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Posts from Mirror templates.

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It seems to me that this isn't a crucial issue... As long as the opponents are on equal footing, and it's completely unknown which faction each player will choose at the beginning:).
http://ru.twitch.tv/lizard_wt
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The problem is that the same monolith on one plane is a single-cell structure, while on another it's a two-cell structure (with an impassable cell to the right of the entrance). And this impassable cell can, for example, block a passage (or, conversely, the absence of an impassable cell can open a bugged passage), which will create a significant difference between the planes. That is, it is also necessary to synchronize the presence of an impassable cell in the monolith.
In reply to Sav
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Thank you for providing the mirrors; the games turn out to be quite interesting. However, there's a bug when playing against the AI: it occasionally gets stuck in the teleport.
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I checked, and in h3dm1, it seems I had a bug in the template. I randomly assigned teleport types, forgetting that they come in different sizes. I'll fix it.
In reply to Wicc
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Wicc
I checked, in h3dm1 it was a bug in the template. I assigned teleport types randomly, forgetting that they come in different sizes. I'll fix it.
Was this fixed? I downloaded the template using the link in the first post, but the different teleport sizes are still there, which was quite unpleasant in yesterday's tournament match (although not critical).
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.
In reply to Pit for LM
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Pit for LM
Was this fixed? I downloaded the template from the link in the first post, but the various teleports didn't disappear, which was quite unpleasant in yesterday's tournament match (although not critical).
The Wizard said that he would fix it himself, along with other minor bugs. It should appear in the latest version of HWRulez (if it hasn't already).
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A new version of HWrulez 1.35 has been released with fixes for detected bugs and new features:

/topic/at/829118/

I have updated the first post.
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The Yabarkas Castle is available from the start.

UTC+03:00, icq 593626431
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By the way, how is the bonus chosen? After all, it's the same for both players, right? What are the "rules" for choosing it?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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I have slightly refined the Mirror Diamond layout. It is accurate for both versions (SoD and HotA). All portals always correspond to this layout.

It's the corrected scheme of the Mirror Diamond. The scheme is true for both versions (SoD and HotA). All portals are always placed according to this scheme.

699-678-244
In reply to Deferatto
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Very Cool Stuff!!!!!


In reply to KobRa_RR
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I saw a bug in one of the streams – the road went through an impassable cell of a 2-cell teleport. You had to go around it through the swamp.
In reply to Wicc
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Is it possible to play on a mirrored map against the AI? I can't seem to get the map generation to work using these templates.
In reply to Borisgood
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Borisgood
Is it possible to play on a mirrored map against the AI? I can't seem to get the map generation to work with these templates.
The map size is probably incorrect. Try using a Dungeon map – M+U or L+U.
icq - 470286448
In reply to Егор Коробейников
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Yegor Korobeynikov
The map size is probably not correct. Try using a Dungeon map – M+U or L+U.
I've tried different options. I have "p1" in parentheses in the template name, which I understand means that there can only be one human player. But even when playing against the computer, I can't start the game.

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