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Posts from Which units would you replace in the Dark Elf faction?

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#67
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I wouldn't change any of the factions, but I would gladly change some of the creatures' stats. Most likely, I would increase the initiative of minotaurs and, instead of regeneration, give hydras some kind of ability like "charge" (like the rakshasa have). Then these two slow units could actually be useful in battle. Or maybe not, I would replace minotaurs with something flying, because when attacking castles, you have to rely only on magic and dragons. By the way, why were gargoyles put with the wizards? I think they would look more organic in the Dungeon faction, for example, with the dark elves. If you add more health and damage, they would be a great 3rd-tier unit.
In reply to yasnikov
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#68
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yasnikov;69203
I wouldn't change any of the factions, but I would gladly change some creature stats. Most likely, I would increase the initiative of Minotaurs and, instead of regeneration, give Hydras some ability like "charge" (like Rakshasas have). Then these two types of slow units could actually be useful in battle.

Or maybe not, I would still replace Minotaurs with something flying, because when attacking castles, you have to rely only on magic and dragons. By the way, why were Gargoyles assigned to the Wizards? I think they would look more organic in the Dungeon, for example, with the Dark Elves. If you add more health and damage to them, they would become an excellent Tier 3 unit.
Gargoyles have already become a staple for the Wizards. Besides, one flying unit is normal. After all, Warlocks should live in Dungeons, and where would they fly there? And balance is also important. Minotaurs are needed, if only because Necromancers can't scare them with their screams and howls, and besides, when attacking a castle: earthquake and earthquake again, because it belongs to summoning magic, which is always in the Guild of Wizards of the League of Shadows
In reply to Shogun
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#69
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Shogun;66372
Having two units that are slow and none that can fly (I never got to the endgame) + archers only at level 1 with a penalty to their ranged attack = storming the Academy's Castle becomes a lottery. I'm not suggesting adding another uber unit to the army, but just introducing a mid-level flying unit, which, in my opinion, wouldn't break the balance.

However, introducing a powerful level 6 flying unit into the army would seriously disrupt the balance, in my opinion.

But what about magic? Sometimes, good magic and a few spells are enough to win...
In reply to Игрок
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#70
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Player;69373
But what is magic for? Sometimes Black Dragon and good magic are enough for victory...

1. On "Hero" difficulty, by the 4th week: BD + upgraded hydras + level 4 mage guild + furies and grimlocks + witches - 60 crystals.:( Where do you get so many resources and money?:confused:

2. Regarding magic. Don't forget that you are not just storming a Castle, but a Castle where an Academician is holed up. Meaning, using targeted spells is, to put it mildly, not recommended.

Whether you'll have Meteor Shower or not is another question. And on top of that, the opponent is cranking out artifacts for 50+% resist.

3. The opponent has 3 shooting units and isn't a fool when it comes to casting spells himself.

P.S. For storming castles of other races, good magic is quite enough
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#71
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Player, Shogun
Please stay on topic.
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#73
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I wouldn't change anything; it's a complete and wonderful race!
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#74
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Minotaurs can be left as they are, but Hydras should be moved to the swamp; I've always imagined them there. Let them be neutral creatures inhabiting only swampy areas. And instead of Hydras, you could put Beholders; they fit the castle's style much better.
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
In reply to Vihja Drow
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#75
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Everything is well organized there, let it stay as it is.





In reply to Тёмная Иллюзия
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#76
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In my opinion, Hydras should be removed and replaced with Manticores. But their stats should be reduced: poison damage, HP, and melee damage. And Hydras should be made neutral creatures. Because a cave Hydra with 120 HP, 30-50 HP regeneration, and "immune to gates" – I think that's cheating.
In reply to MARKEL
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#77
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MARKEL;83916
In my opinion, Hydras should be removed and replaced with Manticores. But their stats should be reduced: poison damage, HP, and melee damage. And Hydras should be made neutral creatures. Otherwise, a Cave Hydra with 120 HP, 30-50 HP regeneration, and "immune to gates" – I think that's cheating.
This isn't cheating, considering:
Initiative - 7
Speed - 5
You have to wait an age for it to act, but in that case, the Warlock's "Surprise Attack" ability is very effective. Cast Teleport to Enemy on the Hydras + a +50% attack bonus, and then the fun begins.
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#78
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You can give Centaurs to Dungeon and Manticores are a must. Forget about Harpies. They are similar to Assassins. Otherwise, there's no one else to remove. So, in general, it turns out that you need to add an eighth unit to each faction.
In reply to Kamikaze
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#79
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Kamikaze;86690
You can give Centaurs to Dungeon...
No need to give Centaurs to Dungeon!
Furies are out. They are similar to Assassins.
???
Otherwise, there's no one to remove. In general, it turns out that you need to add an eighth unit.
If anyone needs to be removed, it's only the Black Dragons. Minotaurs can be removed.
I've got a hole in my pocket!
© Ринго Старр




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#80
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I've never heard that centaurs live underground. ))))

I would release the Queen at level 5, and introduce a new monster at level 6... remove the Hydra.
Replace the Furies with something else, but similar, because the Furies and Witches are almost two identical units. <_<

Be strong. Believe
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#81
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minotaurs should be replaced with gnolls...
Это только кажется, что за всё платят деньгами. За всё действительно важное платят кусочками души. (c) "Книга Мрака"
In reply to Aland
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#82
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Aland;87537
Minotaurs should be replaced with Gnolls...
Are you kidding me?! :smile29: Why replace Minotaurs with Gnolls? They should stay as they are; they work well with the Rider.

Added 5 minutes later
I would replace the Lizard Riders with Wyvern Riders. I would keep all their abilities, but they would be able to fly.
Не чего на свете лутше нету чем Герои 5 и расса Лига Теней!!!!:smile12:

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