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Posts from Erthenia
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(Sadness, Yan'Shi now has a vulnerability to fire. Although new bonuses, like not needing to breathe, are pleasing.)
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Well, Mент, in reality, this means 30% resistance, not 50% vulnerability. Probably. I don't know if this resistance is overridden by the shield, or if one effect follows the other. Even so, Yan'Shi are quite good, although not very versatile.
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I told you, they are dead.
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You actually called them Necromancers.
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Mental Shield. Protects the character from any effects on the mind. Lasts 10 turns.
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in this case, the essence is the same.
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Can he be ignored with high willpower?
Added 31 minutes later
I've just come up with a build that's a hundred times more overpowered than any of the ones mentioned earlier.
The idea: take an aristocrat, give him aristocrat followers, and keep doing that until you get bored, while also giving some of them normal abilities. In the end, you'll have a huge amount of money and a personal army.
But you shouldn't do that.
Stats for summoned skeletons:
Melee damage modifier: 0
Health: 50
Melee accuracy: 20
Ranged accuracy: 20
Melee evasion: 20
Ranged evasion: 20
Magic evasion: 20
Movement speed: 10
Initiative: 1
Magic resistance: 0
Action points: 0
Basic proficiency with all weapon types.
Immunity:
Flame of Passion.
Water Prison.
Suffocation.
Shock.
Creation Magic.
Zetsumэй.
Confusing Mist.
Plague.
Oblivion.
Mind Transfer.
Cloud of Death.
Desiccation.
Dreams.
Otherworldly Gaze.
Channel Disruption.
Subjugation.
___
Bleeding.
Harvest.
Cold Aura
Poisons
___
Ranged weapon damage reduced by 90%
Combined skeletons receive the following bonuses for each new batch of bones:
+75 health
+0.2 melee damage modifier
+5 evasion and accuracy
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The idea: take an aristocrat, give him followers who are also aristocrats, and repeat until you get bored, occasionally giving some of them decent abilities. In the end, you have a huge amount of money and a personal army.
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It's a pity that not all factions have unique racial specializations.
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So, there won’t be any gods, right?
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You could only give them to the Gods
in general, and only to humans, and only buff them after prayer, and even then, only a small buff, if they are convinced to add it. They say, a peasant gets up in the morning, eats, and before work, he prays, receives +3 endurance, and goes to work the land.
in general, and only to humans, and only buff them after prayer, and even then, only a small buff, if they are convinced to add it. They say, a peasant gets up in the morning, eats, and before work, he prays, receives +3 endurance, and goes to work the land.
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So, there won't be any gods, right?
I've added the first characters on the first page. I'll put the followers in another post or at the end of this one, because the page is already not very easy to scroll through.
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I had a dream that you added them.
And then I dreamed that the Creator moved something around, and all the topics about the expansions disappeared.
And then I dreamed that the Creator moved something around, and all the topics about the expansions disappeared.
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What kind of discrimination is this, Aretz? )
And the buff after prayer doesn't make sense. You could just say that the character prays internally every half hour, and that's it. Then it would make sense after some kind of ritual, or in the presence of a priest/cleric. Or after entering a Temple...
But anyway, never mind, let's leave it.
Revan, I don't know if you've written about this, but I want to ask:
Do you need a teacher to learn a skill?
And for specialization?
And the buff after prayer doesn't make sense. You could just say that the character prays internally every half hour, and that's it. Then it would make sense after some kind of ritual, or in the presence of a priest/cleric. Or after entering a Temple...
But anyway, never mind, let's leave it.
Revan, I don't know if you've written about this, but I want to ask:
Do you need a teacher to learn a skill?
And for specialization?
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