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In your opinion, which primary stat is the best?
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In reply to }\{ЕК
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#16
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Attack is more important. As a Barbarian, I say!





#17
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In my opinion, the question doesn't make sense without specifying the faction. To each their own.
#18
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I'm for attacking. We need to eliminate the enemy as quickly as possible!
In reply to Night
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#19
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Night;73732
There is no best primary stat. It depends on each individual. Dungeon focuses on magic and attack, defense isn't needed for Dungeon creatures. But humans happily boost both defense and attack, but they lack magic (except for Axel the botanist, who boosts knowledge faster than attack/defense).
P.S. You might as well ask what's better: ore or wood?;)
Night, if I were to ask which race it's for, there would be many topics, and for each race, it's clear that the primary skills are distributed automatically, but how would you want to
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#20
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In my opinion, attack is the best stat for an abstract hero, so that, as has already been said here, they can defeat the enemy faster... but on the other hand, +1 to attack is +5% damage, while increasing knowledge by 1 at the beginning of the game significantly (sometimes by 2 times, in the case of a Warlock) increases the amount of mana, and that is much more important. Conclusion: at the beginning, knowledge is still more useful...

Added after 43 seconds
...and in general, attack.
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#22
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With an equal and balanced army, I guess attack and defense, as it affects the entire army, but since we don't like to hide in the bushes, attack!!!!!!!!!!!!!!!!!!!!!!HOORAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Снова играю в Герои5!
In reply to Silovik
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#23
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At the beginning of the game, focus on knowledge, and then on the power of spells.
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#24
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It depends on the specific situation:
But generally, at the beginning, knowledge + spell power (spell power is slightly better, but not significantly) and combat magic are the most important; when the army becomes large, attack and defense become the main factors (precisely in that order! For ranged units, attack is much more important, and they usually play a significant role in battle), and among spells, various blessings/curses become the strongest.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
In reply to Лорелей
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#25
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Lorelei;83343
At the beginning of the game, knowledge is key, and then the power of spells.
Well, with equally matched opponents, I doubt anyone will calmly endure and allow their opponent to cast spells. I certainly won't!!!
Снова играю в Герои5!
In reply to Silovik
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#26
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Silovik;83350
Well, if the opponents are evenly matched, I doubt anyone will calmly endure and let their opponent cast spells. I certainly won't!
But you can also cast spells on your own troops. Excellent spells are Phantom and Resurrection.
In reply to Лорелей
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#27
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it's hard to say which is better, it's all relative. each skill is important, you can't do without it. at first, knowledge and defense are important. and then cold skill and attack, a balance is necessary:smile02:
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#28
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Knowledge is the least important thing!!! Without attack and defense, you won't get anywhere. Magic power is also good, but you only need about ten points in knowledge, and that's enough!!!
Клан"Yan-luo-Wan"
Зло как и добро имеет своих героев!!!
In reply to BotINKi
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#29
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lopetos;83750
You don't need much knowledge! Without attack and defense, you won't get anywhere. Magic power is also good, but you only need about ten points in knowledge, and that's enough!

BotINKi;83747
You can't say that one is better; it's all nonsense. Every skill is important, and you can't do without it.:smile31: At the beginning, knowledge:smile31: and defense are important. And then, magic power and attack are also necessary; you need balance:smile02:


I'm not arguing; knowledge is the least important skill as the game progresses, but at the beginning, it's as essential as air (especially for mages).
In reply to Лорелей
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#30
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Lorelei;83733
But you can also cast spells on your own troops. Excellent spells are Phantom and Resurrection.
But you can only cast spells once per turn, while the army will be attacking and defending constantly? And phantoms are easily defeated by any mass spell or banishment!
Снова играю в Герои5!
In reply to Silovik
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#31
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Silovik;84425
But you can only cast a spell once per turn, while your army will be constantly attacking and defending, right? And phantoms can be defeated by any mass spell or banishment!
But you can summon a phantom on a strong unit without retaliation, attack, and everyone will start hitting the phantom instead of the others. If they miss, they will also receive a counterattack from the phantom. I completed the entire Inferno campaign by summoning phantoms on Cerberuses.
lopetos;83750
Knowledge is the least important thing!!! Without attack and defense, you can't go anywhere. Magic power is also good, but 10 knowledge points are enough!

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