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Name: Reborn
Map name: New_life
Map type: Single Mission
Two-level map: yes
Number of players: 4 (1 x 1 x 2)
Size: Small
Map author: Markel The Imperor
Map version: 1.4
Required: game version 3.1
Description: Nicholas, the prematurely deceased king of the Holy Griffin Empire, has now been reborn as a Greater Vampire. However, it takes time to turn him into a true killing machine. Markel understands this, and for starters, he tasks his future commander with dealing with the unrest in the area around the Hall of Heroes...
From the author: The map tells the story of the events leading up to the war with the elves - the confrontation between Nicholas and Archbishop Randall and their supporters (as we remember, it ended in Randall's defeat and the flight of him and his supporters to Irollan). In the future, it is planned to make it the first mission of the campaign, with a possible deviation from the canon - what if Markel had managed to maintain power, and he would have built the Immortal Griffin Empire?
INSTALLATION
Download the map archive, unzip it, and find the new_life.h5m file in it, which you copy to the Maps folder in the directory where the game is installed.
The archive also contains the VampireCommander.H5U mod, which is copied to the UserMODS folder. All it does is change the name of the vampire specialization from Princess to Commander, adds to Koly's biography, and changes his combat to melee.
The map itself is a mod, but it does not affect the balance. It uses and modifies heroes from dialogue scenes.
---
Version 1.5 has been released.
It turned out that before making a sequel, I had to return to this map and refine it a little more.
1) Perhaps the main change is the introduction of a direct dependence of the number of enemy troops (Monk, Exorcist, Glen the Engineer, Duncan, to some extent Guard and Grol, Archbishop Randall, and wolves) on the difficulty level.
2) Most of the mobs, on the contrary, have ceased to depend on the difficulty level, because a paradox arose - it was more difficult to play on Recruit than on Hero, due to the lack of experience, and the reinforcements that joined almost disappeared. The number of hydras in the Temple has been reduced.
3) Some artifacts have been added, and some of the ones dropped by bosses have been changed. Now almost all of them are transferable, and Koly's cloak is also.
4) The schedule of enemy visits at the beginning is slightly less dense, giving more time to explore the map. At the same time, it has been somewhat randomized.
5) The Boots of Levitation have become even more useful (how exactly - think about it).
6) A couple of minor bugs with combat scripts have been fixed, and the "possibility" of playing as other races has been removed.
7) The development limit has been raised to level 27.
8) Ships have become more useful.
9) The garrison to Duncan has been weakened.
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Map name: New_life
Map type: Single Mission
Two-level map: yes
Number of players: 4 (1 x 1 x 2)
Size: Small
Map author: Markel The Imperor
Map version: 1.4
Required: game version 3.1
Description: Nicholas, the prematurely deceased king of the Holy Griffin Empire, has now been reborn as a Greater Vampire. However, it takes time to turn him into a true killing machine. Markel understands this, and for starters, he tasks his future commander with dealing with the unrest in the area around the Hall of Heroes...
From the author: The map tells the story of the events leading up to the war with the elves - the confrontation between Nicholas and Archbishop Randall and their supporters (as we remember, it ended in Randall's defeat and the flight of him and his supporters to Irollan). In the future, it is planned to make it the first mission of the campaign, with a possible deviation from the canon - what if Markel had managed to maintain power, and he would have built the Immortal Griffin Empire?
INSTALLATION
Download the map archive, unzip it, and find the new_life.h5m file in it, which you copy to the Maps folder in the directory where the game is installed.
The archive also contains the VampireCommander.H5U mod, which is copied to the UserMODS folder. All it does is change the name of the vampire specialization from Princess to Commander, adds to Koly's biography, and changes his combat to melee.
The map itself is a mod, but it does not affect the balance. It uses and modifies heroes from dialogue scenes.
---
Version 1.5 has been released.
It turned out that before making a sequel, I had to return to this map and refine it a little more.
1) Perhaps the main change is the introduction of a direct dependence of the number of enemy troops (Monk, Exorcist, Glen the Engineer, Duncan, to some extent Guard and Grol, Archbishop Randall, and wolves) on the difficulty level.
2) Most of the mobs, on the contrary, have ceased to depend on the difficulty level, because a paradox arose - it was more difficult to play on Recruit than on Hero, due to the lack of experience, and the reinforcements that joined almost disappeared. The number of hydras in the Temple has been reduced.
3) Some artifacts have been added, and some of the ones dropped by bosses have been changed. Now almost all of them are transferable, and Koly's cloak is also.
4) The schedule of enemy visits at the beginning is slightly less dense, giving more time to explore the map. At the same time, it has been somewhat randomized.
5) The Boots of Levitation have become even more useful (how exactly - think about it).
6) A couple of minor bugs with combat scripts have been fixed, and the "possibility" of playing as other races has been removed.
7) The development limit has been raised to level 27.
8) Ships have become more useful.
9) The garrison to Duncan has been weakened.
---
Мои карты
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
