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Posts from Worshipper – “Ship” [Campaign 2, Mission 4]

4.7 (3 ratings)
In reply to SuperGuru
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10 years ago
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SuperGuru
Today, I completed this Agrael campaign for the third time, and if you play the thematic mission "The Ship" in the following order, you won't encounter any problems: 1) Take the southern Elven town. 2) Agrael immediately heads northwest (up and to the left) and captures the second town. 3) There's a tavern nearby, and you can hire two more heroes; it doesn't matter who they are – troops only desert from Agrael's army, not from the infernal heroes. Send one to the first town just in case, and leave the other here. 4) Agrael moves east along the road; along the way, you'll find Silanna's tree, and archdevils will join. You'll encounter a couple of weak Elven units. 5) He reaches the eastern town and captures it. This leaves the Forest faction with only one town, Erivell. If you want to play for longer, you can develop it up to green dragons. 6) Now that you've protected yourself from the Elves, as the hero from Erivell doesn't leave the town at all, you can calmly clear the quest demonic town in the basement. There are two ways to get there: either from near the starting point, where there's an entrance underground, or from the eastern town, but you'll have to go through a garrison. That's all there is to it. Agrael finishes at level 26-27, and probably with any skill build. This time, he didn't have Chaos skills at all; somewhere, a witch gave him Summoning, which he doesn't really need, except maybe for Phantom. And Darkness skill.
I should note that if you play version 3.0 of Lords of the Realm, using the corresponding mod to merge campaigns, as I did this time, it's impossible to complete the dragon quest if you have the second upgrade for archers in your army; the scripts don't recognize them. So, I just had to defeat the dragons. And, of course, in Erivell, I recruited demonic troops for Agrael, just for the sake of it... Although you could use elves, but I just don't like them.
You can also do it this way, but it will probably take longer. Leveling up Agrael himself is no longer important. There will be no problems in the fifth mission, and later, Agrael will change his appearance and start leveling up again.
I saw on YouTube how someone completed this mission on Hero mode with the starting army, plus the units that join along the way, without capturing any towns except Erivell.
In reply to Magistar
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10 years ago
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Magistar
Only towards the end, a hero with a mediocre army appeared, but he got a little bit of damage and ran away.
Yeah, they love doing that. Right now, I'm playing as Arantir in Lords of the Realm on the 5th map, and the AI just keeps running away. Moreover, the demons, which seem to be scripted to do so, always attack me regardless of the size of our armies and never run away, but the heroes of the Order faction run away after just one or two rounds.

Added 5 minutes later
FireCool
Yeah, they love doing that. Right now, I'm playing as Arantir in Lords of the Realm on the 5th map, and the AI just keeps running away. Moreover, the demons, which seem to be scripted to do so, always attack me regardless of the size of our armies and never run away, but the heroes of the Order faction run away after just one or two rounds.
SuperGuru
He didn't have any Chaos spells this time. Somewhere, a witch gave him Summoning, which he doesn't really need, except maybe for Phantom. And also Darkness.
This time, did you decide to level up with a non-standard build?
In reply to FireCool
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10 years ago
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FireCool
Yeah, they really like to do that. Right now, I'm playing as Arantir in the fifth map of the "Tribes of the East" campaign, and the AI just keeps running away. Moreover, the demons, which seem to be scripted to do so, always attack me regardless of my army composition and their position, and they never run away. But the heroes of Haven run away after just one or two rounds.
Yes, demons don't run away. But in general, the AI often likes to run. This happened a couple of times in the campaign with the vampire, Nicolai. A Necropolis hero with a larger army attacked me, and the auto-battle immediately showed that he ran away almost immediately, losing part of his army.
In reply to FireCool
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10 years ago
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FireCool
Yeah, they really like to do that. Right now, I'm playing as Arantir in the fifth map of the Tribes of the East campaign, and the AI just keeps running away. Moreover, the demons, which seem to be scripted to do so, always attack me regardless of my army composition and their position, and they never run away. But the heroes of Haven run away after just one or two attacks!

Added 5 minutes later


This time, I decided to try a non-standard build?

No, I didn't intend to do a non-standard build. It just turned out that way, and there are no mentors in the base campaigns or in Tribes of the East, as far as I remember.
In reply to SuperGuru
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10 years ago
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SuperGuru
No, I didn't want a non-standard map. It just turned out that way, and there are no mentors in the base campaigns, or in Tribes of the East, I think.
There should be mentors in Tribes of the East, but there's no library there, where you can buy spells for resources.
In reply to FireCool
10 years ago
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FireCool
I think there will be Lords in the game, but there's no library, where you can buy spells for resources.
There is no mentor in Lords.
In reply to Vadimh
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10 years ago
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Vadimh
There is no mentor in the Lords of Fate.
Well, that means I made a mistake. It's funny, I just finished Lords of Fate a week ago, and it seems like I encountered a mentor there too.
8 years ago
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My tips for completing this chapter. Choose gold or druids. At the beginning of the game, you should head north because if you go along the rocky road, it will take about a week and three days to reach the Inferno city. Also, I didn't pay attention to the elven city because there's a creature there that barricades itself in the city if you approach it, and after capturing this city, I almost have no army left. So, go and capture the Inferno city. As soon as you capture it, start building up the city's defenses and hire fire babes (they have chain damage). You need to withstand 3 or 2 defenses (I only withstood one because only one attacked, and if another two had attacked, I would have lost because I almost had no army left – this second one almost reached my city, but it didn't attack for some reason). Then, gather your army and go to capture the elven city. After that, I think you can figure it out yourself.
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4 years ago
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Completed the 4th mission in 12 days, and the Warlock campaign in 72.

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