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I also have a couple of questions: 1) How many elementals do I need to defeat by the river? I got tired after 6. 2) What kind of robot appears, and how do I respond to it correctly? All my options ended the same way - "Program Error" and it disappeared. I'm also stuck with the tear... Already tried 10 times, but no luck...
How many elementals do you need to defeat on the river?
After the first group of elementals appears, a hint will appear telling you what to do. Read it in the quest log; if you don't figure it out, write to me in a private message, and I'll give you more specific instructions. Theoretically, you only need one battle, but if you defeat them "incorrectly," you can do it endlessly.
What kind of robot appears, and how do you respond to it correctly?
T-5? It's just an Easter egg for fun; you won't learn anything useful from it. The game has both useful and completely useless Easter eggs – all in the spirit of the good old Fallout.
I'm also stuck with the tear.
Look for three more. I'll lower this limit later; it was difficult to predict how many obelisks the player would need to see before figuring out what this place is.
After the first squad of elementals appears, a hint will appear telling you what to do. Read it in the quest log; if you don't figure it out, write to me in a private message, and I'll give you more specific instructions. Theoretically, you only need to fight them once, but if you kill them "incorrectly," you can do it endlessly.
I think I understand. Question: If I already killed them "incorrectly," can I repeat the process, or will I have to find a save before the "incorrect" kill?
vadim_t, no, there’s no need to reload; you just did some unnecessary work that doesn’t affect anything :)
Added 3 hours 58 minutes ago Updated the map to version 1.1: fixed a bug that caused some players to see the yellow player’s turn, made some cosmetic changes. Runic magic now has sound. Also, if the starting script fails, you should receive a warning on the second turn that continuing the game is pointless. We will continue to identify incompatibilities with different versions of the game.
The changes will only take effect for newly started games; for old saves, only the text corrections will be updated.
Recently, I was just wandering around the map hoping to find some easy quests for money. But that wasn't the case! So, a Titan teleported to me and started asking about the year and so on. He said something about Sarefa. Perhaps you meant Sareta, the Dark Messiah. Then I returned to Winded. The ground is cracking! I see an earth elemental appearing. But I managed to run to Winded. There was no clash. I generally avoid him. Was he supposed to attack me?
Faceless, in the Russian version, was called Saref, if I remember correctly.
The fact that elementals attack is intentional; there's a bit of time given so you can figure out what's happening and move away (this is the case with almost all random encounters). If you don't move away, a battle will start, but otherwise, you decide whether to attack or let them go in peace.
P.S. Easy quests for money – bounty hunting.
Faceless, in the Russian version, I think it was Saref, if I remember correctly.
I've also forgotten a bit. I played it a year ago.
And regarding Captain Bronewra, when he took the ship, he sailed away, and that was it. The quest was only completed when I killed him. Was that some kind of revenge?
You could say that. It seemed to me that a peaceful playthrough isn't possible here, and it wouldn't be right to leave a combat-focused one unfinished.
Have you figured things out with the mage in the dungeon?
I built a guild in the human town and gave the Tear of Ashi – angels are nowhere to be seen... Should I sell all the mines to the mayor? True, phoenixes have appeared in the guild...
It seems I'm too dumb to complete the "Path of the Necromancer" quest. As I understand it, I need to defeat all the "advisors" in the cave within a day, right? But I can't seem to do it, even when I use all my speed-boosting herbs... At most, I can only defeat 5 advisors.
And yes, I assume that without completing this, I can't proceed to the mage's quest (and can't reach the last corner of the map)?
vadim_t, this is a story-driven quest; all the others can be completed without it, but the game won't end.
Have you tried placing a Beacon near the creatures? Even if it's just one, it's already a help, and if your Summoning magic is leveled up, the quest becomes much easier. You can also avoid relying on luck and analyze which portals you need to go to (they have a very simple movement logic if you figure it out) – then you'll have to run around much less. And having a large supply of movement potions can also help if you have the resources to craft them.
I don't understand how a lighthouse can help. And I don't see any logic in the portals; I just see pure "randomness." "The Path of the Mage" is about saving the world, i.e., finishing the game.