead of Weakness to Darkness, take Hold Darkness. Strength Against Magic isn't a very strong ability; you can skip it. That's the ideal build. In general, Kujin defeats the final battle quite easily; I just don't understand why so many people have problems with it.
What do you mean by "reduces"? Do you mean that for each point of Luck, the enemy gets +5 to magic damage?) I find that hard to believe. I thought about Soldier's Luck for a long time, whether to take it or not, and decided to take it because I rarely take it anyway, so let it be. Regarding Education, yes, I noticed. I wanted to leave Attack at a medium level, but it didn't work out; the skills were randomly assigned, so either you take Attack, or another useless skill, so it's better to take Attack anyway, especially since we're playing as a melee hero. The same thing happened with Hold Darkness, and I also didn't have enough experience points for everything I wanted to take, so I leveled up Darkness to Expert and took Weakness to Darkness, as suggested in the walkthrough. I also couldn't find a balance with Defense; if I leveled it up, then Battle Frenzy couldn't be fully leveled up, and by the way, it's better to have an Expert level in Attack with Battle Frenzy. Then, if the troops have +3 morale, they get a 15% bonus to attack from Battle Frenzy + 15% from Expert Attack
What do you mean by "reduces"? So, it gives the enemy +5 to magic damage for each point of luck?) I find that hard to believe. I thought for a long time about whether to take "Soldier's Luck" or not, and decided to take it because I rarely take it at all, so let it be. Regarding education, yes, I noticed. I wanted to keep the attack at a medium level, but it didn't work out; the skills were randomly assigned in such a way that you either take attack or another useless skill, so it's better to take attack. Besides, we are playing as a swordmaster. The same thing happened with "Darkness Mastery"; I also didn't have enough experience points for everything I wanted, so I maxed out "Darkness Mastery" and took "Darkness Weakness," as suggested in a walkthrough. I also couldn't achieve a balance with defense; if I upgraded it, then "Battle Fury" wouldn't be fully upgraded. By the way, it's better to have an expert level in attack for "Battle Fury." Then, if the troops have +3 morale, they receive a 15% bonus to attack from "Battle Fury" + 15% from the expert attack skill.
Barbarian Luck reduces magic damage by 5%, regardless of the luck parameter. "Battle Fury" gives 25% to damage when morale is at 5. The extra 5% from the expert attack skill doesn't really affect this much.
Barbarian Luck reduces magic damage by 5%, regardless of the Luck stat.
Well, I don't know, I don't know, but look, I played the fifth mission today, captured Shahbadiyah, and even with my "Strength over Magic" perk, Galib still had 17 magic points. My Gotay had Barbarian Luck, with a Luck stat of +5, and his Fireball spell dealt about 80 damage to my troops, and 240 to the tent, so it does work! PS I remembered that Gotay had a Dwarven set of two out of four artifacts, which improves magic resistance by 40%. Just for fun, I'll try replaying the battle without this set.
Added 1 hour 24 minutes ago Well, that's it, I tore Alaric to shreds! Losses were about a hundred centaurs in total =) and Gotay's stats are just insane, he's a terminator, even Freya didn't have such stats when I played as Lords of the North. Attack is over 50, defense is over 50, knowledge and magic power are over 30. By the way, I took almost 3,000 Magnetic Golems for the final battle, but I didn't even have time to get them into the fight, I solved everything before that =))) PS Before the last battle, I trained Gotay in Education instead of Machines, because the Kujin didn't have the Horde Fury spell, but Gotay does, and he will have to learn it) if he can, of course))