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RTF is a global modification that replaces all towns in the game.

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#719
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WizardNazyr


Added 1 minute ago
[/U]By the way, is it just me, or is Giovanni's portrait displayed incorrectly? More precisely, it's not displayed at all. 0_o

Added 3 minutes ago
And here's a question. Is it possible to add new textures? (earth, snow, etc.) Just, the lizards live in swamps and replace the taiga. And there are some textures that would suit the mountain orcs. And I wouldn't mind having jungles from the 6th game either. 0_o

Added 41 minutes ago
I have an interesting idea:
To create a creature system based on core-elite-champion. That is:
I.
Core (1-3)
Elite (4-6)
Skilled creature (7)
This option seems MORE LOGICAL to me(!)
Because, in essence, a swordsman, crossbowman, and pikeman are the same in strength (power). They just each have THEIR OWN TASK.
Thus:
Pikeman - defense.
Crossbowman - support.
Swordsman - attack.

II.
City development. There are three options here:
1.
Nothing is needed to build a core.
A fort and a city level X are needed to build an elite.
A Stronghold and a city level X are needed to build skilled creatures.
2.
Nothing is needed to build a core.
A support core and a city level X are needed to build a support elite.
An attack core and a city level X are needed to build an attack elite.
A defense core and a city level X are needed to build a defense elite.
A city level X and a fort (not a Stronghold!) are needed to build skilled creatures.
3.
Strict city development. A combination of the first two options.
The division into core and elite is certainly interesting, but again, everything will have to be recalculated. And the division into attack, support, and defense is not entirely correct, because attack and defense upgrades already divide creatures into positional (defense) and attacking ones
Мои мини-моды

Мод RTF

Мои NCF существа