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So, based on the mod that replaces Zombies with Mummies and Crimson Necropolis, I created my own version of an enhanced Necropolis! For now, it's very rough and unbalanced, but I still decided to upload it here.
Latest version:
https://yadi.sk/d/4RIyUPYbzo8-9Q
Attention! The latest version 1.99 has not been thoroughly tested yet! To download a more tested version 1.9, refer to the link below.
List of changes:
1) Skeletons, for now, have not been changed.
2) Zombies have been replaced with Mummies.
3) Ghosts now hunt in packs.
4) Vampires have gained the "Large Creature" ability and a couple of additional skills.
5) Liches, on the contrary, have been weakened, and their abilities have been slightly changed.
6) Undead remained unchanged, but their improved counterparts have gained a couple of abilities.
7) Dragons have been replaced with Knights of Darkness, Death, and Ice.
8) As neutral creatures, you can encounter Dracolichs and Blood Dragons (yes, they are level 8)... A little "hello" from the third game, so to speak.
P.S. There may be numerous bugs, typos, and the like.
P.P.S. And don't complain about the lack of balance; it's smoking a hookah somewhere with the mages.
Download link (v1.3):
https://yadi.sk/d/KWgsSHxQi87EQ
Updated!
Changes:
1) The appearance of Mummies has been slightly reworked.
2) Dragons can now be raised with necromancy for 1000 necromantic energy.
3) Rotting Zombies (Neutral) can also be upgraded into dragons, naturally for a small fee of 20 mercury, 5 of all resources, and 20,000 gold per creature. Requires a fort on a hill.
4) There may be side effects from the latest changes.
5) The cost of raising creatures with necromancy has been doubled.
Download link (v1.4):
https://yadi.sk/d/STNbk8Epi92pp
Updated!
Changes:
1) Skeletons have received a small buff.
2) Mummies have been slightly buffed.
3) Spirits have been weakened.
4) Master Liches have learned to cast a mass debuff, but have lost damage.
5) Knights are now more balanced with each other.
6) Skill descriptions have been adjusted, and the models of knights and dragons on the map have been fixed.
Download link (v1.5):
https://yadi.sk/d/uBOpRuOGiFNtz
Update, probably the last one!
1) The icon for the Ice Knight has been changed.
2) Rotting Zombies have been replaced with Bone Collectors.
3) The cost of Dead Dragons in all resources, except mercury, has been increased.
4) The ability to raise Bone Collectors with necromancy has been added.
5) Download, install, and you'll find out the details!
Download link (v1.6):
https://yadi.sk/d/6GeWdvfriNm6J
Turns out there was still something to add...
1) A third dragon upgrade has been introduced. (Requires a fort on a hill)
2) The Temple of the Underworld is now tied to the Tears of Ash.
3) The Abandoned Cathedral is no longer linked to the Temple.
4) Knight growth has been reduced by 1.
5) Expect minor updates...
Download link (v1.7):
https://yadi.sk/d/DvFIDMGQjMjjK
Meet version 1.8!
1) The mechanics of dark magic have been changed. Now, the strength of magic affects not only the duration but also the power of the spell's effect.
2) The growth of creatures from levels 1-5 has been significantly reduced.
Download link (v1.8)
https://yadi.sk/d/PDznKvtPkH48G
Hooray, comrades! Version 1.9!
1) Azure Dragons have been added; they will replace Manticores! They have 1000 HP, 50 attack/defense from lore, a built-in flamethrower, and are NOT generated randomly on the map.
2) The bug with raising Blood Dragons from Black, Emerald, etc., has been fixed. Now, they can only be obtained from a fort on a hill.
3) Dark magic has been slightly weakened... including Berserk at a low skill level.
4) The damage, health, and growth of ghosts have been changed, as well as the initiative of Higher and Arch Liches. (I have a feeling I messed up with the latter...)
Download link (v1.9)
https://yadi.sk/d/92MhZC_qsY63z
After a long break, I finally put together version 1.99. It should refine the balance, bugs, and shortcomings, but it might also create them.
1) The initiative of skeleton archers has been reduced to 8. The damage has been increased to 1-2.
2) The third grade of mummies has been weakened in terms of both raising strength and their quantity to 2.
3) Ghosts have been replaced with Doppelgangers. Which... I know, it was a bad idea, but since they can cast Phantom once per battle at a level without a skill.
4) The stats have been changed somehow... I really don't remember how and where exactly.
5) Due to some requests, I had to take away the Death Strike feature from the Knights of Death. In return, I gave them Knightly Charge, although that's not very logical.
6) Absolute Protection has been added to all level 8 creatures, preventing them from being one-shotted with special abilities.
Download link (v1.99)
https://yadi.sk/d/4RIyUPYbzo8-9Q