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Posts from All questions regarding mapmaking for Heroes of Might and Magic 3: The Shadow of Death.

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In reply to Burado
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Burado
Can anyone help me? How do I create a hero without a castle so that he doesn't die after a week?
Try setting "special defeat conditions" ("normal condition" is "lose all cities and all heroes").
But in general, why do you need this? What's the point of this idea?
Let the hero capture a city and live there.

If the hero is an enemy, then do the opposite.
You need to set "special victory conditions" - "defeat a specific hero".

But keep in mind that "special victory conditions" and "special defeat conditions" do not work together!
You need to set one or the other.
In reply to melanipp
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melanipp

but keep in mind that "special victory conditions" and "special defeat conditions" do not work together!
you need to set one or the other, not both.

No, they do work. If the conditions do not contradict each other. For example: defeat by time limit, and victory by capturing a specific castle - works perfectly.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
In reply to melanipp
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melanipp
try setting "special defeat conditions"
("normal condition" is "lose all cities and all heroes")
but in general, why do you need this? what's the point of such an idea?
let the hero capture a city and live there

if the hero is an enemy, then the opposite
you need to set "special victory conditions" - "defeat a specific hero"

but keep in mind that "special victory conditions" and "special defeat conditions" do not work together!
you need to set one or the other.

I understand everything, I just wanted to implement such an idea, as in the Samaritan campaign, where you could freely live without a castle.
In reply to Burado
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Burado
Can anyone help me? How do I create a hero without a castle so that he doesn't die after a week?
Similar to the principle in Heroes of Might and Magic IV, where a hero can exist without a castle. I think you need to place a city of the hero's color in some inaccessible corner (a city with no development options, not even to deduct daily income) and set the defeat condition to be the death of that hero. Something like that.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Ethereal
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Ethereal
No, they work. If the conditions don't contradict each other. For example, defeat over time and victory upon capturing a specific Castle – it works perfectly.
Losing your own Castle and capturing a neutral one also doesn’t seem to contradict anything.
However, it still doesn’t work: I lost my Castle, but the game continues.
(“You have 6 days left, 5 days, 4 days, etc.”)

Will anyone answer my questions?/topic/at/827796/
In reply to melanipp
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melanipp
I wanted to give the hero a club,
but in the game, it turned out that he has two clubs:
one in his hand, and the other in his backpack (SoD)
how to fix it?
I've never had any problems with giving out artifacts... It seems that two artifacts were accidentally specified: one in the hand, and the other in the backpack.
If everything is normal there, then upload the map - let's take a look.
melanipp

another question: there is a "rumors" tab in the specifications.
how do they manifest during the game?
When you enter the tavern, you can read a "rumor" above the heroes. Every week, a new "rumor" is displayed, which is chosen randomly from those set by the game developers and those created by the map author (in the map specifications, the "Rumors" tab).
Rumors do not have any other function besides being informative.
In reply to MontikM
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MontikM
I’ve never had any problems with artifact distribution... It seems that two artifacts were accidentally assigned: one in the hero’s hand and the other in their backpack.
If everything is actually normal there, then upload the map – we’ll take a look.

When you enter the tavern, you can read a “rumor” above the heroes. Each week, a new “rumor” is displayed, which is randomly selected from those set by the game developers and those created by the map author (in the map specification, the “Rumors” tab).
Rumors have no other function besides providing information.
Thank you very much!
1) I deleted the artifact and re-added it – now everything is fine.
2) I also understand about the rumors – it’s better to use messages in “events” so that they are more visible.
Thanks again!
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I can't understand why the computer is so "cowardly."
In the "Specifications," I marked all the opponents as "warriors,"
gave them ready-made armies and artifacts. I don't know what else to do,
how to make them fight?
I have the weakest army (the red one), and the enemies run away from me, giving up their cities.
I specifically placed border gates so that they couldn't take all their cities.
So, these idiots are hiding from me behind these gates – it's some kind of absurdity!
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melanipp, perhaps you need to provide additional incentives for the enemies: give them fewer resources, and place gold and other resources along the way to lure them out of their cities. And for some reason, in your screenshot, the enemies are builders and scouts, not warriors.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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By the way, if we're talking about playing as the Swamp faction against the AI, sometimes even wars end in a draw. This isn't noticeable with other factions, but the AI doesn't seem to like the Swamp faction, with its defensive tactics and lower unit value. It doesn't like to take losses on neutral territories. Sometimes, you even have to add units from other factions, level 7, to the Swamp faction at the start.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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Need help from professionals. Some time ago, the HoMM_3_HD launcher offered to update and download the HoL or HoTa expansion, which was done. I remember that there was a new castle with pirates. I created several maps using this expansion. Later, after reinstalling Windows, I updated (to a newer version), but the maps are not visible in the list, and the editor displays: file version 32, current version 28. What needs to be installed to open them?
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HD has nothing to do with the map editor. Just install the latest version of Horn of the Abyss. It has its own map editor.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
In reply to Ethereal
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Ethereal
HD has nothing to do with the map editor. Just install the latest version of Horn of the Abyss. It has its own map editor.

Thank you. Another question: is it worth installing the following plugins:
SuperFix_Common 1.2
eng+rus fonts 1.0
SuperPack_Rus 1.4
In reply to Marmot
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Marmot
For some reason, in your screenshot, the enemies are a builder and explorers, not warriors.
I don't understand this myself either: confused:
And here's another question:
In the Bukov campaign, there's a condition:
"...if Jem or Clancy die, the game will be lost."
Is it possible to set such a defeat condition yourself, so that it applies to 2 heroes?
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No, it's not possible; the defeat condition is designed for only one hero.

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