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I didn't see enough units that were similar to those from Heroes of Might and Magic. And in general, no one knows how Dark Messiah is similar to Heroes. There's no Isabelle there! And there aren't any others either. :confused: :)
Indeed, the events take place hundreds of years after the Fire Wars. And there are many similarities with the heroes – necromancers, liches, priests, nagas, dragons, humans, zombies, orcs, goblins, cyclops, and much more.
So, I'd like to share two ideas:
1. Let Dwarves use magic. After all, it's much easier to power technology with magic than with coal and sulfur. They could become technomages.
2. What about a system where, with advanced ballistics, a Dwarf can buy two ballistae or two healing huts and a cart instead of the standard cart, healing hut, and ballista, and with expert-level ballistics, three ballistae or three healing huts? It just needs to be balanced. Although, no, that's not really necessary...
For me, it's better because the Forge is too technical a race, not in the fantasy style, and besides, it's made up of different parts of units with the addition of technology.
You know that the M&M universe is, in essence, not fantasy, but science fiction, even though one of its branches (Heroes) is entirely set in a fantasy world.
I know, but I'm used to seeing "Heroes" games with a fantasy setting, or at least not with a strong emphasis on technology. Also, assembled units aren't a good thing.
The problem with Forge isn't that it's a technological faction, but that it's tasteless. Cyborgs and pegasi – what were the city's creators thinking? No, if I were creating a technological faction, I would make something like the Protoss, with sonic, plasma weapons, force fields, teleportation, and at the same time, a decent magical (psionic) development.
You see, according to the plot, Castor (the creator of the Forges) decided not to waste time creating cyborgs, but instead chose to modify the creatures subordinate to them. The effect and quality were roughly the same. No one in all of Enroth would have been able to oppose them. He and his accomplices decided to first seize Erafia, and then move on to a rapid conquest of the rest of the world. The Erafians could not withstand such a powerful, albeit small, army. But during the war with the demons, Catherine learned about Armageddon's Blade, and once the Erafians obtained it, she was able to strike the Forge cities and balance the forces, subsequently destroying the rest of Castor's army. Thus, they initially wanted to recognize the "dark" ending of M&M7 as canonical, but when they had to replace Forges with elementals, they accepted the "light" one. So a Forge is a normal town, but unbalanced.
Well, you can explain a lot through the plot, especially when you create the plot yourself (as was the case with NWC), but the atmosphere would suffer greatly. I like the elementals much more.