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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#385
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secrets, but I'll give you a hint: .orc files are just encrypted zip files, so you need a program to decrypt them))

Added after 41 seconds
I'm downloading Photoshop now, I'll look through the textures, maybe I can put someone from the 6th game into the 5th))
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#386
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secrets, but I'll give you a hint: .orc files are just encrypted zips, so you need a program to decrypt them.
I don't like secrets! Maybe you could just tell me:smile45:

Added 36 minutes later
I made "backgrounds" for the Lizardmen - https://yadi.sk/d/uU8CktFdiUSdr
In reply to WizardNazyr
#387
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WizardNazyr
I don't like secrets! Maybe you could just tell me:smile45:

Added 36 minutes later
I made "backgrounds" for the Lizardmen - https://yadi.sk/d/uU8CktFdiUSdr
Let's do a favor for a favor, I'll send you a link, and you teach me how to edit the appearance of units, because neither Paint nor Photoshop can open the DDS files from Heroes 5, maybe I'm doing something wrong

Added 10 minutes later
What nonsense, I can't open the DDS file with either Paint or Photoshop, but I can just look at the disassembled unit.
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#388
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Guys, what are you talking about?!

Adobe Photoshop can perfectly read and write all .dds files from Heroes of Might and Magic V, provided that the plugin from nVidia is installed.

And .orc files are also not a problem; I'll upload a converter for converting them back and forth soon!
Attachments 2
2 files attached • Total size: 123.0 KB
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#389
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Let's do a favor for a favor: I'll send you a link, and you'll teach me how to edit the appearance of units, because neither Paint nor Photoshop can open the DDS files from Heroes 5. Maybe I'm doing something wrong.
Clever guy!:D Well, okay, everything's fair. 1) Extract the texture you need from the data. 2) In the properties, remove the "Read-only" restriction. 3) Open it with Paint.NET. 4) Edit and save. 5) Then you need to recreate all the folders. 6) Create a compressed ZIP folder. 7) Change the .zip extension to .pak. 8) Put it in the data folder.
Example:
Let's say I decided to edit the hero icons. I go to:
1) data.pak - UI - H5A2 - ICONS - HEROES - HERO_NAME.dds
2) I extract the HERO_NAME.dds file. 3) I edit it.
Then I create the folders UI, H5A2, ICONS, HEROES, and make the path as in point 1, except for data.pak. I create a compressed ZIP folder, put the UI folder in it, change the .zip to .pak, and give it a name, for example, MOD.pak.
I think I explained everything clearly.
#390
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http://www.playground.ru/files/might_and_magic_heroes_6_konvertator_arhivov-62638/

Added after 58 seconds
here's the link, as promised))

Added after 32 seconds
psatkha
Guys, what are you talking about?!

All .dds files from Heroes 5 can be read and written by Adobe Photoshop, provided you have the nVidia plugin installed.

And .orc files are also not a problem; I'll upload a converter for converting them back and forth!
I just downloaded Photoshop 6, that's it.

Added after 1 minute
what will happen if I take a model from Heroes 6, rename it as in Heroes 5, and just replace it? :DDDD
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#391
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limliti
What will happen if I take a model from Heroes 6, rename it as in Heroes 5, and simply replace it? :DDDD

Nothing will happen!

To achieve the desired result, you need to use a utility (it is paid, but the lifetime license and extensive format support are worth it) from the respected Zoltan Karpathy - 3D Object Converter

That is, the model's mesh can be saved in .3ds format and then worked with. Next, you need to save the result in .mb (Alias Maya 6.0 - also paid, by the way, you can get a license through a downgrade), and then, using the illustrated step-by-step tutorial from my page based on the method of the respected CrazyPill, obtain the model's mesh in the format of the 5th game, and at the same time, it will be formed in the Granny2 .gr2 format.



Added 1 minute ago
limliti
I just downloaded Photoshop 6, that's all.

