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Posts from your questions regarding the game rules (improving the interpretation). Auto-translated

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In reply to Sanin
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#197
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Sanin

It would be desirable to reach some conclusion on this matter. Here's an example from about a year ago, the Chemist HP vs. YaR game in OFB-8, where a redraw was made and it was established that the losses differed by a few imps, but the violator received no punishment whatsoever. Although the rules clearly address this situation.

No comments followed back then, just as no clarifications were added to the rules about how many imps the difference should be for a redraw to be considered a redraw. And maybe a technical loss is indeed too harsh a punishment for a violation that doesn't affect the outcome of the game, but there are plenty of situations where it's impossible to assess that impact. But how should such violations be punished then? The options with a timer and skipping a turn are certainly very interesting, but what if the violation is discovered after the saves have been opened?
By the way, yes, I was also surprised back then. Chemist was absolutely right according to the letter of the law, but the organizers and judges ignored this point. Yet another example that judging at HeroesWorld is of a terrible level and usually operates "by the code of the streets" rather than by the rules.
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ICQ - 488-784-621, skype - juristis18

Весна 2014.
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#198
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Juristis
Another example of how the refereeing on HeroesWorld is of terrible quality and usually happens "based on criminal concepts" rather than by the rules.
GameRanger is waiting for its hero :smile01:
296524052
Весна 2012.
In reply to злой_романтик
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#199
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злой_романтик
Game Ranger is waiting for its hero :smile01:

IMO, it's a shame that similar mockery keeps coming from representatives of the "administration." HeroesWorld will ultimately end up with a strong and dissatisfied player elite playing among themselves, while the local tournaments will be left with "the Danish national team + a legion of newcomers," i.e., this will be the Game Ranger of 2008-2009. The lawyer actually had a point. In a similar situation (or rather, even more harmless one) in my game with Toganash in the team tournament, a replay was ordered (and even then, supposedly out of the latter's leniency, otherwise it would have been a straight loss). I'm not even going to mention the replay of the notorious Redwhite-Nitro game.
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In reply to =Lizard=
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#200
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=Lizard=
IMHO it's in vain that such mockeries come again and again from representatives of the "administration". HeroesWorld will ultimately end up with a strong and dissatisfied player elite playing among themselves, while only a "Danish national team + a legion of newcomers" remain in the local tournaments, i.e. this will be the Game Ranger of 2008-2009. The lawyer had a point. In a similar situation (or rather, even more harmless) in my game with Toganash in a team tournament, a replay was ordered (and even then supposedly out of the latter's leniency, otherwise it would have been a straight loss). I won't even mention the replay of the infamous Redwhite-Nitro game.

Agreed! +1
Rather than mocking and sending people to Game Ranger, they should have suggested something worthwhile.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#201
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To avoid any hassle with the redraw, you can simply remove it from all templates and make the color selection a mandatory part of the trading process! In my opinion, this would be fairer.


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#202
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Regarding the Chemik-Yar match, the judges followed the rule about red-rushing:
3.1. Red-rushing is prohibited, meaning that the player playing with the red color is not allowed to attack on the first day of the week with reinforcements purchased on that day:
a) on the blue castle (even if the castle is not guarded);
b) on blue heroes or guarded mines, if the presence of reinforcements can affect the outcome of the battle or losses in the battle for either player.
The difference in losses was, if I remember correctly, as much as one imp!!!
In September, the AK will try to prepare and publish a new version of the rules, and after that, the topic of the controversial red-rush (and not only it) will be closed once and for all.
296524052
Весна 2012.
In reply to злой_романтик
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#203
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evil_romantic
Regarding the Alchemist-Yar match, the judges were guided by the rule on red-rushing:
3.1. Red-rushing is prohibited, meaning that the player playing as red is not allowed to attack on the first day of the week with reinforcements purchased on that day:
a) against the blue Castle (even if the Castle is not guarded);
b) against blue heroes or guarded mines, if the presence of reinforcements can affect the outcome of the battle or losses in the battle for either player.
The difference in losses was, if I remember correctly, as much as one imp!!!
In September, the AC will try to prepare and publish a new version of the rules, and after that, the topic of the controversial red-rush (and not only it) will be closed once and for all.
"if the presence of reinforcements can affect the outcome of the battle or losses in the battle for either player.
Did it affect the losses? Yes, it did. The rules do not state how significant the difference in losses should be. It's not quite a "tech-por," but a replay could have been ordered. I don't want to engage in nitpicking, but such precedents encourage players to commit minor violations in the hope that they will not be noticed or ignored.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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#204
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Juristis
"if the presence of reinforcements can affect the outcome of the battle or the losses in the battle for either player.
The difference in losses was, if I remember correctly, as much as one imp!!!"

