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Posts from Erthenia

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11 years ago
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I hope they won't mind control. Well, what about Spine in the battle?
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11 years ago
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The girl said nothing.
Waon loses 2 units of stamina.
Bitch!
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11 years ago
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I hope they won't mind control. (
Well, what about Spine in the battle?
No, these are different sirens, judging by the picture.
Spine can be put into battle, but only Talea can replace him with someone of equal strength. And I'm not sure if it will be possible to switch in one turn, although who knows.
In reply to Heroist
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11 years ago
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Ji Linh looks to see what kind of garbage is crawling onto the deck and moves closer.
In reply to Happy Life
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11 years ago
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Morning
I sneak up from behind and hit the old woman on the head with a club.
When James started to circle the girl from the side, he suddenly stopped: one of the corpses grabbed his leg tightly. Seeing this, she let go of Waaon's hand and pointed with the index finger of her other hand towards the knight and the orc. After a moment, a flock of crows swooped down on them, and the corpses began to slowly rise to their feet, completely surrounding their mistress from all sides.

Waaon cannot move and can barely speak.
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11 years ago
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HOW UNEXPECTED!
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11 years ago
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I'm not sure if it's possible to switch in a single turn, but who knows.
Revan?
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11 years ago
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and how many zombies, Revan?
and is Nebok standing with her, or is she keeping her distance?
and I'd like some info on the ravens. Are they just a nuisance, or do we need to fight them? :)
In reply to Ment
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11 years ago
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Ment
Revan?
You need to reach the right place + spend a full turn. If you descend, it also takes up the entire turn, but you can't run anymore.
Arandor
and how many zombies, Revan?
and should Nebok be with her or stay further away?
and some info on the ravens. are they just annoying or do we need to fight them? :)
I'll draw the map now, but it will take some time.

And for the ravens, you should have taken a hunter.
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11 years ago
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it's okay, I can defend myself with a shield
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11 years ago
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You need to reach the desired location + spend an entire turn. If you climb down, it also consumes the entire turn, but you can no longer run.
Then I'll stay and fight a bit more. Take care of them yourselves.
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11 years ago
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Should I stay in the hold or help you?
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11 years ago
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Antaer runs to the helmsman, or stands nearby, ready to help fend off the creatures if necessary. At the same time, he observes the reactions of the other sailors, and who they are planning to (or if they are planning to) attack.
Should I stay in the hold or help you?
We'll see after the first turn. If they freeze everyone and throw them overboard, then I guess I should help.

Added 9 minutes later
Although, they might be powerful water mages, so maybe it's better to kill them right away. We need to check the initiative, and see whose turn is first?
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11 years ago
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I made this quickly, so I won't be able to update it (often). (On this map, the cells are not individual objects, so I can't move them like on, say, a ship or sea map).
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11 years ago
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I wrote some nonsense, but what can you do? There's no inspiration, and there's no time to wait for it.
Kenshiro Imai

Biography:
Kenshiro Imai began his life in Taosia, in the Matsubara Clan. Kenshiro was a true samurai, and he knew no other path than that of a warrior, nor any joy except the joy of battle.
Kenshiro always revered the code of the warrior, and among his comrades-in-arms, he was renowned not only for his martial skill but also for his valor and honor. But one incident completely turned his life upside down.
One day, during a training duel, the samurai killed another warrior from the Matsubara clan. Of course, this happened accidentally. They were fighting with sharp, unblunted weapons. Kenshiro barely remembers how it happened. He swung his sword... and a second later, the opponent's head fell to the ground.
Considering Kenshiro's previous deeds and the fact that he had no malicious intent, he was acquitted and even allowed to keep his weapon, though he was demoted in rank. Despite this, the samurai understood that he had committed a terrible, unforgivable crime. The burden of guilt would weigh on his soul for many years, and the ghostly image of the slain man would appear to him again and again in nightmares.
Kenshiro could no longer live his old life. A few days after this incident, he left Taosia and set out on a journey, hoping to find peace and enlightenment.
The samurai traveled for several years, and all this time his path led through the vast territories of the Kingdom of Illiniar. He saw much and experienced much during this time, and he formed anything but the best impression of the inhabitants of Illiniar. Their way of life seemed strange and incomprehensible to him. There was no purpose or struggle in their lives; most of them lived like animals: they only ate, slept, and reproduced. And they died, turning to dust, leaving nothing behind. The samurai of Taosia lived and died in battle; the common people of the Matsubara clan worked not for themselves but for the clan, for an idea, for something great. In the souls of the warriors of Taosia there was fire, but in these people – a swamp. Kenshiro remembered his homeland with longing, but it was not yet time to return.
He could not turn back or stop; it was time to move forward into this alien and strange world, a world of faceless people and endless roads, a world where there are no friends and no enemies, where truth turns into lies, and where you never know what tomorrow will bring.
______________________________________________________________
Now, the wandering samurai named Kenshiro Imai ran after a caravan disappearing in the distance, hoping to meet its commander, whom he had so carelessly managed to be late for.
Origin: Taosia (Matsubara-Matsuo)
Characteristics:
Strength -- 15
Endurance -- 15
Agility -- 21
Perception -- 7
Speed -- 10
Willpower -- 10
Wisdom -- 11
Skills and Abilities:
Samurai

Rank 1. One-handed weapon proficiency. +10 to accuracy, +10 evasion. Katana deals 50% more damage. This technique cannot be used with other weapons or shields.
Rank 2. Additional attack.
Rank 3. Additional attack.
Rank 4. Additional attack
Wind Rush. The character draws his sword from its scabbard faster than the opponent can notice; if successful, this strike cannot be blocked, parried, or counterattacked. The samurai delivers a super-fast slashing blow to his opponent (500% damage, armor penetration). 10 Action Points.
Combat Mastery

Ingenuity. +5 Action Points
Magic of Creation

Mental Shield. Protects the character from any mental influences. 10 turns.
50 | 1
Purification. Removes all negative effects from the character and cures diseases.
100 | 1
Equipment: katana, wakizashi, several potions.

Statistics

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