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Posts from The Hero's Path

4.6 (8 ratings)
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Reach the descent into the dungeon and click on it twice, even if it says you can't go there. Click on it twice, and that's it.

Added 4 minutes later
Now, can you help me?
:smile45: I saw Captain Bronver on the island... he's sitting there alone. I swam up to him, and he gave me a quest to free his crew... I freed his crew, but he took my ship:smile18:, and what should I do now:smile05:? The summon ship spell doesn't work:smile35:! I'm stuck on the island forever:smile48:!

Added 35 minutes later
The problem is solved!
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There, in the dungeon, is a skeletal pillar – approach it again...
In reply to borisiii
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borisiii
There's a skeletal pillar in the Dungeon – try approaching it again...
I already wrote that the problem is solved.
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I played for about two to three months, reached level 25, defeated the yellow hero, and then I frankly got bored. First of all, the daily struggle with intrusive suggestions (Barbarian and Vampire) – something is wrong here; the author probably overdid it. Furthermore, I still couldn't understand why a familiar object should be given different properties and deliberately confused. But the most unpleasant thing is the miles of empty and frankly verbose texts. In my opinion, the author confused the genres. If you want to write, write and publish, but why bother people with this in the 5th installment? In general, I have the feeling that I was cheated – instead of the usual game, I was given a headache. Best regards to everyone.
In reply to Antik
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Antik
I wandered around for two or three months, reached level 25, defeated the yellow hero, and then I frankly got bored. First of all, the daily struggle with intrusive suggestions (Barbarian and Vampire) – something is not right here; the author probably overdid it. Secondly, I still couldn't understand why a familiar object should be given different properties and deliberately confused. But the most unpleasant thing is the kilometers of empty and frankly verbose texts. In my opinion, the author confused the genres. If you want to write, write and publish, but why bother people with this in Heroes 5? In general, I have the feeling that I was deceived – instead of a familiar game, I was given a headache. Hello to everyone.
I think you didn't read the Readme and the description of the map, as well as this thread; otherwise, firstly, you wouldn't have any complaints about the author regarding the abundance of text – he warned about it in the description, and secondly, you would understand that the map is not working correctly for you, as a similar case has already been described in the thread.
In reply to Antik
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Antik
In general, the feeling is that you've been cheated – instead of a familiar game, you've been given a headache. Hello everyone.
You didn't understand the main point – you've been offered not a map, but essentially a GAME in the spirit of Might and Magic, not Heroes. The author stated this right away.
From me – respect to the author, the game is really addictive, and I haven't even crossed the mountains yet.
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Help me! As soon as I freed Sir Galant, he gave me a quest to kill a dragon, but not just kill it, but do it heroically! I killed all the dragons on the map! What should I do? Where should I go?

Added after 6 hours and 20 minutes
I checked all the taverns, and everyone was talking about dragons. And in the tavern with Binok, they told me about some lone dragon. Where should I look for it?
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Before I give my initial review, let me clarify something:
I don't particularly like this type of map, but that's just my opinion.
And I'm not a huge fan of Might & Magic in general.

I rarely write reviews for maps that I don't enjoy (which doesn't mean it's a bad map). But the sense of community made me want to contribute, and maybe I can help the author in some way.
1) At the beginning of the map, when there are many buildings, you first encounter those that are less helpful in clearing the map (buying skills, artifacts, etc.), and later, there are more useful ones (creatures are only available at the exit). Intuitively, you want to buy something from the first group, but then you don't have enough money for creatures :(
2) I didn't like the introduction of potions; it makes things confusing. If the potions were directly on the screen...
You need to think carefully about this map; it's a completely different world, and I prefer gameplay elements.
3) The locations seemed excessive for such a small map (the size of this map is actually quite small), but after seeing its density, I realized that they might be necessary. However, I didn't like the clustering of objects. It felt like everything was too close together. But again, the map is a different kind of game, but from the perspective of the original Heroes games, it's off-putting.

That's all for now.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Ghost Archer
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Ghost Archer
Help me! As soon as I freed Sir Galant, he gave me a task to kill a dragon. But not just kill it, but do it heroically! I killed all the dragons on the map! What should I do? Where should I go?

