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Posts from Erthenia

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James Odd. Little Jimmy was a curious boy. Living in a poor peasant family, he spent little time at home and often wandered aimlessly, finding all sorts of silly things to do, like teasing an ox with a stick, jumping off the roof of the barn, spitting in the well, and so on. The teacher at the parish school considered the boy an idiot because he not only failed to grasp any material but couldn't even sit still at his desk. "Your path lies only in the military," he said. Over time, the boy grew up, and his father began involving him in various tasks. Jimmy helped as much as he could, but everything went wrong for him; at the first difficulties, he became angry and frustrated. At first, his father tried to reason with him, then simply shook his head – "You are not blessed, son." Everything changed the day his father was injured. A heavy millstone fell from its axis and crushed his pelvis; the local doctor applied some poultices and said that his life was in God's hands. After suffering throughout the night, James's father finally passed away. It was a lean year; the family lived on the brink of starvation, and his mother had been seriously ill for a long time, so she did not survive the following winter either. Having buried his second parent and left alone, Jimmy sold all their few possessions and the shack for some money and left this miserable patch of land. He spent several years in a large city, dealing with shady people and doing work for them. Sometimes he dreamed of a huge millstone pressing down like a vise and making it impossible to breathe. It had fallen off its axis because the axle cracked, and it cracked because Jimmy hit it with an axe to see if it was strong enough. The young man felt comfortable with the rhythm of the city and always believed he knew what he was doing, but over time, he found himself deeply in debt. Unable to find a way to repay the money, Jimmy decided to hide from creditors with the help of the Almighty. Crossing the threshold of the recruitment center of the Black Eclipse paladin order, whose posters were abundantly displayed on the streets of the city, a couple of minutes later, he signed the necessary document, shook the hand of the dazzlingly smiling recruiter, and gave a thumbs-up. The order's headquarters was located in a small mountain fortress at the intersection of roads, where the lives and training of its members took place. The boy would have gone wild from the constant drills and tedious prayers if not for combat training. He may not have been the best fighter in the order, but he always enjoyed fighting. And one day, theology lessons smoothly turned into a magical ritual. The specifics of the order involved studying ways to minimize the threat from accursed nonhumans, and this initially sounded like nonsense to Jimmy, but a clear demonstration of skills convinced him of the truth of the stated theses. These exercises went extremely poorly for the young man, but unexpectedly for himself, he did not give up and mastered this skill during his long period of study. After training, he spent his early years in the order; James – now a young man – participated in purges, raids, trials, and executions. Killing nonhumans was great at first, but over time it became boring because the order always won; however, that wasn't all – many heretics and other scoundrels were also cut down. At one point, it became clear that he would have to serve much longer than Jimmy had originally thought. The prospect of spending his life in barracks horrified him, but fortunately, it didn't come to pass. Due to serious disagreements with some of the senior officials, a career in the fortress no longer beckoned him, so he underwent a special ritual and received a certificate and the title of wandering knight. Armed with these things, the young paladin set out on the road to administer justice and take matters into his own hands. Equipment: blessed mace, short sword, medium armor, knife in boot, supplies. Origin: Kelevria. Characteristics: Strength – 16 Endurance – 16 Agility – 14 Perception – 7 Speed – 15 Willpower – 10 Wisdom – 12 Specialization and skills: Rank 1. Removes penalty when using one-handed weapons. +2% chance to inflict critical damage, accuracy +2. Rank 2. Chance to parry opponent's attack (accuracy against accuracy). +3% chance to inflict critical damage, accuracy +3. Rank 3. Additional attack. +5% chance to inflict critical damage, accuracy +4. Rank 4. Allows the use of one-handed weapon in each hand. The probability of successful parrying increases by 50%. Critical Hit. Automatically inflicts critical damage to the enemy. Bludgeoning or piercing weapon. 1 AP. Dispel. Nullifies the effect of a spell. Ward. The character makes himself or an ally invisible, allowing them to perform any non-aggressive actions without revealing themselves (opponents with high perception may potentially see through this spell). Negate. The caster has a chance to ignore incoming damage. 10 turns.
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(Sadness, Yan'Shi now has a vulnerability to fire. Although new bonuses, like not needing to breathe, are pleasing.)
 