Did the losses have an impact? Yes, they did. The rules don't state how significant the difference in losses should be. It's not quite a case for a disqualification, but a replay could have been called. I don't want to engage in nitpicking, but such precedents encourage players to commit minor violations in the hope that they won't be noticed or ignored.
That's why, in the new version of the rules, the section regarding a rematch will be revised.
296524052
Весна 2012.
In reply to Juristis
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#205
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Juristis
...
Did it affect the losses? Yes, it did.
...
I can already see it – “judge of the year”, well, who is it?! Don't keep us in suspense, open the envelope...:D
In reply to KobRa_RR
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#206
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KobRa_RR
To avoid worrying about the redrawing, you can simply remove it from all templates.
I have been advocating for this idea for a long time. No matter how much you refine the wording, there will always be borderline and controversial situations.
#207
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I was thinking about the redrawing of starting locations. Removing it will significantly diversify the gameplay, and playing more aggressively will become more advantageous. Unfortunately, templates where the starting castle is the main one will suffer, for example, the Small Map Castle (SMC). I assume that restarts on this template will now occur due to fast runs, etc. But ideally, redrawing should indeed be removed, except for templates smaller than L. Perhaps it would be worth considering that initially, for this, the red player sends, for example, 500 coins to the blue player at the start. Regarding redrawing, we have very few cases of it, that's one thing, and secondly, most of the scandals arise from purchased monsters in external dwellings, battles of weak units, etc. Giving tech points as a penalty in such cases would be absurd, but technically, there was a violation. Completely removing redrawing will save us from these unnecessary disputes.
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#208
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With the introduction of bidding in SoD, I would suggest basically removing the same-color rule and generating a random pair of towns by default, after which bidding for the town and color would take place. This would also add variety to the games. There would be many interesting pairs with 4K+ rollbacks like Dungeon-Tower and Necro-Inferno, rather than the eternal standards like Rampart-Castle.

p.s. Accordingly, the very concept of "redrush" becomes irrelevant, since the price of the red color will include the ability to redrush as well.
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In reply to Gomunguls
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#209
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=Lizard=
IMHO, it's a pity that such mockeries keep coming from representatives of the "administration". In the end, HeroesWorld will end up with the strong and discontented player elite playing among themselves, while the local tournaments will be left with a "Danish national team + a legion of newcomers", i.e. it will be a GameReaper circa 2008-2009.
When conversation turns to the elite starting to play separately, one involuntarily recalls the VT forum and its "bye". And then the elite returns to HeroesWorld to teach everyone how to live and how to do things right.

Moreover, I predict the emergence of an alternative to HeroesWorld in the form of heroes3.tv in the near (maybe not so near) future! And that's a good thing! Competition is needed. And a new elite will grow out of the legion of newcomers — this is called natural selection.
Gomunguls
Agreed! +1
Instead of mocking and sending people to GameReaper, it would be better to suggest something worthwhile.
Vital, suggestions should be made to critics as well. For every conditional "Lizard", there will be his own "Merlin" with criticism. But not everyone can offer something constructive. This thread was created for improvement, and all reasonable suggestions will be considered and heard.
In reply to =Lizard=
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#210
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=Lizard=
With the introduction of the SOD, I would suggest removing the choice of faction and color by default and instead generating a random pair of factions, after which auctions would be held for the faction and color.
The main thing here is not to embarrass yourself with the WTS habit of bidding for the faction and color separately.
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#211
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Trading is a good alternative to a church, but is the community ready to accept it? There is a category of players who will say, "I don't want this castle, and I definitely won't give you that one."