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Which hero do you like best in Heroes IV?
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After carefully analyzing the gameplay, I've concluded that Crusaders are more useful than Monks when fighting neutral creatures and other players.

Double Strike is good, but they move very slowly. By the time they reach the enemy, there might be nothing left to attack. There's no way to increase their speed.
By the way, Necromancers have a great ability that helps them defeat any commander with all their upgrades in the early stages of the game, especially when the commander has a strong army. Approximately 80%-95% (as I believe based on the games I've played) IF the armies are roughly equal. This is due to the ability of the demons.

Necromancers generally excel in necromancy, excuse the repetition. They almost always have a larger number of units. + I agree that Ice Demons again provide a numerical advantage!
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Pandora;83441
Double Strike is good, but they move very slowly. By the time they reach the enemy, there might be nothing left to attack. There's no way to increase its Speed.
Pandora, you are greatly mistaken. I have verified this with my own experience. First, Tactics increase speed. Second, the enemy won't stand still. Third, especially against nature creatures (phoenixes, fairies, mantises, griffins), Crusaders are indispensable with pikemen because those creatures fly and can simply block the ballista and monks. And that's already a loss. But with soldiers in the army, they destroy everything around them.
:D
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Pandora;83441
Necromancers have necromancy as their main feature, sorry for the tautology. They almost always have a larger number of units. + I agree that ice demons also have a numerical advantage!
I wasn't talking about the number of units, but about the fact that the Devil, with all its slowing effects, can still hit any point. You just need to remove a potion from the hero beforehand (this is a level 1 spell), and even a fighter can learn it; you just need to get to the first level of magic. (by the way, even a high-level anti-magic spell won't help, I think):smile10: :smile10: :smile10:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Pandora, you are greatly mistaken. I have checked it myself. First, Tactics increases speed. Second, the enemy won't just stand still. Third, especially against Nature (Phoenixes, Fairies, Mantises, Griffins), Crusaders are indispensable with Pikemen because those creatures fly and can simply block the Ballista and Monks. And that's already a loss. But with them, the army has soldiers that destroy everything around.

I myself have been caught off guard by Ballistas. But Monks are still better for me. They will reach the enemy faster than the hero, and the Pikemen and Squires will deal with the melee units that come as reinforcements. And again, Angels are there if needed...
I'm not talking about the number, but about the fact that a Demon, even with all the slow effects, can still hit any point. You just need to remove a potion from the hero beforehand (this is level 1 magic), and even a melee unit can learn it; you just need to get to the first level of magic. (By the way, even a fully upgraded Antimagic won't help, I think.)

LeSHiJ-MaX, I didn't understand anything... really. Demons freeze, but how do they hit any point?
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Pandora;83605

LeSHiJ-MaX, I didn't understand anything... really. Demons freeze, but how do they get to any point?
I sincerely apologize, I got carried away. I didn't mean demons, but Devils:smile15: :smile15:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Pandora;83605
I've already used ballistae myself. But monks are still better for me. They'll reach the location faster than the hero, and the spearmen and squires will deal with the enemy units that arrive. And if necessary, there are angels...
Crusaders with upgraded tactics will arrive to help the angels, who will block the monks. I have all infantry units except for crossbowmen. Once the monks are blocked, that's it. The same crusader will deal with the angels.
:D
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Here, you can play this battle ("Weak" life and "all-powerful" Chaos). It's based on a 2-week growth period and leveling up the hero to level 14. There are two heroes in the army. The Mage has a spellbook. I think, after the battle, there will be a different opinion about the life value.:D
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:D
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Pandora;83605

LeSHiJ-MaX, I didn't understand anything... really. Demons freeze, but how do they get to any point?
But Leshiy wrote Devils...:o
:D
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OptiMAL;84034
But Leshy wrote about Devils...:o
It was demons, I corrected it:smile32: :smile32: :smile32:

P.S. Thank you, Pandora.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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It bothers me that it’s very difficult to create a hero of an exotic class on your own! It always suggests taking something from the initial skill and a combat skill. As a result, almost all heroes become paladins, nature warriors, battle mages, etc. Although, once I managed to create a Summoner from a druid.
Подмосковный рейнджер, не ведающий стаха
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Mugais;84089
What bothers me is that it's very difficult to create a hero of an exotic class on your own! It always suggests taking something from the initial skill and a combat skill. As a result, almost all heroes become paladins, nature warriors, battle mages, etc. Although, once I created a Summoner from a Druid.
There's nothing difficult about it. You just need to know what you want to become, and that's it.
:D
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That's the whole problem – I know what kind of hero I want to create. But the randomizer doesn't care and only gives me skills that are completely useless for the chosen build. The only solution is to look for skill altars and schools. But there's no guarantee that you'll find what you need. If there's another way to create the desired class, I'd like to hear it.
Подмосковный рейнджер, не ведающий стаха
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Mugais;84101
That's the whole problem – I know what I want to become. But the randomizer doesn't care and only gives skills that are completely useless for the direction I've chosen. The only way out is to look for skill altars and schools. But there's no guarantee that you'll find the one you need.

If there's some other recipe for creating the desired class, I'd like to hear it.
Well, if you start with a certain level, it will be harder to level up to the class you want. It's better to start from level 1 and level up.
:D
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OptiMAL;84217
Well, if you start with a certain level, it will be harder to level up to the desired level. It's better to start from level 1 and level up.

I have the feeling that we are speaking different languages :) I mean a NORMAL MAP, where heroes start at level 1. The problem is that in 99% of cases, they suggest leveling up the hero's innate skill and combat skill.
Подмосковный рейнджер, не ведающий стаха
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Mugais;84308
It feels like we're speaking different languages :) I mean a REGULAR map, where heroes start at level 1. The problem is that in 99% of cases, they suggest leveling up the hero's innate skill and combat skill.
Let me try to explain. There is a direct proportional relationship: a mixture of two "adjacent schools of magic" gives a small bonus to abilities. At the same time, opposite schools of magic create a powerful combination and a strong ability (for example, demonology, vampiric attack).
The developers decided that they needed to reduce the probability of "opposite skills" appearing, so it is not always possible to get them. But somewhere after a few levels, with a frequency of 3-4 levels, a new skill will be offered. They do not repeat. So you need patience and a long leveling process, or you have to reload the saved game again and again, waiting for them to offer what you need.
Now about the "combat" skill. The problem is deeper than it seems. Since heroes in the fourth game can be affected, the developers came up with a "compensation" in the form of this skill. And it follows the hero like a shadow. Until combat is leveled up, it will not stop appearing in the skill selection window. Or until all 5 skill slots are filled.
Barbarians are a different story. There is a special rule for them: until they change class, they will not be offered magic.

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