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Posts from RTF is a global modification that replaces all towns in the game.

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v0.1 (09.09.15)
The first version featuring Elemental Fusion and the Stronghold.

v0.1.1 (05.01.16)
1) Rebalanced Elemental Fusion units.
2) Partially replaced the soundtrack for the Elemental Fusion Faction.
3) Replaced the first level of the Stronghold with Troglodytes.

v0.1.2 (25.01.16)
1) Added skins for Dwarf heroes (Rendan, Kella, Hrodgar).
2) Added shields to Guards and Pikemen.
3) The unupgraded Faceless One is now brown.
4) Changed the effect of casting Mind Control (seduction).
5) Changed the models and descriptions of Dark Dwarf dwellings.
6) Changed the stats of Dark Dwarf creatures.
7) Changed territories (Dwarf homelands are lava, Elemental homelands are desert).
8) The siege arena for the Elemental Fusion Castle will be the old one (on grass).
9) Fixed all texts related to Troglodytes.
10) Rickgard (Troglodyte specialist) now has a new icon.
11) Stone Giants are now called "Giants".
12) Swapped the positions of Dark Dwarf and Elemental creatures (only on the map).
13) Changed the guards of Dark Dwarf and Elemental dwellings.
14) Changed the undead raising table.

v0.1.3 (17.02.16)
1) All Elemental Fusion heroes and cities have received descriptions and biographies.
2) Now there are 4 elemental magic schools in the game.
3) Changed the starting skills of some heroes, magic schools in cities, the probability of skills appearing in certain magic schools for some races, and changed the paths to super skills.
4) The hero Fiur has received his own model.
5) Fiur, Brissa, and Enian have received new icons.
6) Added the Summon Demons spell.
7) The old Elemental Fusion building has been transformed into a Hell Tower + now, when capturing the tower, you have to fight four guards; after capturing, you can buy demons in the tower (demons appear randomly at the beginning of the game, and then you can only buy them); the tower remains with the player as their property, and you can send caravans from it to the Castle.

v0.1.4 (16.09.16)
1) Spells have been redistributed.
2) Changed the icons of some spells.
3) Changed the emblem of the Dark Dwarves.
4) Changed the equipment of levels 3, 4, and 6 of the Dwarves.
5) New music for Dark Dwarf siege and waiting.
6) Changed the starting skills (magic schools) for some Elementals.

RTF_fix_v0.1_fix
Everything above + compatibility with all maps and campaigns, but city buildings that increased growth have lost this ability and have been removed from the building table, and heroes specializing in Troglodytes now specialize in "Iron Maiden" (Deleb is the specialist).
The mod now works without the standard mod.

Citadel
In addition to Lizard creatures, there are now Dwellings, music, heroes, and a city, but there are no descriptions, and the building table has been greatly simplified.

v0.1.5 (31.05.17)
1) Changed the balance of levels 6 and 7 in the new cities.
2) Redone the skill wheel (schemes in the archive).
3) Redone the distribution of spells across magic schools.
4) Changed the model of the Faceless One.
5) Now the mod is based on the RTF_fix version - it can be used on any map.
6) Update for Citadel - levels 1 and 6 have been replaced.
7) All buildings in Citadel now have icons, and cities have descriptions.
Fixed a bug with the city siege (the screen was covered with a green fog).

v0.1.6 (18.10.18)
1) Redesigned the models of the first 3 levels of Lizards and their heroes.
2) Rebalanced some creatures, recalculated the growth of the first 4 levels of all Factions
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1. The Imperials form new troops, and the order transforms into a church. 2. Demons are replaced with elementals. 3. The Necromancers only use Fallen Angels. 4. The Wood Elves are replaced with Nagas. 5. Dark Nexus. 6. The Mages transform into... often, abysses are located under their cities, so a city on a platform, like an Orcish one, is needed here, not Dark Gnomes. Therefore, Lizards or Mage Chimeras could live here, or they could be combined. 7. This is where the Dark Gnomes would live. 8. If the Lizards are left, they will occupy the Orc city. I really don't like Golems; they remind me of robots rather than magical creatures (and Gargoyles don't look like soldiers). However, Elementals or creatures from Arkania would be quite suitable. Angels on Ashan don't seem very good if we judge by the sixth game: they used the soul of a human duke to resurrect their hero, prepared battalions for the final destruction of the Faceless Ones, enchanted Anastasia, and blamed the Faceless Ones for it. I think that for their victory, they will ally with anyone. Added 4 minutes later
WizardNazyr
Do you think this would be suitable for the main menu? - file:///C:/Users/Pavel/Desktop/c2efb18c6d2468.mp3
You are writing the file path as it is on your computer, but you need to attach the file to the message
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1. ok 2. ok, but only on neutral (neither evil nor good) 3. What about black orcs? 5. IMHO, wintrial is better. 6. Well, damn, there's already a church based on orcish and lizard designs, and if there are also mages (maybe a night elf city after all:D :smile29: )

Added after 38 seconds
7. Only if Nexus is replaced with wintrial. 8. ok
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I added it to a ZIP folder because when I upload it as a PSD, it says the file is too large.
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(maybe it's a night elf city after all)
I forgot about it.
5. IMHO, wintrial is better.
And I remembered a few Nexus creatures and came to the same conclusion.
3. What about the black orcs?
They are part of the Dungeon faction, just like the Necromancers and the Angels.
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And I repeat, giving Chimera to Lizardmen mages is not a good idea because there is a Lizardmen faction!
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I completely forgot about Yandex Disk...
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Here, just in case you need it - https://yadi.sk/d/239WChMWiGUAC

Added 33 seconds later
okay, let's leave the Lizardmen alone
Good, that's great! :)
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The spark of balance that was present in the original Heroes of Might and Magic V will be brutally and mercilessly destroyed here.
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The spark of balance that was present in the original Heroes of Might and Magic V will be brutally and mercilessly killed.
What prevents them from making a new one?

Added 1 minute ago
a great melody, a remixed version of the music from the main menu of the original Heroes.
Yes, there is a game called Clash of Heroes, and it mainly features music (if not all of it) that are remixes from Heroes of Might and Magic V.
In reply to Xokke_SuG
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Xokke_SuG
The spark of balance that was present in the original Heroes of Might and Magic V will be brutally and mercilessly killed here.
We won't force you to download the mod:D, and there's a calculator for NCF creatures. If everything is calculated using the same formulas, there won't be any imbalance.
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WizardNazyr
What prevents creating a new one?

In principle, nothing does. However, it's obvious that it's a long, laborious process that requires extraordinary patience. Otherwise, the enthusiasm for balancing might fade. )

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