The 6th version can also work with .dds

Added 2 minutes ago
WizardNazyr
Um, what's wrong?

The names of the previous games will cause confusion!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#392
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http://www.playground.ru/files/might...arhivov-62638/

Added after 58 seconds
Here's the link, as promised.
Thanks, I'll take a look :D

Added after 56 seconds
The titles of the previous installments will cause confusion!
Yeah, you're right. We need to come up with something better...
In reply to WizardNazyr
#393
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WizardNazyr
A cunning one! :D Well, alright, everything's fair. 1) Extract the texture you need from the data. 2) In the properties, remove the "Read-only" restriction. 3) Open it with Paint.NET. 4) Edit and save it. 5) Then, you need to recreate all the folders. 6) Create a compressed ZIP folder. 7) Change the .zip extension to .pak. 8) Place it in the data folder.
Example:
Let's say I want to edit the hero icons. I go to:
1) data.pak - UI - H5A2 - ICONS - HEROES - HERO_NAME.dds
2) I extract the HERO_NAME.dds file. 3) I edit it.
Then, I create the folders UI, H5A2, ICONS, HEROES, and create the path as in point 1, except for data.pak. I create a compressed ZIP folder, put the UI folder inside, change the .zip to .pak, and give it a name, for example, MOD.pak.
I think I explained it clearly.
I extracted it, and the folder order was preserved, meaning it extracted with all the folders and the file at the end. I removed the "Read-only" attribute, but Paint still won't open it.
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#394
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I’ll be free for a couple of days, starting tomorrow. Maybe I can help with something?
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#395
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limliti
I extracted it in such a way that the folder structure is preserved, meaning that it extracted with all the folders, and the file is at the end. I only removed the read-only attribute, but Paint still won't open it.

Forget about Paint.Net - if you have Adobe Photoshop 5.0 or higher, install the plugin from nVidia - the link is above, and you'll be happy!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#396
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how, for example, can I replace one creature with another? like, how can I make it so that mummies are used instead of undead?

Added 4 minutes ago
Added 2 minutes ago
[U]
I'm trying to insert the file, but it won't let me.

Added 3 minutes ago
data.pak\Characters\Creatures\Rampart\AlternativeUpgrades - maybe I'm extracting it from the wrong place?
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#397
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data.pak\Characters\Creatures\Rampart\AlternativeU pgrades - maybe I'm extracting from the wrong place?
From there

Added after 58 seconds
Do you want to change the texture or have it be a different creature?
In reply to WizardNazyr
#398
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WizardNazyr
From there

Added 58 seconds later
Do you want to change the texture or have it be a different creature?
Well, I was just thinking it was somehow related. I'm curious how, for example, they replace skeletons with wolves or put castle guards on goats?
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#399
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I'll be free for a couple of days, starting tomorrow, maybe you need some help?
Of course! :) Help is always good.
Wintrial If it's not too much trouble, could you translate the creatures?

Added 6 minutes ago
Well, I was just thinking it was somehow related. I'm curious, for example, how they replace skeletons with wolves, or how they put goat riders on goats?
How to replace skeletons with wolves? It's easy (the main thing is that you have these wolves).
For example, I want to replace peasants with imps.
Go to data.pak - GameMechanics - Creature - Creatures - Haven - Peasant.xbd
We see this:


1
1
0
1
1
4
8
false
3

0
0
0
4
41
10
1
false
CREATURE_MILITIAMAN
TOWN_HEAVEN

ELEMENT_EARTH
ELEMENT_NONE

22

0
0
0
0
0
0
15

true

1



0
CREATURE_UNKNOWN

CREATURE_MILITIAMAN
CREATURE_LANDLORD


ABILITY_TAXPAYER


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and
Replace Haven/Peasant with Inferno/Imp (in both lines), go into the game, and instead of peasants, you will have imps.

Added 52 seconds ago
And how to put a bone dragon on a goat, contact fktifzobr@mail.ru, feel free to reach out