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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#718
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I think with this setup, NPCs will never come to attack you, so you'll need to significantly increase their intelligence.
On what basis did you form this opinion? How do you know how NPCs think? The only way to find out is to test it.

Added 1 minute ago
1 champion doesn't seem right with this system....
Dyrman said that this can be implemented and, moreover, has already been implemented, but he didn't say how or where!
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#719
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WizardNazyr


Added 1 minute ago
[/U]By the way, is it just me, or is Giovanni's portrait displayed incorrectly? More precisely, it's not displayed at all. 0_o

Added 3 minutes ago
And here's a question. Is it possible to add new textures? (earth, snow, etc.) Just, the lizards live in swamps and replace the taiga. And there are some textures that would suit the mountain orcs. And I wouldn't mind having jungles from the 6th game either. 0_o

Added 41 minutes ago
I have an interesting idea:
To create a creature system based on core-elite-champion. That is:
I.
Core (1-3)
Elite (4-6)
Skilled creature (7)
This option seems MORE LOGICAL to me(!)
Because, in essence, a swordsman, crossbowman, and pikeman are the same in strength (power). They just each have THEIR OWN TASK.
Thus:
Pikeman - defense.
Crossbowman - support.
Swordsman - attack.

II.
City development. There are three options here:
1.
Nothing is needed to build a core.
A fort and a city level X are needed to build an elite.
A Stronghold and a city level X are needed to build skilled creatures.
2.
Nothing is needed to build a core.
A support core and a city level X are needed to build a support elite.
An attack core and a city level X are needed to build an attack elite.
A defense core and a city level X are needed to build a defense elite.
A city level X and a fort (not a Stronghold!) are needed to build skilled creatures.
3.
Strict city development. A combination of the first two options.
The division into core and elite is certainly interesting, but again, everything will have to be recalculated. And the division into attack, support, and defense is not entirely correct, because attack and defense upgrades already divide creatures into positional (defense) and attacking ones
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#720
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but again, all units will need to be recalculated
Recalculation will be necessary in any case.
support and defense are not entirely accurate, as attack and alt-attack are already divided into positional units
Then, we can do without "support, attack, defense," but with a colossal difference in the importance of units, while still being at the same level.
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#721
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WizardNazyr
On what basis did you form this opinion? How do you know how the NPC thinks? The only way to test this is to play the game.[

I'm playing on Hero difficulty with a friend, I installed a mod that increases the difficulty of neutral creatures, and Eva (because I can't update to 3.1 without it), and a minor mod that swaps the building locations for Inferno and adds a few new ones. In the late game, the demons barely had any army, and their castle was only half built. In any case, I think it's worth increasing their intelligence; they are already too weak, and with these changes, the NPC from the castle won't be able to field an army for a couple of months.
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#722
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in any case, I think it would be good to increase their intelligence; they are too weak as it is, and with such changes, the NPCs from the Castle will only start venturing out after a couple of months.
But still, I think it would be better to test it first (at least on the example of 1 faction).
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#723
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WizardNazyr
But still, I think it's better to test it first (at least with one faction as an example).
I'm all for it! It's interesting to see what will happen; with such changes, we can basically create a new game.
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#724
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Base (1-3)
Elite (4-6)
Skilled creature (7)
I believe that it is not necessary to create an equal playing field. If you calculate it using a calculator, creatures of the same type will have the same increase, and I believe that it is not right to equate weak miners and guards.
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#725
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I believe that we shouldn't strive for equality. If we calculate everything using a calculator, creatures of the same type will have the same stat increase, and I think it's wrong to equate weak miners with guards.
I had a second option, but I decided not to write it.
Base: 1-2
Super Base: 3
Elite: 4-5
Super Elite: 6
Champion: 7
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#727
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I think this makes more sense; I'm for it!
Okay :). And by any chance, do you know if it’s possible to make mutually exclusive buildings in G5, like in Heroes 4 and 7?

Added after 4 minutes
Well, maybe someone else will respond about this system now: this one
#728
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Maybe we should first focus on perfecting the factions, because we're trying to do everything at once, and we want it all, haha.
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#729
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maybe let's first refine the factions, because we're trying to do everything at once, and we want to do it all, haha.
Everything will be done :)
First, the unit system, then the factions, and then everything else: the story, any special features, etc.
#730
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Here's an idea regarding the Necropolis faction: in all games, Necromancers are debuffers. Maybe we could allow each unit to apply various curses. For example, the first units could apply a low-level weakening effect, while dragons or other powerful units could apply a berserk or distraction effect at the expert level.

Added 1 minute ago
By the way, you didn't respond about the Mountain faction. Do you accept the idea of replacing the class ability "Absolute Defense" with "Terrifying Presence"?
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#731
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I had an idea regarding the Necropolis faction: in all games, Necromancers are debuffers. Maybe we could allow each unit to apply various curses. For example, the first-tier units could apply a weak debuff, while dragons or other high-tier units could apply Berserk or Confusion at the expert level.
That's too much; 1-2 is acceptable if the core system is super-refined, and 2-3 if it's a standard system.

Added 31 seconds later
By the way, you didn't respond about the Mountain faction. Is the idea of replacing the class ability "Absolute Protection" with "Terrifying Presence" acceptable?
This is something to discuss with [email protected].