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Posts from Necromancer – “Ruler of Erathia” [Campaign 3, Mission 5]

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In reply to Vadimh
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Vadimh
So, at the expert level, Light Antimagic removes ALL magical effects and grants immunity to them, while at the advanced level, it only removes spells of levels 1-4. Only the dispel charm ability has a success rate that depends on the level difference. There's not much point in leveling up the Squirrel, as she doesn't have any difficult battles, and you still have to fight against her.

Yes, you are right about antimagic; I meant dispel charm, I just started talking about antimagic and developed the thought about dispel charm, but I forgot to clarify it.
And I didn't level up Isabel on purpose; I just cleared the areas that Markel didn't reach along the way, and also visited the arena with the crystal of knowledge. With Markel, I didn't visit anything other than the ring of power and the tree of knowledge; he's already a beast, with 33 strength, magic, expert dark magic, expert spellcasting, and expert education. And he has 18 attack and 24 defense. Well... it will be even more fun to fight against him later:smile04:
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I killed Godric very easily, practically without using any mana. It's very simple: cast Mass Plague on the enemies in the city and just defend with all your troops. The towers and all enemy archers will attack our skeletal archers, of which we have about 100-150. These archers will hold out for a couple of turns, and while they're alive, we infect another part of the enemy troops with the plague (it doesn't affect gargoyles, so we'll have to finish them off with troops at the end of the battle). As soon as our archers are killed, we use "Raise Dead" on them, and they continue to absorb almost all of the enemy damage. The entire battle proceeds like this: we just defend and spread the plague. If all the enemies are already infected with the plague, then we can hit them with lightning or something else that doesn't consume much mana. I don't recommend using Mind Control, as it consumes too much mana and is not very effective in terms of damage. By the end of the battle, mana will be running out, so to regenerate it, we cast "Necromancer's Sign" (restores our mana when a creature takes damage) on our archers or on those who are frequently attacked.
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Wiar, for such a tactic to work, the Plague spell needs to deal at least 300 units of damage; otherwise, the battle will drag on for too long. So, Subjugation is definitely the key. And the mana problem can be easily solved with the Necromancer's Sign. Going back to the Plague spell, I'll add that it's very effective when combined with the Necromancer's upgraded perk, "Cursed Ground." Then, enemies will not only be infected with the Plague but also take damage from moving around the battlefield. I didn't actually upgrade this perk for Markel, I forgot, but I did use it when playing as Faidaen in the final elf mission. Oh, Nikolai got a lot of damage from Cursed Ground there:D. The damage was around 170-230 units at levels 17 and 23, respectively. But now, I'm playing as Arantir in Warlords of the Horde with this perk, and the damage is only about ~65 units at most, and that's with Arantir being level 26 right now. It's a shame that the developers reduced the effectiveness of this spell; they probably thought that the Necromancer, with his undead summoning and Necromancer's Sign with Banshee's Wail, is already so powerful that giving him an overpowered Cursed Ground would be too much
In reply to FireCool
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FireCool
apparently, they decided that a Necromancer with his ability to raise undead and the Necromancer's Sign spell, combined with the Banshee's Wail, is already powerful enough, so giving them the Cursed Ground spell would be too overpowered.
I don't use Cursed Ground for damage; I use it specifically against mages, which is who I mostly fight, especially in Markel's campaign. Otherwise, those pesky mages will annoy you with their phantoms.
In reply to Magistar
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Magistar
I don't take Cursed Land for damage at all, but rather specifically against mages, which is who I mostly have to fight, especially in Markel's campaign. Otherwise, these bastards annoy me with their phantoms.
I take it as a means of intimidation for archers)) and yes, it's also very useful against clones.
In reply to FireCool
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Walkthrough of the "Ship" mission (WITHOUT SAVING THE HERO): https://www.youtube.com/watch?v=s_ZtxQqlFjE
Walkthrough of the "Ship" mission (WITHOUT SAVING THE HERO, VIA CENTERPERK): https://www.youtube.com/watch?v=C9aXljOuEnU
Walkthrough of the "Ship" mission (WITHOUT SAVING THE HERO on version 1.0): https://www.youtube.com/watch?v=-gA1aLMlg74
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее

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