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Posts from NHF – new heroes for Heroes V 3.1.

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In reply to Ment
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#2227
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Ment
It's not possible; the AI mod uses the executable from an unpatched version of the game. But here, we need version 3.1.

Hmm, but in theory, you could compare a clean 3.0 version with the patched one to see where and what they changed, and then find similar points in 3.1 :smile26:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Ment
#2229
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Ment
It's not possible; the AI mod uses the executable from an unpatched version of the game. But here, you need version 3.1.
Hmm... I use the "AI" on version 3.1...
In reply to nox1000pi2
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#2230
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nox1000pi2
Hmm... I'm using "AI" on version 3.1...
The mod still replaces the executable file, which determines the version. The changes to the data are quite insignificant.

In other words, version 3.1 has become practically version 3.0.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2231
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Dyrman
Well, that means it can't be done either.

What about on a map? :rolleyes:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#2232
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psatkha
What if it's on the map? :rolleyes:
Does it completely destroy the enemy hero's unit after a certain time?
It would be poorly designed from a user interface perspective.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2233
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Dyrman
Will it completely destroy an enemy hero's unit after a certain amount of time?
From a UI perspective, it might be difficult to use.

What if it randomly damages units within the hero's line of sight, similar to the Abyssal special ability?:rolleyes:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#2234
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psatkha
What if it randomly damages the stack within the hero's line of sight, similar to the Abyssal special ability? :rolleyes:
I would prefer a more controllable special ability.
We need to give something to the Orcs, but nothing comes to mind.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2235
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Dyrman
I would like a special unit that is as controllable as possible.
Perhaps something could be given to the Orcs, but nothing comes to mind.

Well, that's exactly what sabotage is for...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Dyrman
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#2236
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Dyrman
I would like a special ability that is as controllable as possible.
Perhaps give something to the Orcs, but nothing comes to mind.

How about: at the beginning of the battle, randomly places several traps. The number depends on the hero's level (e.g., number = hero level / 2). It would be annoying, but not overpowered.

I would like to see the "Veil of Darkness" as in the third game, either in the Necropolis castle or around the hero.
In reply to Oversun
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#2237
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Oversun
How about this: at the beginning of the battle, it randomly places several traps. The number depends on the hero's level (e.g., number = hero level / 2). It would be annoying, but not cheating.

I would like to see the Veil of Darkness, like in Heroes 3, either in the Necropolis castle or around the hero.
1) Since combat scripts cannot be used in multiplayer (as mentioned many times above), it cannot be done.

2) There is no scripting function to hide with the fog of war. Therefore, it cannot be done.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2238
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Dyrman

2) There is no script function to hide things with the fog of war. That is, it cannot be done.

In the demon campaign, there is a mission where the fog of war is disabled. Maybe you can find something there to look at?
In reply to Oversun
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#2239
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Oversun
In the demon campaign, there's a mission where the fog of war closes. Maybe you can see something there?
This script prevents opening the fog of war in the standard way; it doesn't allow hiding it for the entire map.
It can't be configured for specific parts.
SetWarfogBehaviour(onLand, onSea);
Instead of onLand, write 0 so that the player cannot "remove" the fog of war by moving on land; otherwise, write 1.
Instead of onSea, write 0 so that the player cannot "remove" the fog of war by moving on water.


Added 14 minutes later
You can create a feature where, when used, it hides all open parts for opponents. But this is more suitable for the NTBF mod. For example, when building a building. But this is no longer "Veil of Darkness." And it's a one-time effect, unless otherwise configured.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2240
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Dyrman
1) Since combat scripts cannot be used in multiplayer (as mentioned many times above), it's not possible.

2) There is no scripting function to hide units with the fog of war. Therefore, it's not possible.

Is it possible to disable the multiplayer control over combat scripts?
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#2241
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psatkha
Is it possible to disable multiplayer control over combat scripts?
It might be possible in the executable file.
Using them will likely increase the chance of desynchronization and crashes in multiplayer.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...