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Well, Mент, in reality, this means 30% resistance, not 50% vulnerability. Probably. I don't know if this resistance is overridden by the shield, or if one effect follows the other. Even so, Yan'Shi are quite good, although not very versatile.
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I told you, they are dead.

Be strong. Believe
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You actually called them Necromancers.
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Mental Shield. Protects the character from any effects on the mind. Lasts 10 turns.
Can it be ignored with high willpower?

Whatever
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in this case, the essence is the same.

Be strong. Believe
In reply to Heroist
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Heroist
Can he be ignored with high willpower?
Nope.

Added 31 minutes later
I've just come up with a build that's a hundred times more overpowered than any of the ones mentioned earlier.
The idea: take an aristocrat, give him aristocrat followers, and keep doing that until you get bored, while also giving some of them normal abilities. In the end, you'll have a huge amount of money and a personal army.
But you shouldn't do that.

Stats for summoned skeletons:
Melee damage modifier: 0
Health: 50
Melee accuracy: 20
Ranged accuracy: 20
Melee evasion: 20
Ranged evasion: 20
Magic evasion: 20
Movement speed: 10
Initiative: 1
Magic resistance: 0
Action points: 0
Basic proficiency with all weapon types.

Immunity:
Flame of Passion.
Water Prison.
Suffocation.
Shock.
Creation Magic.
Zetsumэй.
Confusing Mist.
Plague.
Oblivion.
Mind Transfer.
Cloud of Death.
Desiccation.
Dreams.
Otherworldly Gaze.
Channel Disruption.
Subjugation.
___
Bleeding.
Harvest.

Cold Aura
Poisons
___
Ranged weapon damage reduced by 90%

Combined skeletons receive the following bonuses for each new batch of bones:
+75 health
+0.2 melee damage modifier
+5 evasion and accuracy
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The idea: take an aristocrat, give him followers who are also aristocrats, and repeat until you get bored, occasionally giving some of them decent abilities. In the end, you have a huge amount of money and a personal army.
An army of aristocrats. :smile20:

Whatever
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It's a pity that not all factions have unique racial specializations.
I initially had a branch ready for the Kalevrites, which consisted of various magical shields, a built-in mental shield, buffs, and so on, but I ended up cutting it. I also had ideas for specializations for Orcs, Scorpions, and Succubi. But the first were too reminiscent of Blizzard because their essence was based on totems; the winged ones had some kind of mix of fire and mental magic; and the Scorpions had poison magic and some minor bonuses. But I thought that with these two, there would be too much, and some of it would be repetitive.
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So, there won’t be any gods, right?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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You could only give them to the Gods
in general, and only to humans, and only buff them after prayer, and even then, only a small buff, if they are convinced to add it. They say, a peasant gets up in the morning, eats, and before work, he prays, receives +3 endurance, and goes to work the land.

Be strong. Believe
In reply to Небо
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Sky
So, there won't be any gods, right?
No. There should be too many (considering that each Scorpion city should have its own pantheon), and I don't want to just add a few individual ones that you can choose from. Besides, there would be too many stacking abilities at the start.

I've added the first characters on the first page. I'll put the followers in another post or at the end of this one, because the page is already not very easy to scroll through.
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I had a dream that you added them.
And then I dreamed that the Creator moved something around, and all the topics about the expansions disappeared.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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What kind of discrimination is this, Aretz? )
And the buff after prayer doesn't make sense. You could just say that the character prays internally every half hour, and that's it. Then it would make sense after some kind of ritual, or in the presence of a priest/cleric. Or after entering a Temple...
But anyway, never mind, let's leave it.
Revan, I don't know if you've written about this, but I want to ask:
Do you need a teacher to learn a skill?
And for specialization?
 

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