What worries me isn't that, Heroist, but the unstable mechanics that change on the fly.
More precisely, it does exist, but only in the GM's head. He partially reveals it to us, and sometimes keeps it a secret. He can refine and change it as much as he wants if he believes the game doesn't match his original vision. If a character isn't supposed to paralyze with every hit, then it won't. Even if the player has achieved 100% paralysis chance.
We trust the GM, right? Shaman, I'm making all these arguments with the understanding that the GM isn't specifically targeting any players by reducing their stats. He's just bringing the game to the state it's supposed to be in. In this case, the rules are secondary (because they are very complex and untested), and the GM's vision is primary.
That's what makes it a live game – players can't exploit loopholes in the rules.
To systematize the mechanics, a system of tags is created, like physical debuff, magical debuff.
Maybe you wanted to suggest something useful, but believe me, from the outside, it looked like "you're all idiots, and I'm smart."
The fact that he can now bite me forever is, to put it mildly, overpowered.
I already wrote in the Actaei thread that imbalance is acceptable as long as the game is cooperative. Because it's not as upsetting to all lose together.
Okay, I'm going to sleep, I'll finish writing about your bacchanalia tomorrow.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.
I wanted to offer you some flowers, but a crown would suit a princess like you much better
Смысл жизни в том, что жизнь на тебе не заканчивается