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Although death is very effective against life, I agree. To defeat death, life must sacrifice its normal development – that is, build Crusaders instead of Monks; and it is also desirable to make the hero a Paladin, although this class is quite weak.
You are wrong, my friend :) Relying on the Amulet of Death. The Holy Word is worth something :)
Yeah - what I like about Haven is that they have many additional mages, while Necropolis only has devils, and they aren't very good - summoning is a powerful thing, but it's one-time use. And Necropolis doesn't have any archers at all. And creatures are still preferable to vampires.
Exactly! This is one of the main reasons why I started playing mainly as Haven... Various tricks with teleportation and displacement were discovered later:) I think creatures can only be built in castles, which are constantly under threat of attack, but not from the undead side (poison is still their important feature); although archers are very powerful.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
Алекс_П
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I love Necropolis! I usually put 2 heroes in a squad. I level up Death on one, and Life on the other, and then combine: Death-Nature, Life-Haven. In addition, Chaos and basic melee skills. For the garrison: ranged attack and nobility, with logistics and scouting maxed out as secondary skills. But there are always variations...
You’re wrong, my friend :) He gets the Amulet of Death.
Yes, and I agree – if the Warlord has Death skills, then this class is very good :) But if there are several enemies, then it’s not so effective anymore... It’s very, shall we say, narrowly focused :) Holy Word and Holy Shout are especially effective when besieging castles defended by the computer! You hit the enemy, and he doesn’t even realize he should be defending himself :)
Added 2 minutes later Алекс_П;82449
I love Necromancers! I usually put 2 heroes in a squad. I develop Death skills for one, and Life skills for the other.
How do you manage to develop Life skills for Necromancers? Which hero class do you buy? They don’t offer Priests, so with your tactic, you have to rely on altars and various magic academies, which is something that depends on luck... And, again, how do you deal with morale? You can’t do without artifacts. The tactic might be good, but it depends too much on luck...
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
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And again, how do you deal with morale? You can't do without artifacts. The tactics might be good, but it depends too much on luck...
Even artifacts won't help. No helmets, orders, or amulets will make a difference. The morale will still be terrible.
Алекс_П
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Luck favors the prepared. You can focus on: Academy, main town, Life. Don't spread yourself too thin and focus on leveling up 2 main skills. In general, I don't have much experience. Mostly playing against bots. I just shared what I liked. You need to adapt your tactics to the opponent. There is no one-size-fits-all solution.
XEL
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Besides these classes, there are also many derived classes, and the Archmage is the strongest among them.
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An Archmage is essentially a single, derived class. I don't recall anything emerging from the three non-magical classes (e.g., Scouting + Combat + Tactics). This is a bonus for those who enjoy developing magic skills. With an Archmage, your future is secure!
There is only one condition – time and correct calculation. That is, there is not always enough time to level up an archmage (I mean in online mode). + you need to be able to choose the right skills. But in principle, having two magic schools is already not bad. Even if it's not an archmage, at least the foundation is laid. I repeat that I mainly prefer to level up Haven and Sylvan.
Silvanis
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I prefer to level up not the Arcomage, but the class that results from mixing Haven and Chaos. For the effective use of Haven magic, high spell damage isn't needed (which is the main effect of the Arcomage class – increasing efficiency has the biggest impact on damage), but rather their low cost: teleport already allows movement across the entire map, and slow already lasts the entire battle.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
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For the effective use of Haven magic, high spell damage is not needed (which is the main effect of the Archmage class - increasing efficiency has the greatest impact on damage), but rather their low cost: teleport already allows movement across the entire map, and slow already lasts the entire battle.
Yes, but... After all, the Archmage will enhance the quite useful spell "Illusions". In battles against hordes of undead or barbarians, this is a pleasant bonus. In addition, it will also enhance other spells. Such as Chaos and its direct damage. Nature will also enhance summoning, and Life will enhance Holy Word.
LeSHiJ-MaX
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By the way, Necromancers have a great trick that helps them defeat any commander with all their upgrades in the early stages of the game, especially when the commander has invested heavily in their army. Approximately 80%-95% (as I believe, based on the games I've played), IF the armies are roughly equal, due to the ability of the Devils.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
The ideal hero is a Knight with upgraded tactics and a Priest with upgraded life magic. Then a couple of angels can take down a couple of Death Knights:D. And it will be the first turn, which allows you to take down the hero. For example: we click "wait" on the angels. At the end of the turn, the angels move and attack the hero. He dies and is resurrected. Thanks to the high initiative, the first turn goes to the angels, and they finish off the hero. The outcome of the battle is known. P.S.: After carefully studying life, I came to the conclusion that Crusaders will be more useful than Monks in battles with neutrals and against another player:D.
The ideal hero is a Knight with maxed-out tactics and a Priest with maxed-out life magic. Then a couple of angels can take down a couple of Death Knights:D. And it will be the first turn, which allows you to defeat the hero. Example: we click "wait" on the angels. At the end of the turn, the angels move and attack the hero. He dies and is resurrected. Thanks to the high initiative, the first turn goes to the angels, and they finish off the hero. The outcome of the battle is known. P.S.: After carefully studying life, I came to the conclusion that Crusaders will be more useful than Monks in battles with neutrals and against another player:D
I agree that they are good fighters (Knights) and rush into battle because they know the angel's ability, but if the opponent is lucky with a slowing spell or other good magic, they are just meat for the Monks.:smile29: :smile29: :smile29:
P.S. The loser in the battle.:smile45: :smile45: :smile45:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./