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"HW rulez" mod (add-on) for HoMM3.

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#435
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WiZarDX_576
Well, it's not that there's anything wrong with it. It just changes the game's dynamics. For example, 3 transformations will consistently give you all the spells of the first level, because spells are not repeated during transformation.
There was a discussion about this in the transformation topic, where there was more dissatisfaction (at least that's how it seemed to me). So, I decided to start with a more conservative version.
The transformation rules can always be changed if necessary.

Added after 22 hours 55 minutes

I re-uploaded version 1.38. I removed the test message with a number that appeared when creating a new map.

Thank you very much for this patch!

As for the GM transformation, it seems quite easy, although maybe I'm wrong.
I didn't think I'd say this, but we need to conduct a poll among experienced players who have played in the Warlords, to find out how to implement it best.

Added after 2 minutes
Although, 15 spells of level 4 and 9 of level 5... So, it turns out that it's not easy at all, but rather just right.

Added after 1 hour 0 minutes
Regarding one-way roads: it turns out awkwardly, a road leads from a one-way road, but you end up in a place where there is no road.
Is it possible to make it so that the entrance is connected to the exit (from another zone, of course)? I think that would be more correct.
http://heroes3.tv/aiwe