I ask everyone to share their thoughts on this idea.
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
I think with this setup, NPCs will never come to attack you, so you'll need to significantly increase their intelligence.
Added 1 minute ago
1 champion doesn't seem right with this system....
Added 1 minute ago
[/U]By the way, is it just me, or is Giovanni's portrait displayed incorrectly? More precisely, it's not displayed at all. 0_o
Added 3 minutes ago
And here's a question. Is it possible to add new textures? (earth, snow, etc.) Just, the lizards live in swamps and replace the taiga. And there are some textures that would suit the mountain orcs. And I wouldn't mind having jungles from the 6th game either. 0_o
Added 41 minutes ago
I have an interesting idea:
To create a creature system based on core-elite-champion. That is:
I.
Core (1-3)
Elite (4-6)
Skilled creature (7)
This option seems MORE LOGICAL to me(!)
Because, in essence, a swordsman, crossbowman, and pikeman are the same in strength (power). They just each have THEIR OWN TASK.
Thus:
Pikeman - defense.
Crossbowman - support.
Swordsman - attack.
II.
City development. There are three options here:
1.
Nothing is needed to build a core.
A fort and a city level X are needed to build an elite.
A Stronghold and a city level X are needed to build skilled creatures.
2.
Nothing is needed to build a core.
A support core and a city level X are needed to build a support elite.
An attack core and a city level X are needed to build an attack elite.
A defense core and a city level X are needed to build a defense elite.
A city level X and a fort (not a Stronghold!) are needed to build skilled creatures.
3.
Strict city development. A combination of the first two options.
but again, all units will need to be recalculated
support and defense are not entirely accurate, as attack and alt-attack are already divided into positional units
On what basis did you form this opinion? How do you know how the NPC thinks? The only way to test this is to play the game.[
I'm playing on Hero difficulty with a friend, I installed a mod that increases the difficulty of neutral creatures, and Eva (because I can't update to 3.1 without it), and a minor mod that swaps the building locations for Inferno and adds a few new ones. In the late game, the demons barely had any army, and their castle was only half built. In any case, I think it's worth increasing their intelligence; they are already too weak, and with these changes, the NPC from the castle won't be able to field an army for a couple of months.
in any case, I think it would be good to increase their intelligence; they are too weak as it is, and with such changes, the NPCs from the Castle will only start venturing out after a couple of months.
But still, I think it's better to test it first (at least with one faction as an example).
Base (1-3)
Elite (4-6)
Skilled creature (7)
I believe that we shouldn't strive for equality. If we calculate everything using a calculator, creatures of the same type will have the same stat increase, and I think it's wrong to equate weak miners with guards.
Base: 1-2
Super Base: 3
Elite: 4-5
Super Elite: 6
Champion: 7
I had a second option, but I decided not to write it.
Base: 1-2
Super base: 3
Elite: 4-5
Super elite: 6
Champion: 7
I think this makes more sense; I'm for it!
Added after 4 minutes
Well, maybe someone else will respond about this system now: this one
maybe let's first refine the factions, because we're trying to do everything at once, and we want to do it all, haha.
First, the unit system, then the factions, and then everything else: the story, any special features, etc.
Added 1 minute ago
By the way, you didn't respond about the Mountain faction. Do you accept the idea of replacing the class ability "Absolute Defense" with "Terrifying Presence"?
I had an idea regarding the Necropolis faction: in all games, Necromancers are debuffers. Maybe we could allow each unit to apply various curses. For example, the first-tier units could apply a weak debuff, while dragons or other high-tier units could apply Berserk or Confusion at the expert level.
Added 31 seconds later
By the way, you didn't respond about the Mountain faction. Is the idea of replacing the class ability "Absolute Protection" with "Terrifying Presence" acceptable?