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Posts from Fortress versus Necropolis.

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15 years ago
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I take High Elven Dragons because of Sorrow. I understand that High Elven ones aren't fatter, but even if I have 100 of them, and the difference in HP is 10, 1000 HP won't save me. It's already clear that I have the Cloak of Shadows. And I won't find a second artifact from the set. He already has the Staff of the Underworld and the Ring of Holy Words. I hope I can get the Ring of Swiftness.
p.s. He was unlucky with the Rune of Energy and the Rune of Etherealness. Which I'm very happy about^^)
The only thing that bothers me is my constantly unlucky attacks, which await me, and the lack of Soldier's Luck. But I wouldn't be so categorical about summoning with Helmar. An Imp on non-High Elven dragons is a nasty thing. Considering that his dragons' stats are twice as high as mine, even without magical enhancements.

Added 4 minutes ago
Essentially, the point is to overwhelm his creatures' stats with debuffs to the level of my own and overwhelm him with numbers.

Added 10 minutes ago
I also wanted to ask a question about the arrangement. (I mean the tactics, as described above)
Here's my version:
Bottom left corner - Archliches
To the left of them - Zombies
To the right of them - Warriors
To the right of the Warriors, in the top row - Dragons
To the left of the Dragons, below - Vampires
To the right of the Dragons, below - Spectres
And to the right of all this, in the bottom row - Messengers.

Please correct it. I have vague doubts about the Vampires... should I hide them and keep them until the enemy's creatures are reduced to a minimum, and then throw in the Imp and Vampirism on them, or should I put them in the first row and hope for Stun and also that they won't die from his first attack?.. I'm waiting for comments)

p.s. Thank you very much for this article - http://heroes.ag.ru/heroes5/advices/11/ I learned something new))

Added 2 hours 53 minutes ago
SuperMel
The only thing is that Helmar is a complete weakling against...

Against what?
15 years ago
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He's weak against your hero. Compared to Ingvar, or Inga (with the exact build I mentioned in previous posts), he struggles in the late game, especially without proper skill development. He simply can't deal enough damage to your undead units, especially if you're focusing on defense.

Regarding dragons, there's the Rune of Exorcism that protects against Sorrow. And Death Gaze always works, instantly affecting everyone. It's not about HP, but about the effect itself.

The positioning depends on the obstacles on the battlefield. I try to keep the vampires hidden at the beginning and avoid sending them into the fray, as they can be taken down quickly, even with Blind working. Vampires are decisive in the late game, so they need to be protected.
It's best to keep the liches out of harm's way. I usually put messengers and dragons (due to their high defense) as well as warriors and zombies (due to their numbers) in the front line. I place spirits, like vampires, behind obstacles – only flying creatures can reach them immediately, but they can also fly over obstacles at any moment, which gives a tactical advantage. If there are no obstacles, I place them in the back rows.
In reply to SuperMel
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15 years ago
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SuperMel


Regarding dragons – there simply exists a rune of exorcism against sorrow. And the deadly gaze always works, immediately, and on everyone. The point is not about HP at all.)

It may exist, and it does exist, but he doesn't have it xD

He got an education to level up, but then he will cancel it with the mentor.
In general, the runes he got were: mage of watch/resurrection/dragon form/berserk/I think also elemental immunity...).

Added 5 minutes ago
SuperMel


Regarding dragons – the deadly gaze always works, immediately, and on everyone.

I'll see during the leveling process what the artifacts will be like. If in total he still has -5 defense, then I'll take an alt, and if not -5... Well, then I'll take ghosts.)

