Posts from "HW rulez" mod (add-on) for HoMM3.
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for the mirror:
+ fixed AI looping in one-way monoliths (in 1.36, the fix was only for two-way ones).
+ the x3dm1 template has been updated once again (previously, the monolith types did not match).
+ if castles are located at the same coordinates, then when using Town Portal from the base ground, the nearest castle is considered to be the one on the same plane as the hero.
I hope players have already tested the mirror mechanics and will not be opposed to them.
miscellaneous:
+ removed the restriction on Grail digging. It is now possible to dig from the first day, including on Shadow of Death.
+ fixed a rare crash when starting the game.
+ improved autosave at the start of the day (in 1.36, the timer was saved incorrectly).
+ Russian localization. To have HeroesWorld rules in Russian, you need to set Russian language in the launcher.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
+ SoD only: fixed scrolls that broke in 1.37.
+ cosmetic change: the map description now includes the HW rules version with which the map was created.
P.S. hopefully the last update in the 1.3x line.
P.P.S. 1.38 remains compatible with 1.36-1.37.
in 1.4 I plan to add identical heroes on the mirror.
Added 1 minute later
What key combination can be used to rebuild the guild?
Shift+Click on the guild building.
only works after fully building the Mage Guild in the town.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
Shift+Click on the guild building.
Only works after the Guildhall is fully built in the town.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
So, if you're building in a Rampart, for example, and you've built 4 levels, is it pointless to try to rebuild the fourth level until you build the fifth?
Yes, that's exactly how it works. All levels must be built.
In my opinion, it's quite reasonable to prevent it from being overpowered, so that there's no desire to consistently get slow/haste on the first level with all the upgrades. And so that the building cost doesn't need to be changed.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
so that, for example, there wouldn't be a desire to consistently get slow/fast units in the first tier with all the available upgrades.
What’s wrong with that?
well... not that there's anything wrong with it. It just changes the game's dynamics. For example, 3 rebuilds will consistently give you all the spells of the first level, because spells are not repeated during a rebuild.
There was a discussion about this in the thread about rebuilding, where there was more dissatisfaction (at least that's how it seemed to me). So, for starters, I decided to make a more conservative version.
The rebuilding rules can always be changed if necessary.
Added after 22 hours 55 minutes
I re-uploaded version 1.38. I removed the test message with a number when creating a new map.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
Well, it's not that there's anything wrong with it. It just changes the game's dynamics. For example, 3 transformations will consistently give you all the spells of the first level, because spells are not repeated during transformation.
There was a discussion about this in the transformation topic, where there was more dissatisfaction (at least that's how it seemed to me). So, I decided to start with a more conservative version.
The transformation rules can always be changed if necessary.
Added after 22 hours 55 minutes
I re-uploaded version 1.38. I removed the test message with a number that appeared when creating a new map.
Thank you very much for this patch!
As for the GM transformation, it seems quite easy, although maybe I'm wrong.
I didn't think I'd say this, but we need to conduct a poll among experienced players who have played in the Warlords, to find out how to implement it best.
Added after 2 minutes
Although, 15 spells of level 4 and 9 of level 5... So, it turns out that it's not easy at all, but rather just right.
Added after 1 hour 0 minutes
Regarding one-way roads: it turns out awkwardly, a road leads from a one-way road, but you end up in a place where there is no road.
Is it possible to make it so that the entrance is connected to the exit (from another zone, of course)? I think that would be more correct.
The hardest battles are fought in the mind

Discord ID: 346139521903230976
Nickname Discord: Fill-ua#7263
What's wrong with that?
лето 2012.