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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to злой_романтик
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I don't understand why the template pool shouldn't be expanded if the game uses the old system. Everyone chooses what they like, and if you don't like what's available, well, play with what you're given.
In reply to Dirty_Player
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Dirty_Player
I don't understand why the pool of templates shouldn't be expanded if the game uses the old system. Everyone chooses what they like, and if you're playing on someone else's map, well, play with what you're given.
Good point, because with these templates, it's hard to create a unique map.
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
In reply to Dirty_Player
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Dirty_Player
I don't understand why we shouldn't expand the pool of templates if the game is using the old system. Everyone chooses what they like, and if you're playing on someone else's map, well, play with what you're given.
As a result, we'll have 10 lottery-like maps against 5 playable ones. A less skilled opponent will naturally eliminate these 5. There's nothing wrong with that; it's perfectly normal for their situation, but why create such precedents?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
As a result, we get 10 lottery-like decks versus 5 playable ones. A less skilled opponent will naturally eliminate those 5. There's nothing wrong with that; it's perfectly normal for his situation, but why create such precedents?
Remember that any deck can become lottery-like, with a certain degree of probability. Even from the existing ones, you can create a lottery-like deck with a high probability.
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
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Javdet
A less skilled opponent will naturally lose these 5 games.
What does "почеркает" mean? There is no "черк" (a specific action in the game) allowed in the tournament. Haven't you played in previous tournaments?
In reply to Dirty_Player
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I never understood such arguments:smile32: There are people! There is an opinion! If you want to expand the template selection, please organize a poll where everyone can show their preference. List 15 templates or 20 (however many you counted), and have people assign points from 1 to 20 in order of priority. Remove the templates that receive the fewest points. Everyone will have expressed their opinion, and there will be no complaints about the majority. And that's it! There are enough programmers to organize and calculate this.


469326983
In reply to Javdet
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3. 14 Several players are arguing about which map template they can use to win, so what’s the problem with agreeing on a map template before the game, so that both players are happy? This way, many players from tiers 3-4 can play on new map templates.
In reply to Rutz
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My immodest opinion is that balance-panic-skirmish should be removed from all tournaments (except specialized ones like M200). And SM as well in principle, although somewhere for variety it could be left.

An approximate list of templates for a regular universal tournament for a wide range of players (FB, OFB, Favorites, One for All, etc.) IMHO should look something like this:

Jebus Cross
Diamond
Mininosta
2 Mirror
Anarchy (160%)
3 any XL+U (except 8xm8a).

That's 9 templates, from which you can almost always roll something convenient to play. Well, except for the case when you need to roll unbalanced crap in a game against a clearly stronger opponent.
In reply to Wicc
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Wicc
My immodest opinion is that balance panic skirmish should be removed from all tournaments (except specialized ones like M200). And SM as well, in principle, although it could be left somewhere for variety.

A rough list of templates for a regular universal tournament for a wide range of players (FB, OFB, Favorites, One for All, etc.) IMHO should look something like this:

Jebus Cross
Diamond
Mininosta
2 Mirrors
Anarchy (160%)
3 any XL+U (except 8xm8a).

That's 9 templates, from which you can almost always draft something comfortable to play. Except for the case when you need to draft unbalanced garbage in a match against a clearly stronger opponent.

This would be perfect for us!:)
In reply to Wicc
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Wicc
when you need to create an unbalanced mess in a match against a clearly stronger opponent.
This is perfect for us!


Vote for Darkello! Darkello is our candidate!
icq - 470286448
In reply to Wicc
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Wicc
In total, there are 9 templates, from which you can almost always create something that is convenient to play. Except for the case when you need to create an unbalanced mess in a match against a clearly stronger opponent.
In general, such an option should exist, IMHO.
In reply to Егор Коробейников
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Yegor Korobeynikov


Vote for Darkello! Darkello is our candidate!
Yegor, stop going off-topic; show your respect in ICQ ;)
296524052
Весна 2012.
In reply to злой_романтик
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evil_romantic
Yegor, stop going off-topic, show your respect in ICQ ;)
It's definitely possible to set up a mailing list in ICQ!
icq - 470286448
In reply to Wicc
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Wicc
My immodest opinion is that balance-panic-skirmish should be removed from all tournaments (except specialized ones like M200). And SM-c as well in principle, although it can be left somewhere for variety.

A rough list of templates for a regular universal tournament for a wide range of players (FB, OFB, Favorites, One for All, etc.) IMHO should look something like this:

Jebus Cross
Diamond
Mininosta
2 mirror templates
Anarchy (160%)
3 any XL+U (except 8xm8a).

That totals 9 templates, from which you can almost always generate something comfortable to play. Well, except for the case when you need to generate unbalanced crap in a game against a clearly stronger opponent.

I totally don't understand why expand the pool by shoving everything in there? There's plain statistics, just pick 7 templates that are most playable according to reports. Why dilute it to 15 with all sorts of c...? I already wrote that you don't force them, you have to give them a chance..

I totally don't understand!!!
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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Vatya
I don't understand why you would expand the pool by adding everything. There's simple statistics, so just choose 7 of the most playable templates based on the reports. Why dilute it to 15 with all sorts of...? I've already written that you shouldn't force them; instead, give them a chance...

You just don't understand!!!
Your idea of 7 popular templates is suitable for a tournament like FB or even OFB. But here, the idea is that in one match, you play on the templates you want, not just the popular ones. Do you understand now?

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