First of all, I want to express my sincere gratitude to Baratorch for his enormous contribution to the development of Heroes 3. In my opinion, it's incredibly cool that the HD mod isn't just some hastily put-together thing but truly deserves respect for the functionality and convenience it brings. The HD mod is used by almost everyone who is somehow connected with Heroes, and its importance cannot be overstated (who would want to manually reorder units again?).
Secondly, I would like to propose a discussion about introducing something similar to an initiative scale (turn order of creatures), which exists in more modern parts of Heroes. Before implementing anything, one must always consider how it will affect other aspects of the game, such as balance, etc., and in this case, the scale does not affect the balance at all; it only improves the ability to predict, making the game more convenient. Instead of calculating
which unit they will move with, both players can spend that time thinking
how they will do it and assessing the situation on the battlefield. Introducing such a scale would be useful for both beginners and experienced players – the game will become slightly more meaningful for beginners, and experienced players, as mentioned above, will have the opportunity to manage their time more rationally and avoid tedious manual calculations of unit speeds. Ultimately, it benefits both groups. Of course, the ability to keep all this in mind or sit down with a pen and paper distinguishes a beginner from an experienced player. Therefore, if such a function is introduced, it should have the option to be turned off for those who don't need it. This concerns the usefulness of this mod feature. In addition, introducing such a scale would also be beneficial from a design perspective. When playing with the HD mod, the battlefield doesn't stretch across the entire screen, and the battle takes place in a small window surrounded by a large amount of unused space, which could be used wisely. A very good solution was moving information about creatures outside this window to somehow fill the free space. Similarly, one could add a turn order scale that visually fills the space without being bulky. I could go on like this for a long time, but even putting it simply: what could be better than quickly selecting units during tactics (recently implemented), seeing how many enemy units will be killed when you attack (already available), and seeing the turn order? (...)
In my opinion, this could look something like this:
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Added:
I do not rule out that someone might object, saying that it deprives them of an advantage over their opponent, but I consider this approach somewhat selfish and inconsistent with the HD mod (this is just my opinion). Let me explain – during a battle, any player can access the reference book and accurately determine the order in which the units will move. An experienced player will do this very quickly, while a less experienced player will take a long time, forcing the opponent to wait tediously until they finish counting, but in the end, they will still arrive at exactly the same result. If a person plays in a tournament, then logically, they know how to count. The ability to determine the turn order is not some kind of super-knowledge granted only to the chosen ones, nor is it a measure of a player's skill. The turn order scale fully aligns with the main ideas of the HD mod, namely "improves the functional part of the interface, makes the game more convenient," "each player can customize the game according to their needs." Skill in Heroes is about knowing how to choose the right strategy, clear dungeons/utopias with minimal losses, conduct reconnaissance and resource gathering efficiently, manage spells correctly in combat, and attack/defend/wait effectively. If player "A" plays Heroes poorly, they will never win against player "B," and no scale will help them with that. The turn order scale is similar in essence to the built-in damage calculator, showing how much damage your unit will inflict and how many enemy units from that unit will be killed. Of course, you can disable this option as well and boast that you calculate everything manually, but is it necessary?
ps: I got out of read-only mode