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Posts from Create your own artifacts!

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In reply to FauSt
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FauSt;84557
Such a comical artifact, like, when you equip it, it changes your faction. You were playing as Necropolis, but now you're playing as, for example, the Sylvan faction... that would be hilarious! In all versions of Heroes, and with the added ability to create it yourself... it would be totally awesome!
And how do you imagine this working?
Бог есть любовь
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Archdevil's Scythe
In reply to Dark_Knight
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Heart of the Griffin
Teleports any unit of Demons to their home town, while the enemy unit remains untouched.
Version: Heroes 5.
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No, according to the plot, they were banished back to Shio, so you could create a kind of super artifact against demons in Heroes 5.
In reply to XEL
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XEL;84580
No, according to the plot, they were banished back to Shio, so you could create a kind of super artifact against demons in Heroes 5.
I know, it's just that Shio isn't on every map... And completely annihilating an entire army is too easy... So let's do it this way.
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Elrath's Claw
Increases the attack and defense of Haven soldiers by 3, also increases morale by 2
Version - Heroes 5 + expansions
I'am Goldot Halfdead:smile24:
КЛАН - ВАМПИРЫ


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Diamond Shield
+5 to defense
-1 to attack
+60% resistance to fire damage
Enhances all spells of light magic
-2 to initiative and speed of all creatures in the Necromancer, Demon, and Dark Elf armies
Creation History
This is the strongest shield ever created. The dragon of light, Elrath, created it. It is the only shield capable of protecting its owner from the flames of Arkat and the fire of Urgash. There is no sword that could break or even damage this shield.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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Sword of the Dark Knight:
- +5 to attack, -2 to enemy defense.
- gives the hero a 50% chance to deal a critical hit and cast the "Grief" spell.
- morale and luck begin to affect the hero.
Axe of Darkness:
- +2 to attack
- each attack by your creature will reduce the defense of the enemy unit (target) by 1.
Armor of Darkness:
- +5 to defense, +2 to HP of level 1 creatures.
- immunity to the "Disrupting Ray" spell.
Greaves of Darkness:
- +2 to defense, +2 to knowledge.
- +5 to the health of all level 2 creatures.
Helmet of the Dark Knight:
- +4 to spell power.
- the hero casts the "Confusion" spell with a 50% chance on a direct attack.
Bonus for 2 items - -2 to enemy defense
Bonus for 3 items - -2 to enemy luck
For the entire set - the enemy unit takes damage when morale or luck triggers, equal to 20 * hero level

Version - Heroes 5 TOE.
Варвары рулят!!
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BOOK OF THE NECROMANCER
Allows casting the spell
Raise Dead (Mass)
In reply to Tan
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Light hair dye. Reduces the hero's knowledge by 2, but protects against spells that affect the mind. Magical mini-smelting workshop. A war machine that does not appear in battle. Allows you to gain gold by dismantling mechanical units destroyed in battle. Whip Allows you to speed up the army by 25% of its normal speed, but causes losses (however, only for armies that do not have enough action points). Gingerbread Allows you to speed up the army by 10% of its normal speed, without losses. (These artifacts can be combined to achieve a +30% effect without losses).
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My artifacts:
Magic boat - summons a ship,
Horn of reinforcements - summons reinforcements,
Mini-portal - summons an astral gate,
Penates statuette - summons a portal to a town, regardless of the hero's level.
Любовь и атомное оружие, братья, любовь и атомное оружие.
In reply to Freud
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Dried fingers of Marcel:smile44:
Femur of Marcel:D
Eye of Marcel;)
Skull of Marcel
together make up the assembled Artifact "all that remains of Marcel";) ;) :smile44: :smile44: :smile44:
Пришёл,увидел,нафлудил.
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Treasure Hunter's Shovel
Reduces the time required for excavations by 60%, meaning you can dig, step away, and dig again in a single day.

Dungeon Shovel
Allows you to enter or exit a dungeon. To do this, the corresponding tile must be free. The action takes an entire day.

Lumberjack's Axe. Allows you to clear 1 tile of forest, adding 2 units of wood. The action takes an entire day.

Miner's Pickaxe. Allows you to clear 1 tile of mountain, adding 2 units of stone. The action takes an entire day.

Endless Joint.
Allows you to stop the operation of any neutral object (the duration ranges from a week to a month) (by smoking it).
For example, by smoking the gatekeeper before the enemy arrives, you can disable him for a long time.

Siege Catapult.
Destroys city buildings, and possibly the entire city. Requires a whole day to use.

Magic Binoculars. Allows you to inflict magic damage at a distance.

Chains of the Mind (very powerful artifact)
Bind the mind of the enemy hero to the ground. (you must be within 1 tile). As a result, he cannot move. The chains remain with the bound hero. After that, any hero can free him from the chains and take them for himself. If the hero still moves, the chains will be destroyed, and he will lose all his experience and skills.

Similar chains can be created:
Magnetic Chains (you can leave, but without all artifacts)
Don't know what to call it (you can leave, but without 1/3 of the army)
Magic (you can leave, losing all mana and spells)
In reply to WildKOT
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Amulet of the Seventh Dragon - magic and knowledge are increased fivefold, and spells become three times cheaper.

Urghash's Pendant - all light creatures can be incinerated with fire - only works on neutrals.
Пришёл,увидел,нафлудил.
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Potion of Last Stand
Doubles all of the hero's primary stats, but after the battle, the hero dies and loses their army.
The potion can also be given to a unit, which will double its attack and defense, but the unit will only last until the end of the battle.

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