Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to Heroin_HP
Auto-translated
Heroin_HP
I'm a little embarrassed to ask, but what map size do you play with when there are eight of you?
Regarding the ND mod, passwords do exist, but they are displayed in the save files, and if you send them to each other as an example, these passwords don't seem to matter!

We play on XL+U
Are passwords really stored in plain text in the save files? :eek:
Auto-translated
I suggest one more small feature: the ability to swap the positions of all stacks in a hero's inventory; this is sometimes necessary when playing with combat units. A better combination would be Ctrl+U – this is already used for a similar function in the Town Screen (TS).
Who's in favor?
And also – the ability to exit all dialogues (like rumors) using the same key as the one used to enter them, plus the Esc key.
648050691
Auto-translated
I couldn't find an answer to this question in the forum thread: how do I choose an active monitor for fullscreen mode? This feature is very important to me. I'm connecting a second monitor to my laptop and want to play the game in fullscreen on that monitor.
In reply to xBlackCat
User Avatar
Auto-translated
xBlackCat
Couldn't find an answer in the thread to this question: how do I choose the active monitor for fullscreen mode? I really need this feature. I connect a second monitor to my laptop and want to play the game in fullscreen on the monitor.
What's the problem with temporarily making the second monitor the primary one instead of the laptop's? Just do it in the control panel...
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
Auto-translated
Vatya
What's the problem with temporarily setting the second monitor as the primary one instead of the laptop screen? Just do it in the control panel...

I have significant reasons not to switch the primary monitor from the laptop screen to the external monitor.
That's why I want an option to choose any of the existing monitors in the system within the launcher.
User Avatar
Auto-translated
When updating to HD, the settings in the HD mod are reset. How can I prevent this?
http://heroes3.tv/aiwe
Auto-translated
Don't update the HD mod. It's already quite large.
648050691
Auto-translated
Generally, settings should not be reset during an update (over the network).
The code clearly specifies copying the setting values from the old version of the ini file to the new one. It works for me, and similar complaints are very rare.

It is possible that in this case, the launcher needs to be run as an administrator, or the widest possible access to the files in the game folder needs to be granted.

***

Description of all tweaks in the launcher

***
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
Auto-translated
Updated through the launcher. Most settings are reset, specifically in build 12. The starting music immediately indicated this. Only the in-battle settings remained unchanged. Administrator privileges are present.
When the warning window appeared, stating that the launcher needed to be closed (even though it was already closed), and clicking "Retry," the window reappeared about 4 more times, then disappeared, and the installation proceeded.
In the launcher, in the list of modules, the HW-Rules module with the number 1.23 was activated, possibly because it was the earliest one in the folder (before the update, 1.34 was used).
This is an old bug, or perhaps it's supposed to be this way; I keep forgetting about it. When playing as red and it's blue's turn, and switching windows, all sounds are heard. When playing as blue and it's red's turn, and switching windows, everything is normal – the sounds disappear.
Summer 2013


User Avatar
Auto-translated
There's a bug with Druids, Priests, etc., where they don't attack. I heard that the HD mod fixes this bug. I'm playing with version 3.46 HD+. In which version is it fixed?
User Avatar
Auto-translated
It would be great to implement an option to save during a battle.


User Avatar
Auto-translated
That would be nice, at least so that the same saves aren't overwritten when playing with the same person. Otherwise, the second time, it overwrites the save, assigning it a "2". And if I've played 10 games with the same person, and then I want to look at the saves, they're already gone.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Auto-translated
+1, I already requested the same thing before.
648050691
Auto-translated
In short, in the next HD version, it will be possible to navigate through folders in the scenario manager.
In this regard, it is possible to change the way saves are stored. Make it so that saves for one game are written to their own folder.

And here is the question: how exactly should this be implemented (I would like a single, optimal solution, without any unnecessary settings)?

Here are some different options:

1: [Random map name]\112.gm2 (The random map name currently looks like Player1 vs Player2 (3))
2: HotA[Random map name]\112.gm2
SoD[Random map name]\112.gm2
3: Player1 vs Player2\3\112.gm2
or maybe
4: Player1 vs Player2\2SM2c, M+U, 1441608083\112.gm2

Or some other similar mixed option based on these three.

How should it be done?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание

Statistics

Welcome our newest member: Emil