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SparkySweets, I'm seriously considering increasing the number of all enemies by a factor of two, since you can even defeat them all on the hero level without any enhancements. Was it really too easy, or is the difficulty level still adequate? Perhaps we should also increase the cost and reduce the growth rate of those overpowered forest archers and furies? (I myself used them a lot, and the other units were just for variety, taking some of one and some of the other).
Angels could have been made available for recruitment, but for that, you would have had to diligently help Archhild (in the quests where you had to choose one of the cities).
Playing as the undead – I think this is more of an alternative for those who want to act unconventionally (say, when playing the map for the second time). I haven't tried it myself, to be honest.
More screenshots of the statistics would also be interesting, showing the achievements, leaps (did you get into them?), combat losses, and reward hunts, etc.
Angels could have been made available for recruitment, but for that, you would have had to diligently help Archhild (in the quests where you had to choose one of the cities).
Playing as the undead – I think this is more of an alternative for those who want to act unconventionally (say, when playing the map for the second time). I haven't tried it myself, to be honest.
More screenshots of the statistics would also be interesting, showing the achievements, leaps (did you get into them?), combat losses, and reward hunts, etc.