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I was recently looking at the Forge race that never came to be. Hmm, elementals are actually much better. But! I had an idea for a race of techies, but with technology no more advanced than in the memorable Warcraft. These are gnomes. Not dwarves, but specifically gnomes (those who know what D&D is know the difference between dwarfs and gnomes :rolleyes: ).
Castle: Forge
Hero: Engineer
Racial magic: illusion magic /topic/1190/
Description:
Gnomes are small, frail creatures, distant relatives of dwarves. But gnomes are not as warlike or brave. Instead, this race is distinguished by its inquisitive mind, unrestrained pursuit of perfection, and great diligence. However, the common problem of gnomes is absent-mindedness. They often become victims of their own carelessness and suffer from their own inventions. Gnomes live in large communities where there is no specific leader. Usually, the informal leaders of the gnomes are those in charge of particularly large projects. In case of danger, the gnomes gather together and collectively begin to figure out what kind of invention they can create to teach the enemies a lesson. There is no religion among gnomes as such. They believe in the Great Gear, which, according to them, drives the Universe.
Units:
1. Clickers. Clickers are the simplest mechanical creations of the gnomes. They look like iron beetles, about the size of an average dog. Clickers are deployed on the battlefield to attack enemy soldiers and bite them with their iron jaws. But because they run out of power quickly and need to be wound up again, Clickers aren't the fastest combat machine.
Ticking Bug. Ticking Bugs are a more advanced model of Clickers. They have stronger armor, and the spring is also tighter, making them more mobile. But the main disadvantage that these mechanisms hide is a charge of explosives. Ticking Bugs can self-destruct, dealing damage to surrounding units proportional to the number of Bugs.
2. Arquebusiers. Gnomes don't like swords, axes, or bows. These weapons are heavy and awkward. They think arquebuses, an invention of their race, are a much more practical weapon. Arquebuses do indeed have decent firepower, but when it comes to range, there is room for improvement. Arquebusiers cope well with enemies who get close enough, but they deal only a quarter of the damage to distant targets.
Musketeers. These are gnomes armed with more advanced arquebuses known as muskets. Muskets shoot further than arquebuses, although they inflict the same amount of damage. And gnome musketeers often attach bayonets to their weapons - just in case of hand-to-hand combat.
3. Flamethrower. What could be scarier than a gnome with two barrels on his back and a hose in his hands? These fighters are armed with so-called flamethrowers. A liquid peacefully splashing in the barrels bursts out of the hose and instantly ignites in the air. Flamethrowers release a cone of fire, hitting several opponents at once. But unfortunately, it lacks range.
Pyromaniac. Elite units of gnome flamethrowers dressed in flameproof suits and with even more explosive mixtures in their barrels. Pyromaniacs are well protected from both magical and natural fire. And enemies set on fire by them continue to burn and take damage for some time.
4. Illusionist. Contrary to popular belief, gnomes are not avid haters of magic. Moreover, this race has an innate talent for illusion magic. On the battlefield, gnome illusionists cast Invisibility and Image spells on allied warriors. And to defend themselves, illusionists carry pistols similar to small arquebuses.
Illusionist. These gnomes are true professionals in their field. In addition to the same spells that Illusionists cast, Illusionists use their favorite Mirror Image spell. And if their trusty arquebus fails, they know the combat spell Magic Bolt.
5. Iron Wasp. Flying mechanical creatures resembling giant wasps in helmets have proven very effective on the battlefield thanks to their sharp stinger, which is like a huge spear. In addition, Iron Wasps can move very quickly because they contain a much more advanced mechanism than Clickers.
Iron Hornet. These more advanced mechanisms differ from wasps not only in stronger armor. Gnomes also use them to lift heavy objects to great heights. And during battle, Hornets can grab ground units, lift them higher, and throw them to the ground.
6. Crusher. These things are square iron mechanisms on wheels with a huge roller at the front. Crushers are well suited both for besieging castles and for rolling enemy soldiers across the battlefield.
Juggernaut. Juggernauts are even stronger and faster than Crushers, and their roller is covered with spikes for greater lethality. Thanks to their perfect design, they completely ignore ditches, ramparts, and pits in front of castle walls. Well, as a last resort, the Juggernaut can self-destruct, destroying a decent number of units around it.
7. Invention. These creations are the pinnacle of gnome craftsmanship. They remotely resemble large iron skeletons in tunics. Inventions possess some intelligence, which makes them an even more dangerous opponent than all other machines. In battle, they fight with strong swords that can cut through stone. They always hit with one hundred percent accuracy and even manage to strike a second blow before the enemy realizes what's happening. Inventions even know something about mechanics and can repair other mechanical units.
Guardian. The most advanced models of Inventions are called Guardians. They are made of some rare alloy that neutralizes magic. And from within the mechanism of the Guardians, bursts of flame sometimes erupt, equal in destruction to Fireball.
Race features: Alchemy. Once a week, they can transmute one type of resource into another 1/1. This can only be done with sulfur, crystals, mercury, gems. Or convert them into gold, receiving 50 gold for 1 unit of resource.

