Skip to content

Posts from "HW rulez" mod (add-on) for HoMM3. Auto-translated

No ratings yet — be the first to rate!
#424
Auto-translated
Will there be a new version where you can dig for the Holy Grail? :)
#425
Auto-translated
The game crashes when I create an online game, then cancel it, and try to create it again. Is this happening to everyone, or is it a bug that prevents canceling the creation?
#426
Auto-translated
>> 1.37 <<

for the mirror:
+ fixed AI looping in one-way monoliths (in 1.36, the fix was only for two-way ones).
+ the x3dm1 template has been updated once again (previously, the monolith types did not match).
+ if castles are located at the same coordinates, then when using Town Portal from the base ground, the nearest castle is considered to be the one on the same plane as the hero.
I hope players have already tested the mirror mechanics and will not be opposed to them.

miscellaneous:
+ removed the restriction on Grail digging. It is now possible to dig from the first day, including on Shadow of Death.
+ fixed a rare crash when starting the game.
+ improved autosave at the start of the day (in 1.36, the timer was saved incorrectly).
+ Russian localization. To have HeroesWorld rules in Russian, you need to set Russian language in the launcher.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

User Avatar
#427
Auto-translated
What keyboard shortcut can be used to rebuild a guild?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#428
Auto-translated
In version 1.37, the resurrection scroll with the guild message cannot be used, even though the 4th level building is constructed. The red password is "flex", and the blue password is "952".
Attachments 2
2 files attached • Total size: 381.5 KB
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
#430
Auto-translated
>> 1.38 <<

+ SoD only: fixed scrolls that broke in 1.37.
+ cosmetic change: the map description now includes the HW rules version with which the map was created.

P.S. hopefully the last update in the 1.3x line.
P.P.S. 1.38 remains compatible with 1.36-1.37.

in 1.4 I plan to add identical heroes on the mirror.

Added 1 minute later
Lider1
What key combination can be used to rebuild the guild?

Shift+Click on the guild building.
only works after fully building the Mage Guild in the town.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
User Avatar
#431
Auto-translated
WiZarDX_576

Shift+Click on the guild building.
Only works after the Guildhall is fully built in the town.
So, if you're building in a Rampart, for example, and you've built 4 levels, is it pointless to try to rebuild the fourth level until you build the fifth?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#432
Auto-translated
Lider1
So, if you're building in a Rampart, for example, and you've built 4 levels, is it pointless to try to rebuild the fourth level until you build the fifth?

Yes, that's exactly how it works. All levels must be built.
In my opinion, it's quite reasonable to prevent it from being overpowered, so that there's no desire to consistently get slow/haste on the first level with all the upgrades. And so that the building cost doesn't need to be changed.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
User Avatar
#433
Auto-translated
WiZarDX_576
so that, for example, there wouldn't be a desire to consistently get slow/fast units in the first tier with all the available upgrades.
What's wrong with that?
In reply to Dirty_Player
#434
Auto-translated
Dirty_Player
What’s wrong with that?

well... not that there's anything wrong with it. It just changes the game's dynamics. For example, 3 rebuilds will consistently give you all the spells of the first level, because spells are not repeated during a rebuild.
There was a discussion about this in the thread about rebuilding, where there was more dissatisfaction (at least that's how it seemed to me). So, for starters, I decided to make a more conservative version.
The rebuilding rules can always be changed if necessary.

Added after 22 hours 55 minutes

I re-uploaded version 1.38. I removed the test message with a number when creating a new map.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to WiZarDX_576
User Avatar
#435
Auto-translated
WiZarDX_576
Well, it's not that there's anything wrong with it. It just changes the game's dynamics. For example, 3 transformations will consistently give you all the spells of the first level, because spells are not repeated during transformation.
There was a discussion about this in the transformation topic, where there was more dissatisfaction (at least that's how it seemed to me). So, I decided to start with a more conservative version.
The transformation rules can always be changed if necessary.

Added after 22 hours 55 minutes

I re-uploaded version 1.38. I removed the test message with a number that appeared when creating a new map.

Thank you very much for this patch!

As for the GM transformation, it seems quite easy, although maybe I'm wrong.
I didn't think I'd say this, but we need to conduct a poll among experienced players who have played in the Warlords, to find out how to implement it best.

Added after 2 minutes
Although, 15 spells of level 4 and 9 of level 5... So, it turns out that it's not easy at all, but rather just right.

Added after 1 hour 0 minutes
Regarding one-way roads: it turns out awkwardly, a road leads from a one-way road, but you end up in a place where there is no road.
Is it possible to make it so that the entrance is connected to the exit (from another zone, of course)? I think that would be more correct.
http://heroes3.tv/aiwe
#436
Auto-translated
Regarding replacing one-way portals with two-way portals: I would like the portals to be replaced not only in terms of their function but also visually. For those who are playing with the replacement for the first time, it won't be confusing. You can automatically forget that you are playing without one-way portals, etc.
__________________
The hardest battles are fought in the mind
User Avatar
#437
Auto-translated
Guys, stop complaining, please: let's have simultaneous turns!!! In version 2.0?
ICQ: 482587818

Discord ID: 346139521903230976
Nickname Discord: Fill-ua#7263
#438
Auto-translated
Even in the beta testing phase, they couldn't get it right – and you think you can fix it with just one patch.
648050691
In reply to Dirty_Player
User Avatar
#439
Auto-translated
Dirty_Player
What's wrong with that?
sladysh: There's nothing wrong with it:smile44: :D

лето 2012.