Skip to content

Posts from One for all and all for one 4

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to KobRa_RR
Auto-translated
KobRa_RR
Reddy and I are playing, Stinger is playing, Bishop, Joker, and I'm sure many others are too. Another flop. They should have removed that stupid Spider.
These people have no right to complain about any pool of templates.
In reply to злой_романтик
Auto-translated
I'm seriously annoyed. I haven't posted here in a while, but now I'm really annoyed!!11!!
So, let's say two captains, Bishop and Hellight, are playing against each other – the match is important, it decides something. I think they wouldn't want to play some awful, unbalanced map like Panic or some other garbage (at least, that's how I see it). Even a newbie who understands the game a little bit can win 10-15% of games on such a map, and on 8MM6a, the percentage will be even lower.
Here's a suggestion: After the captains are chosen, each captain selects 3 templates that will be removed from the list. Based on their votes, 3 templates will be removed from the captain's pool. Isn't this better than them trying to figure out what's balanced and what isn't?
1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy
10. skirmish (200%)
And I think that, according to the opinions of experienced players, it will immediately become clear which map is completely random and which is more or less balanced?
I, and the whole 3rd tier, don't care what we play.
P.S. I don't deny that some experienced players might like random maps, but there are few of them.
icq - 470286448
In reply to Егор Коробейников
Auto-translated
Maybe it’s time to stop with the authoritative pronouncements and so on. We won’t be changing anything anymore. We did what we did. Although the decision to remove the 8x12 formation was controversial, I’d like to reiterate that players have the right to agree with their opponent on anything. If I get Joker, Bishop, Cobra, Stinger, and Redwrite in my lineup, I’ll gladly use the 8x12 formation with them, without any restrictions.
I’d appreciate it if you could refrain from discussing templates further and only post here regarding registration.
In reply to =Lizard=
User Avatar
Auto-translated
=Lizard=
Question: If a player is "chosen" for the first pool of captains, can they decline and request to be placed in the second pool instead?
I agree. The tournament system is too complicated, and it's not very appealing to learn.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
Слабаки:D


469326983
In reply to =Lizard=
User Avatar
Auto-translated
=Lizard=
Question: if someone is "chosen" for the captain pool, can they decline and request to be placed in the second pool in advance?
Kostya, don't worry – you're not likely to be chosen for the top pool. Regarding the draft, Moza had the opposite idea – that the captains should be mid-lane players with a rating over 100,500, and there would be no need to hold any votes to determine them (you could just spin a roulette wheel). Perhaps it would be worth trying this in the future.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
User Avatar
Auto-translated
No, otherwise there will be a significant discrepancy in the brackets. There is nothing complicated or ambiguous in the rules:smile33:.
In reply to Noom
User Avatar
Auto-translated
Noom
Kostya, don't worry – you won't be among the top chosen players.

I'm not worried. But last time, somehow, we got selected, and even more surprisingly, we made it to the semi-finals, outperforming teams from Maretti and Hellight in the group stage:rolleyes:.
http://ru.twitch.tv/lizard_wt
In reply to Noom
Auto-translated
Self-nominations are prohibited! They will choose who will be the captain. You cannot go against the will of the people.
In reply to Palach HP
Auto-translated
Palach HP
Self-votes are prohibited! They will choose, and you will be the captain. You can't go against the will of the people.
I'm here to vote for Darkello, in the glory of the moon!

Fellow moderators, have I broken any rules?
icq - 470286448
User Avatar
Auto-translated
Please register me for the tournament!
In reply to Andres
User Avatar
Auto-translated
Andres
Please register me for the tournament!

Whoa, what a burst of energy! I'm taking you on my team without hesitation! ;)
http://ru.twitch.tv/lizard_wt
In reply to Palach HP
Auto-translated
I understand that this is already off-topic, but I still want to share my thoughts: here is the statistics on templates from the recently concluded OFB-9:
8mm6a - 51 matches (21.52%); Jebus Cross - 45 (18.99%); 6lm10a - 39 (16.46%); Mini-Nosta - 35 (14.77%); Spider - 24 (10.13%); Diamond - 21 (8.86%); 2SM4d(3) - 16 (6.75%); skirmish - 4 (1.69%); Balance - 2 (0.84%);
The second, third, and fifth most popular are XL+U templates, but 8xm12a, which is definitely better than Spider, and in my opinion, even better than 6lm10a, is not added to the list;
Balance is removed and "Balance side view" - Panic is added, and also "the queen of skill" - Anarchy is added; the unplayable mess that is skirmish remains untouched;
Why have such a "huge list" of templates if only 5 are playable?
I understand that the organizers are spending their time, energy, and nerves for free - thank you very much for that, and therefore they have the right to run tournaments as they see fit, but still, you are running tournaments for the players as well, please take their opinion into account.
Palach HP
You can't go against the will of the people
In reply to Joker2k
User Avatar
Auto-translated
Joker2k
I understand that this is already off-topic, but I still want to express my opinion: here are the statistics for the templates at the recently concluded OFB-9:
8mm6a - 51 matches (21.52%); Jebus Cross - 45 (18.99%); 6lm10a - 39 (16.46%); Mini-Nosta - 35 (14.77%); Spider - 24 (10.13%); Diamond - 21 (8.86%); 2SM4d(3) - 16 (6.75%); skirmish - 4 (1.69%); Balance - 2 (0.84%);
The second, third, and fifth most popular are XL+U templates, but 8xm12a, which is definitely better than Spider, and in my opinion, even better than 6lm10a, is not added to the list;
Balance is removed and "Balance from the side" - Panic - is added, and also "the queen of skill" - Anarchy - is added; the unplayable mess that is skirmish remains untouchable;
Why have such a "huge" list of templates if only 5 are playable?
I understand that the organizers are spending their time, energy, and nerves for free - thank you very much for that, and therefore they have the right to run the Tournaments as they see fit, but you are also running the Tournaments for the players, so please take their opinion into account.
For you, 5 playable templates are one set, but for a weaker player, 5 playable templates are completely different. So, should we make all the templates XL+U now, just because it's more convenient for the "daddies"? This is a team tournament, and everyone has different skills; I'm almost certain that the players playing as number 4 will never choose 8xm12a, but will rather choose skirmish or anarchy.
P.S. If I'm not mistaken, the semi-final and final of the last CIS tournament were played on "the queen of skill," even though there was a rich selection, but they still chose it
296524052
Весна 2012.

Statistics

Welcome our newest member: Emil