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Posts from RTF is a global modification that replaces all towns in the game.Auto-translated
Simple question - will I be able to play the 5th installment of the series normally with this mod right now (downloaded the files from the first page, installed it), or should I wait a bit longer? Thank you.
Well, I'm playing it:D Everything is fine with me, but there are still a few minor bugs.
Ettsure
I hope I can express my opinion and help you a little with the implementation of your work. I want to talk only about the creatures, because I used to be quite knowledgeable in mythology. 1. Humans: Angels and Dragons are essentially quite different, and it's not that easy to combine them. It's better to choose one of the two. Each of them has its own culture, and you need to build on that. 2. Elements (if I understand correctly): Phoenix and Mystic Eagle are the same thing, only in one culture it is called Phoenix, and in another - Simurgh (Mystic Eagle). 3. Necromancer: Fallen Angels are more associated with demons than with the undead. First, you need to determine what culture the race has and what its values are, and then choose the units. 4. Naga: Naga and Kirith +, but you could add a creature similar to an octopus. I think it would fit well with the atmosphere of sea creatures. 5. Magic Chimeras: an unclear race, which includes incompatible creatures. Perhaps the information I saw at the beginning of the discussion is outdated. 6. Dark Dwarves: I would put Abaasy in place of the Golems (Abaasy - in the folklore of the Yakut peoples, a huge stone monster with iron teeth. It lives in the depths of the forest, far from people, or underground. It is born from a black stone, resembling a child. As it grows older, the stone becomes more and more like a child. At first, the stone child eats everything that people eat, but when it grows up, it begins to eat people. Sometimes they are mentioned as anthropomorphic, one-eyed, one-handed, one-legged monsters the size of a tree. They feed on the souls of people and animals, tempt people, cause misfortunes and diseases, and can deprive them of their minds). And I would add Yetun (Giant). 7. Lizardmen: I can't say anything about them yet, because I need to look for them in mythology. I don't think a basilisk is such a powerful creature. 8. Mountain Orcs: Giants are big, Cyclops are big, but with one eye. Instead of Giants, you could add Rukh (Thunderbird). I hope I haven't offended anyone or hurt anyone's feelings, and if I have, I apologize. You are just trying to combine creatures that are difficult to reconcile with each other. And you end up with a mishmash of units in each castle.
1. Yes, angels and dragons are different, but they are creatures of the same element - avatar and chosen people, so they can help humans as followers of Erath.
2. The Mystic Eagle does not have the ability to be reborn, while the Phoenix does, so they are most likely different creatures.
3. In this case, some of the angels separated and joined the forces of darkness (the undead of Necros, Sandro, and the Mountain Orcs), but after the cataclysm, the angels took the initiative and captured several Necromancer citadels, and then, gathering an army of the undead, decided that they would no longer serve evil, but would rule themselves.
4. We just can't make a kraken; we don't have the materials, and we don't know what a similar skeleton would look like.
5. Originally, Magic Chimeras were supposed to be a race of mages and beastmen, but now it includes servants of darkness and various monsters because it was formed by the mages of the Chimera House, Lethos, and Kaspar.
6. Yes, I've heard of such creatures, but in the description, they were shapeless stone monsters, and the dwarves gave them a normal form.
7. In principle, a basilisk can look like a huge snake, a lizard, or even a mixture of a rooster and a snake, but we decided to make it like a dwarven dragon.
8. Yes, Rukh would fit well
I want to talk only about the creatures, because I used to know a lot about mythology.
In Ashan, the creatures have somewhat distorted forms and may differ from mythology.
1. Humans: Angels and Dragons are quite different in nature, and it's not easy to combine them. It's better to choose one of the two. Each of them has its own culture, and we should start from that.
Again, in Ashan, there are dragon gods(!), and each dragon god has children. For example, Elrath (the dragon of light and patron of humans) has light dragons and angels, and even though this is a user mod, we are still continuing the history of Ashan and following its rules (albeit partially). So, here, a Dragon and an Angel are quite appropriate :)
2. Elements (if I understand correctly): Phoenix and Mystic Eagle are the same thing, only in one culture it is called Phoenix, and in another, Simurgh (Mystic Eagle).
I'm not sure if Simurgh is the same as Phoenix, but problem 1 is that both Phoenix and Simurgh use the same skeletons, so I suggested replacing Simurgh with magic elementals.
3. Necromancer: Fallen Angels are more associated with demons than with the undead. First, you need to determine what culture the race has and what its values are, and then choose the units.
See the beginning.
