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Dyrman, he's offline. I already mentioned before that if the AI's turn is visible, something went wrong. If it's not too much trouble, could you share your save file? The best option would be to simply start the map over and save it on the first or second day.
I finished the Walkthrough on "Hero" difficulty, in 80 game days (I started on "Warrior," but decided to start over). Huge thanks to the author; this is the best map I've ever played. I enjoyed all aspects of the gameplay: battles, quests, new features, and the appropriate amount of humor. I chose the following skills: Leadership (Empathy), Light and Darkness (mass Haste and Slow), Offense (Retribution and Archery), and Sorcery (Wisdom for creating a Phantom). Empathy + Sorcery + the Lion set provided the hero with a huge initiative; he could cast everything he needed in time. The battle tactics changed as the game progressed: At the very beginning of the game, I completed the quest with the peasants, earning my first money. I bought two Paladins (8000) with it. These two Paladins successfully cleared the area around Archhild, constantly healing each other. I earned more money, and the remaining two key battles at the beginning of the game were to defeat the wolves to get regeneration for the Light Mage and break through to the Elven city. Here, I spent all my money; by the time I arrived at the Elven city, I had more money again. I bought Griffins, defeated the wolves with them without losses, and the demons on the road to the Elves with some losses; after that, I didn't need the Griffins anymore. In the Elven city, I recruited Forest Archers, completed the dragon quest, and in battles, the archers shot everyone down under the protection of regenerating dragons. The Light Mage also bought Teleport; it was sometimes useful to save the archers with it. Three dragons, of course, soon became too small a force against the hordes of neutrals, so in the end, I came to the following army: Forest Archers Archers (red crossbowmen; I preferred them to the regular ones because of their direct shot) Furies (extremely useful, plus all three squads above receive a good bonus from Battle Frenzy, which is needed for Retribution) Shadow Lords (initially a small number, mainly to help the hero while Jack casts mass Haste; single witches slow down enemies; then I decided to take a whole stack of them; they also shoot well) Inquisitors (a few, to apply Divine Might to the archers). I used Rune magic only once, casting five hours of Strength and Speed for the final battle, in addition to what was necessary for the quests. I also used Alchemy sparingly, mainly brewing potions for the quest; my level is only two, so I couldn't brew anything serious, but I collected a lot of potions on the road anyway, which was enough for the final battle, without any losses. As for suggestions, it's a pity that it wasn't possible to buy Angels (or did I miss something?). I wonder if it's possible to complete the game as Undead, constantly using "Necromancer for an Hour"?
SparkySweets, I'm seriously considering increasing the number of all enemies by a factor of two, since you can even defeat them all on the hero level without any enhancements. Was it really too easy, or is the difficulty level still adequate? Perhaps we should also increase the cost and reduce the growth rate of those overpowered forest archers and furies? (I myself used them a lot, and the other units were just for variety, taking some of one and some of the other). Angels could have been made available for recruitment, but for that, you would have had to diligently help Archhild (in the quests where you had to choose one of the cities). Playing as the undead – I think this is more of an alternative for those who want to act unconventionally (say, when playing the map for the second time). I haven't tried it myself, to be honest. More screenshots of the statistics would also be interesting, showing the achievements, leaps (did you get into them?), combat losses, and reward hunts, etc.
Was it really too easy, or is the difficulty level quite adequate? Perhaps the cost should be increased further, and the bonus for those overpowered forest archers and furies reduced? (I myself used them a lot; I only took other units for variety, alternating between them).
No, the difficulty is adequate; I had to replay many battles several times. I don't think the bonus should be reduced; I believe that the lack of soldiers in the barracks, even more than the lack of money, encourages you to try to complete as many battles as possible without losses. Jack_of_shadows
Angels could have become available for recruitment, but for that, you had to diligently help Archhild (in the quests where you had to choose one of the cities).
I sacrificed a lot for them, and I sold all my mines to them, and I completed all the mayor's quests. So, does that mean I also have to build a guild there? In any case, they are useless at this late stage, plus there are usually not many warriors available when the shop opens.
In any case, at such a late stage, they are of no use.
But these are whole angels! If you don't delay, you can get them in the last third of the map. And you gave the guild to those lousy elves :)
Overall, I see that you focused more on battles - some quests remained uncompleted, and there are actually many more achievements if you actively use various gameplay aspects. There is still room for replaying.
Anyway, thank you for your feedback. As they say, "advertising and distribution of the map on a non-commercial basis are highly encouraged."
Dyrman, he's offline; I already mentioned that if you can see the AI's turn, something went wrong. If it's not too much trouble, could you share the save file? Ideally, just start the map over and save it on the first or second day.
Dyrman, you have the same problem as RedHeavenHero – the script name of the hero Cyrus differs from the one in my version of the game (in my version, both Cyrus and Jalib have the name 'Tan'). This can be fixed in the console:
The hero appears closer to the end of the game and is locked in a dungeon, so you can play for a long time without realizing that there shouldn't be a turn for the yellow player at all. I will fix this in the next update.
How can I dig up the "Tear of Ashi"? I found several obelisks and figured out that it's located under a large tree. Could you give me a hint about this?
How can I dig up the "Tear of Ash"? I found several obelisks and realized that it's located under a large tree. Can you give me a hint about this?
Find 7-8 obelisks and approach Kalhu (the demon); he will give you a quest to either defeat 2 more demons or collect sulfur. (I chose the option with the demons.) Find 2 more demons and perform the ritual... You'll figure out the rest.
Find 7-8 obelisks and approach Kalhu (the demon); he will give you a quest: either defeat 2 more demons or collect sulfur. (I chose the demons option.) Find 2 more demons and perform the ritual... After that, you'll figure out the rest.
I've already found 9 obelisks, but he keeps repeating the same thing and doesn't give me the quest...
I reached the sphinx. There, he told me to find a wizard in the dungeon. I found him there. But he just stands there:smile30:. AFTER 2 REAL DAYS, I managed to make him move:smile13:. But right at the exit of the dungeon, he saw a cart. And he won't leave it! Every day, he clicks on it about 50 times, and the message Nothing interesting remains is displayed to me. WHAT SHOULD I DO?
If you don't have the console enabled and don't want to enable it, as a last resort, you can send me your save file, I'll fix it and send it back. None of the computer-controlled players should be moving at all; if this is happening, there's been an error somewhere (your problem is already known and will be fixed in the very next update).