Added 4 minutes ago
Regarding the hero, I agree that I was lucky. If I were playing as a gnome, I would only take Inga. Especially in the late game
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11 years ago
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I have the same problem – dealing with Dwarves after several months of gameplay. They constantly deal double and triple damage, and vampirism doesn't help because, for example, a dragon drains health, and then 5 of them are resurrected, and in the next attack, another 10 are killed. And none of the Necropolis units have retaliation, except for the higher vampires. Dwarves cast spells like "Mass Curse" and other similar spells, and they also have "Stone Skin." Interestingly, reducing their morale to -4 doesn't seem to affect the battle at all. I mean, a simple banshee's cry and an artifact that reduces morale. And despite having "Arcane Mastery," my hero rarely casts spells. In short, we're working on it, as they say.
In reply to SuperGuru
11 years ago
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SuperGuru
I have the same problem – dealing with dwarves after several months of gameplay. They constantly deal double and triple damage, and vampirism doesn't help because, for example, a dragon drains health and then 5 of them are resurrected, and in the next attack, another 10 are killed. And none of the Necropolis units have retaliation, except for higher vampires. The dwarves cast Common Curse and other spells, as well as Common Stone Skin. What's interesting is that reducing their morale to -4 has no effect on the battle. I mean, a simple banshee's cry and an artifact that reduces morale. And despite having Arcane Mastery, my hero rarely casts spells. In short, we're working on it, as they say.
Darkness is unreliable due to its high resistance, and summoning loses its effectiveness in the late game. So, we need to counter it with light, we just need to get the spells.
In reply to Vadimh
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11 years ago
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Vadimh
Darkness is unreliable due to its high resistance, and summoning loses its effectiveness in the late game. Therefore, it should be countered with light, and all that remains is to acquire the spells.

And when you already have huge armies after several months on a huge map, what good is summoning anymore, besides raising the dead? The Phoenix is practically useless (even if it has 1000 health, it will still be taken down in 1-2 hits), unless you summon corresponding elementals with Fire Warriors, but they only appear every 10 turns, figuratively speaking. So yes, the point about summoning on very large maps is ambiguous.
By the way, if the enemy has Banish, does it affect the summoned phoenix? I don't think I've encountered that before.
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11 years ago
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In theory, it should work. But the Exile spell in version 3.1 simply deals damage; it won't take down a tough Phoenix in one go.
In reply to SuperGuru
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11 years ago
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SuperGuru
I have the same problem – dealing with Dwarves after several months of gameplay. They constantly deal double and triple damage, and vampirism doesn't help because, for example, a dragon drains health, and then 5 of them are resurrected, and in the next attack, another 10 are killed. And none of the Necropolis units have retaliation, except for higher vampires. Dwarves cast spells like "General Retribution" and other similar spells, and they also have "General Stone Skin." What's interesting is that reducing their morale to -4 has absolutely no effect on the battle. I mean, a simple banshee's cry and an artifact that reduces morale. And despite having "Arcane Mastery," my hero rarely casts spells. In short, we're working on it, as they say.
Dwarves, with proper development against a specific faction, become practically unkillable in the late game: "infinite" mana, runes, rune combinations, creature abilities...
In reply to KillAndAction
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11 years ago
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In other words, you need to try to eliminate the Dwarves as early as possible.
In reply to SuperGuru
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11 years ago
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SuperGuru
In other words, you need to try to eliminate the Dwarves as early as possible. :(
Absolutely correct!
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10 years ago
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Even gnomes know a thing or two about the game, let alone a human...

But Necropolis isn't weak either; they can put up a fight, you just need to build them up properly.

And, in my opinion, time limits aren't that important.
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10 years ago
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are important, especially for Dwarves and Necromancers.
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10 years ago
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In terms of attack, the Necropolis faction is weak, and the Fortress faction is difficult to break through. This could be a very drawn-out battle.
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10 years ago
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The Necromancer needs to develop an attack to break through the Gnome's defense, and then we'll crush them, crush them! :smile14: :smile14:
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2 years ago
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Right now, I'm playing against the AI-controlled Dwarf and myself to figure out the Dwarf's weaknesses. I've already somewhat decided on a set of Necropolis heroes that can effectively counter the Dwarf. These are Orson, Lucretia, and, surprisingly, Kaspar. But still, I think it's easier to defeat Dwarves with demons, as a Dwarf without mana won't last long.

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