4. Nagas: Nagas and Kirin +, but you could add a creature similar to an octopus. I think it would fit well with the atmosphere of sea creatures.
5. Magic Chimeras: an unclear race in which incompatible creatures are mixed. Perhaps the information I saw at the beginning of the discussion is outdated.
The creatures are quite compatible, the main thing is to choose a single style (yes, yes, in THIS case, I think it is better to choose the composition first, and then make them in a single style. For example: a centaur was in Heroes 1-2 for the Warlock, in Heroes 3 for the Elf, and from the 4th part for the Barbarian (Orc).
7. Lizards: I can't say anything about them yet, because I need to look for them in mythology. I don't think a basilisk is such a strong creature.
In mythology, it's one thing, but in Ashan, it's another :)
8. Mountain Orcs: Giants are big, Cyclops are big, but with one eye. Instead of Giants, you could add a Rukh (Thunderbird). I hope I didn't offend anyone or hurt anyone's feelings, and if I did, I apologize. You are just trying to combine creatures that are difficult to reconcile with each other. And as a result, you get a mishmash of units in each castle.
The Rukh bird would fit, but it would be similar to the Phoenix.
Added 2 minutes ago And also, about the cursed angels. I think it's better to make them exclusively heroes.
Yes, I thought so too, but it seems to me that the meeting of two angels is not very good (even if they are different).
Added after 54 seconds By the way, have you already started testing the unit and building system?
Yes, Fallen Angels on Ashan are rare, I only know about Belket and Saru, and an army with a group of such angels will look strange, they can be commanders, but not elite soldiers
Added after 1 minute WizardNazyr
Yes, I thought so too, but it seems to me that the meeting of two angels is not very good (even if they are different).
Added after 54 seconds By the way, have you already started testing the unit and building system?
No, I'm currently thinking about how to balance them and what parameters they will differ in, and I also have very little time for this
No, I'm currently thinking about how to balance them and what parameters they will differ in, and I also have very little time for this.
Yes, I understand that you don't have much time right now, but I would advise you to put everything else aside (I mean the mod) and focus on this system so that you can understand what and how it will work going forward.
Added 1 minute ago By the way, what do you think of the soundtrack I chose? :D I'd like to know your opinion.
Yes, I understand that there is little time now, but I would advise you to postpone all tasks (I mean the mod) for now and focus on this system so that you can understand what and how it will work further.
Added 1 minute ago By the way, how do you like the soundtrack I selected? :D I would like to know your opinion.
Excellent tracks, personally, I was thinking of using unused (or only used in campaigns) tracks; there is music for the city, battles, enemy turn, and RedHeavenHero also found music for a siege, but yours will add originality to the mod.
Great tracks! Personally, I was thinking of using unused (or only used in campaigns) tracks. There's music for the town, battles, enemy turns, and RedHeavenHero also found music for sieges, but yours will add originality to the mod.
Yes, but when you listen to the renegades' themes, it seems like the composers didn't put much effort into it. I've taken the entire soundtrack from King's Bounty; I just need to find music for victory, defeat, escape, and buildings, and then for the heroes from the campaigns (but that's a separate topic).
Yes, but when you listen to the Renegade themes, it seems like the composers didn't put much effort into it. I took the entire soundtrack from King's Bounty; I just need to find the victory, defeat, escape, and building themes, and then the ones for the heroes from the campaigns (but that's a separate topic).
I don't have any campaign heroes for the Dark Elves yet, but maybe later, like in the third Heroes game, they will be used in both multiplayer and campaigns, and I've already chosen the soundtrack for them. https://yadi.sk/d/122TawMBj3VC6
I don't have any heroes from the campaign in my Dark Dwarves yet, but maybe later, like in Heroes 3, they will be used in both Multiplayer and Campaigns. And I've already chosen the soundtrack for them.
Yes, by the way, regarding Elementals and Dwarves. At the beginning of this topic, you wrote that because Elementals replace Mages, they cannot summon reinforcements, which is very bad (only this faction is suitable for the summoning skill). Did you solve this problem?
Added after 30 seconds
I've already chosen the soundtrack for them.
Yes, I know, and I really like it :)
Added after 1 minute
I don't have any heroes from the campaign in my Dark Dwarves yet, but maybe later, like in Heroes 3, they will be used in both Multiplayer and Campaigns.
By the way, regarding elementals and dwarves. At the beginning of this thread, you wrote that because elementals replace mages, they cannot summon reinforcements, which is very bad (only this faction benefits from the summoning skill). Did you solve this problem?
Yes, I solved this problem, but now my mod is incompatible with the standard scenarios.