Auto-translated
v0.1 (09.09.15)
The first version featuring Elemental Fusion and the Stronghold.
v0.1.1 (05.01.16)
1) Rebalanced Elemental Fusion units.
2) Partially replaced the soundtrack for the Elemental Fusion Faction.
3) Replaced the first level of the Stronghold with Troglodytes.
v0.1.2 (25.01.16)
1) Added skins for Dwarf heroes (Rendan, Kella, Hrodgar).
2) Added shields to Guards and Pikemen.
3) The unupgraded Faceless One is now brown.
4) Changed the effect of casting Mind Control (seduction).
5) Changed the models and descriptions of Dark Dwarf dwellings.
6) Changed the stats of Dark Dwarf creatures.
7) Changed territories (Dwarf homelands are lava, Elemental homelands are desert).
8) The siege arena for the Elemental Fusion Castle will be the old one (on grass).
9) Fixed all texts related to Troglodytes.
10) Rickgard (Troglodyte specialist) now has a new icon.
11) Stone Giants are now called "Giants".
12) Swapped the positions of Dark Dwarf and Elemental creatures (only on the map).
13) Changed the guards of Dark Dwarf and Elemental dwellings.
14) Changed the undead raising table.
v0.1.3 (17.02.16)
1) All Elemental Fusion heroes and cities have received descriptions and biographies.
2) Now there are 4 elemental magic schools in the game.
3) Changed the starting skills of some heroes, magic schools in cities, the probability of skills appearing in certain magic schools for some races, and changed the paths to super skills.
4) The hero Fiur has received his own model.
5) Fiur, Brissa, and Enian have received new icons.
6) Added the Summon Demons spell.
7) The old Elemental Fusion building has been transformed into a Hell Tower + now, when capturing the tower, you have to fight four guards; after capturing, you can buy demons in the tower (demons appear randomly at the beginning of the game, and then you can only buy them); the tower remains with the player as their property, and you can send caravans from it to the Castle.
v0.1.4 (16.09.16)
1) Spells have been redistributed.
2) Changed the icons of some spells.
3) Changed the emblem of the Dark Dwarves.
4) Changed the equipment of levels 3, 4, and 6 of the Dwarves.
5) New music for Dark Dwarf siege and waiting.
6) Changed the starting skills (magic schools) for some Elementals.
RTF_fix_v0.1_fix
Everything above + compatibility with all maps and campaigns, but city buildings that increased growth have lost this ability and have been removed from the building table, and heroes specializing in Troglodytes now specialize in "Iron Maiden" (Deleb is the specialist).
The mod now works without the standard mod.
Citadel
In addition to Lizard creatures, there are now Dwellings, music, heroes, and a city, but there are no descriptions, and the building table has been greatly simplified.
v0.1.5 (31.05.17)
1) Changed the balance of levels 6 and 7 in the new cities.
2) Redone the skill wheel (schemes in the archive).
3) Redone the distribution of spells across magic schools.
4) Changed the model of the Faceless One.
5) Now the mod is based on the RTF_fix version - it can be used on any map.
6) Update for Citadel - levels 1 and 6 have been replaced.
7) All buildings in Citadel now have icons, and cities have descriptions.
Fixed a bug with the city siege (the screen was covered with a green fog).
v0.1.6 (18.10.18)
1) Redesigned the models of the first 3 levels of Lizards and their heroes.
2) Rebalanced some creatures, recalculated the growth of the first 4 levels of all Factions
The first version featuring Elemental Fusion and the Stronghold.
v0.1.1 (05.01.16)
1) Rebalanced Elemental Fusion units.
2) Partially replaced the soundtrack for the Elemental Fusion Faction.
3) Replaced the first level of the Stronghold with Troglodytes.
v0.1.2 (25.01.16)
1) Added skins for Dwarf heroes (Rendan, Kella, Hrodgar).
2) Added shields to Guards and Pikemen.
3) The unupgraded Faceless One is now brown.
4) Changed the effect of casting Mind Control (seduction).
5) Changed the models and descriptions of Dark Dwarf dwellings.
6) Changed the stats of Dark Dwarf creatures.
7) Changed territories (Dwarf homelands are lava, Elemental homelands are desert).
8) The siege arena for the Elemental Fusion Castle will be the old one (on grass).
9) Fixed all texts related to Troglodytes.
10) Rickgard (Troglodyte specialist) now has a new icon.
11) Stone Giants are now called "Giants".
12) Swapped the positions of Dark Dwarf and Elemental creatures (only on the map).
13) Changed the guards of Dark Dwarf and Elemental dwellings.
14) Changed the undead raising table.
v0.1.3 (17.02.16)
1) All Elemental Fusion heroes and cities have received descriptions and biographies.
2) Now there are 4 elemental magic schools in the game.
3) Changed the starting skills of some heroes, magic schools in cities, the probability of skills appearing in certain magic schools for some races, and changed the paths to super skills.
4) The hero Fiur has received his own model.
5) Fiur, Brissa, and Enian have received new icons.
6) Added the Summon Demons spell.
7) The old Elemental Fusion building has been transformed into a Hell Tower + now, when capturing the tower, you have to fight four guards; after capturing, you can buy demons in the tower (demons appear randomly at the beginning of the game, and then you can only buy them); the tower remains with the player as their property, and you can send caravans from it to the Castle.
v0.1.4 (16.09.16)
1) Spells have been redistributed.
2) Changed the icons of some spells.
3) Changed the emblem of the Dark Dwarves.
4) Changed the equipment of levels 3, 4, and 6 of the Dwarves.
5) New music for Dark Dwarf siege and waiting.
6) Changed the starting skills (magic schools) for some Elementals.
RTF_fix_v0.1_fix
Everything above + compatibility with all maps and campaigns, but city buildings that increased growth have lost this ability and have been removed from the building table, and heroes specializing in Troglodytes now specialize in "Iron Maiden" (Deleb is the specialist).
The mod now works without the standard mod.
Citadel
In addition to Lizard creatures, there are now Dwellings, music, heroes, and a city, but there are no descriptions, and the building table has been greatly simplified.
v0.1.5 (31.05.17)
1) Changed the balance of levels 6 and 7 in the new cities.
2) Redone the skill wheel (schemes in the archive).
3) Redone the distribution of spells across magic schools.
4) Changed the model of the Faceless One.
5) Now the mod is based on the RTF_fix version - it can be used on any map.
6) Update for Citadel - levels 1 and 6 have been replaced.
7) All buildings in Citadel now have icons, and cities have descriptions.
Fixed a bug with the city siege (the screen was covered with a green fog).
v0.1.6 (18.10.18)
1) Redesigned the models of the first 3 levels of Lizards and their heroes.
2) Rebalanced some creatures, recalculated the growth of the first 4 levels of all Factions