Indeed, on 111 in the tavern I have Galthran (2 stacks) and Rissa (a bunch of gremlins + gargoyles for speed). At the capital's hut – Haste, and there is a hero with Scholar. Near the road lies a bunch of chests, which Galthran ate for experience – resulting in instantly 5th level and Logistics! So, even though it's a Dungeon, everything is great.
On 112 I already had Expert Necromancy and started farming skeletons.
On 113 I broke through to the adjacent zone. There – an external market, a Barbarian village, an Observation Tower which showed the presence of Boots of Speed. Galthran goes to the grass, where he visits a stable and takes an empty com's castle. Then Galthran ran for Pandora's Box for 5k XP behind the dogs, after which he moved towards the Griffin Conservatory. Other heroes took a couple of villages and gathered quite a lot of gold.
On 117 I wanted to end the week at the Conservatory and wait for reinforcements, but it was a minimal one, so I take it immediately. At home – Knights in the Stronghold.
On 121 I visit the stable, split my troops, take a Naga Bank.
On 122 I rush to suppress the Barb com. He turned out to be quite far away, didn't reach him despite Expert Logistics + Boots of Speed + Stable + Angel speed boost + Oasis + Flag. Along the way, I farmed a few skeletons, but overall there wasn't much point in going here.
On 123 I occupy an empty town, split my troops, enter the treasure zone, through which the road conveniently ran. Meanwhile, the army with Clavius is preparing to take the second Conservatory.
124 – the Conservatory turns out to be a size 2 dwelling, I take it, give the army to the treasure zone, there – a pendant for morale and luck, a Dragon Fly Hive for 8 Wyverns, a couple of skeleton blocks, and at the end of the turn – a lucky prison for speed. I start building a Mage Guild in the Ramp village. Wisdom is there, resources are there, by the end of the week I should have 5th level. For the opponent, things are somewhat sad; until 123 the tavern was offering Air Elementals, and only now have Demons appeared. His army is weaker than one of the coms'. We paused here.
After the continuation, everything ended quickly. On 125 I run further along the road and see the red player. Dimmer (main hero) with some trash from Ramp stands before a Conservatory. It's a pity Air Magic never leveled up to Expert, couldn't kill the opponent with Mass Haste. His shooter takes down one angel, which gets revived at the Conservatory (minimal one).
On 126 I discover a couple more Dragon Fly Hives in this area, take them, a Naga Bank, significantly boosting the skeleton count with these.
And on 127 I run to the red player's capital, demonstrating during the siege the finally-leveled-up Mass Haste. The growth is mine, next to it was a village where the opponent had built Dimension Door. In the coming days, I would have occupied it, after which, with two Dimension Doors and a ton of movement, the game wouldn't have dragged on. The opponent apparently understands this and decides not to drag it out.
Thank you for the game.
Осень-Зима 2013-14.