Such a comical artifact, like, when you equip it, it changes your faction. You were playing as Necropolis, but now you're playing as, for example, the Sylvan faction... that would be hilarious! In all versions of Heroes, and with the added ability to create it yourself... it would be totally awesome!
Posts from Create your own artifacts!
Teleports any unit of Demons to their home town, while the enemy unit remains untouched.
Version: Heroes 5.
No, according to the plot, they were banished back to Shio, so you could create a kind of super artifact against demons in Heroes 5.
Increases the attack and defense of Haven soldiers by 3, also increases morale by 2
Version - Heroes 5 + expansions
+5 to defense
-1 to attack
+60% resistance to fire damage
Enhances all spells of light magic
-2 to initiative and speed of all creatures in the Necromancer, Demon, and Dark Elf armies
Creation History
This is the strongest shield ever created. The dragon of light, Elrath, created it. It is the only shield capable of protecting its owner from the flames of Arkat and the fire of Urgash. There is no sword that could break or even damage this shield.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
- +5 to attack, -2 to enemy defense.
- gives the hero a 50% chance to deal a critical hit and cast the "Grief" spell.
- morale and luck begin to affect the hero.
Axe of Darkness:
- +2 to attack
- each attack by your creature will reduce the defense of the enemy unit (target) by 1.
Armor of Darkness:
- +5 to defense, +2 to HP of level 1 creatures.
- immunity to the "Disrupting Ray" spell.
Greaves of Darkness:
- +2 to defense, +2 to knowledge.
- +5 to the health of all level 2 creatures.
Helmet of the Dark Knight:
- +4 to spell power.
- the hero casts the "Confusion" spell with a 50% chance on a direct attack.
Bonus for 2 items - -2 to enemy defense
Bonus for 3 items - -2 to enemy luck
For the entire set - the enemy unit takes damage when morale or luck triggers, equal to 20 * hero level
Version - Heroes 5 TOE.
Allows casting the spell
Raise Dead (Mass)
Magic boat - summons a ship,
Horn of reinforcements - summons reinforcements,
Mini-portal - summons an astral gate,
Penates statuette - summons a portal to a town, regardless of the hero's level.
Femur of Marcel:D
Eye of Marcel;)
Skull of Marcel
together make up the assembled Artifact "all that remains of Marcel";) ;) :smile44: :smile44: :smile44:
Reduces the time required for excavations by 60%, meaning you can dig, step away, and dig again in a single day.
Dungeon Shovel
Allows you to enter or exit a dungeon. To do this, the corresponding tile must be free. The action takes an entire day.
Lumberjack's Axe. Allows you to clear 1 tile of forest, adding 2 units of wood. The action takes an entire day.
Miner's Pickaxe. Allows you to clear 1 tile of mountain, adding 2 units of stone. The action takes an entire day.
Endless Joint.
Allows you to stop the operation of any neutral object (the duration ranges from a week to a month) (by smoking it).
For example, by smoking the gatekeeper before the enemy arrives, you can disable him for a long time.
Siege Catapult.
Destroys city buildings, and possibly the entire city. Requires a whole day to use.
Magic Binoculars. Allows you to inflict magic damage at a distance.
Chains of the Mind (very powerful artifact)
Bind the mind of the enemy hero to the ground. (you must be within 1 tile). As a result, he cannot move. The chains remain with the bound hero. After that, any hero can free him from the chains and take them for himself. If the hero still moves, the chains will be destroyed, and he will lose all his experience and skills.
Similar chains can be created:
Magnetic Chains (you can leave, but without all artifacts)
Don't know what to call it (you can leave, but without 1/3 of the army)
Magic (you can leave, losing all mana and spells)
Urghash's Pendant - all light creatures can be incinerated with fire - only works on neutrals.
Doubles all of the hero's primary stats, but after the battle, the hero dies and loses their army.
The potion can also be given to a unit, which will double its attack and defense, but the unit will only last until the end of the battle.