Added after 6 hours and 20 minutes
I checked all the taverns, and everyone was talking about dragons. And in the tavern with Binok, they told me about some lone dragon. Where should I look for it?
Sir Galant said that you don't need to kill the dragon, you need to negotiate with it. As for where to find it, I can't say, I suspect there's a hole before the mountain pass... Or maybe it's hiding in a "dark corner" - like the Ent for the mayor of the first town.
In reply to Ghost Archer
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Ghost Archer

I checked all the taverns, and everyone was talking about dragons. And in the tavern at Binok, they told me about some lone dragon. Where should I look for it?
The answer to the question contains a small spoiler, be careful:
The entrance to this dragon's lair looks like a chapel and is located slightly to the left of the eastern pass through the mountains, below it.
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Finally finished the game (if anyone is interested, I recruited Sylvan Archers, Griffins, and Adepts, leveled up through Luck, Leadership, Light and Dark Magic, and Attack, here's a screenshot of the stats: http://s018.radikal.ru/i524/1508/a3/35c48290bab4.jpg).
Well, what can I say? The map is simply amazing. I was so engrossed that I didn't even notice the errors in the text. The quests are interesting, with different possible endings, the characters are lively, and the grumpy guard – overall, eleven out of ten. The best map for Heroes 5 that I have ever played.
It was difficult to deal with some opponents without losses, but Alchemy and Runic Magic helped with that (I only found out on the last boss that you can apply the same buff from Runic Magic several times, and they will stack, as a result of which I killed him with losses of ten Griffins).
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Is there a mentor on the map?
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nekromant_alex, you definitely should have chosen a higher difficulty level; where did you get so much money? And could you share screenshots of the rest of the stats, if it's not a secret?
Is there a mentor on the map?
Yes, towards the end.
I wandered around for two or three months, reached level 25, defeated the yellow player, and then I frankly got bored. First of all, the daily struggle with intrusive offers (barbarian and vampire) – something is wrong here; the author probably overdid it. Secondly, I couldn't understand why a familiar object should have different properties and why they are deliberately confused. But the most unpleasant thing is the kilometer-long empty and frankly verbose texts. In my opinion, the author confused the genres. If you want to write, write and publish, but why bother people in Heroes 5? In general, I have the feeling that I was deceived – instead of a familiar game, I was given a headache. Best regards to everyone.
I am surprised by your persistence. Judging by what you described, the script failed at the start, and everything went wrong, so it's surprising how you could even play the map after that. Otherwise, I agree – a lot of text and a hassle with quests – that's exactly what I intended. There was also a warning about this, but it was probably not shown to you due to the aforementioned error.
I rarely write about maps that I don't like (this doesn't mean it's a bad map). But solidarity made itself felt, and maybe I can help the author in some way.
1) At the beginning of the map, when there are many buildings, you first encounter those that will help less in clearing the map (buying skills, artifacts, etc.), and then more useful ones (creatures are at the exit). Intuitively, you want to buy something from the first ones, but then you don't have enough money for creatures.
2) I didn't like the introduction of flasks; it makes you confused. If the flasks were right on the screen...
You need to think carefully about the map; it's a completely different world, and I prefer gameplay elements.
3) The locations seemed excessive for such a small map (the size of this map is actually not very large), but after seeing its density, I realized that they might be needed, but I didn't like the clustering of objects. It seemed that everything was located close together. But again, the map is a different game, but from the perspective of the original Heroes, this is off-putting.
1) This is a standard situation for many RPGs. It is assumed that the map encourages you to think about your actions and gives you the opportunity to make mistakes in your development. In my opinion, this is a very important gameplay element.
2) The number of flasks can be seen where the number of chemical elements is displayed, plus on the potion creation page – is that enough? The flasks themselves are a deliberate complication of the alchemy skill.
3) Personally, I think that closely spaced objects look more harmonious. Of course, this is just my approach to design and nothing more.
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I don't understand the point of the mines: if I load workers into them (after clearing them), the mine switches to the green player. At the same time, the non-functional "Collect Resources" button is still present....
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At the same time, the non-functional "Collect Resources" button is present....
If it is stated that the daily income is greater than zero, then the resources will appear at the beginning of a new day. It's a kind of hardcore – periodically checking in on your mine and collecting the accumulated resources. This is quite profitable in the long run, but more time-consuming than simply selling the mine to someone. The mine changes to green, not to the player, so that resources do not accumulate in the player's account in the standard way.

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