Here, the reference was to spells. Like control, sleep, and so on. You can, of course, argue that this isn't specified here, and you would be right. But I can't clarify every potentially possible nuance. Otherwise, it would result in a wall of text for each spell and each ability. And I don't see a big tragedy in the fact that the shield didn't work against Alex's character. Someone else has already lost two characters, and you just got bitten))
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I don't see a major tragedy in the fact that the shield didn't work against Alex's character.
But I can’t possibly clarify every potentially possible nuance. Otherwise, it will turn into a wall of text for each spell and each ability.
The fact that he can now bite me endlessly is, to put it mildly, overpowered.
The Shaman could easily sacrifice you to Khorne, but instead, he just paralyzes you.
Rather, Kaeldrim will be kicked out because, due to his own weakness of character, he betrayed the love of his life.
As for the game mechanics, it's simply impossible to describe everything "as is" in detail, and different people can interpret the same text differently. For example, both I and Heroist thought that a buff couldn't last on a character for weeks, and that's how it turned out – there were no surprises for us, even though this isn't our character and not our spell.
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Rather, Kaeldrim will be removed because, due to his own weakness of character, he betrayed the love of his life.
But he was incredibly lucky! It's like dying because you won a large sum of money at the casino. Such a death would be even more foolish than the death of his companion! There must be something wrong with the members of the order.
In other words, if the player doesn't take any damage from the moment the shield is activated until the end of the battle, then the aura won't consume any magical energy. That's it. No problems.
Why not implement this in the next patch: the aura consumes mana equal to the damage received by the character, but not exceeding the maximum mana pool. In other words, if the player hasn't taken any damage since the shield was activated until the end of the battle, the aura won't consume any mana. That's it. No problems.
You don't understand his character at all.
Instead, a wall of text would be more appropriate here than later wondering why my character died; it should have provided some warning.
When I described this spell, I imagined a mage who sees (suspects/knows that) a person (or people) is about to harm him and casts a shield that protects against attacks and bad spells.
Revan, this buff makes sense in its original, long-lasting form, as the GM told me. Removing this part of the mechanic makes the spell meaningless. It would have been better if I had known this; I would have taken a different, more appropriate ability. Instead, I took something that turned out to be non-functional, which was presented to me as functional.
If you want, you can change it to something else. But just so you know, I haven't canceled the fact that the shield doesn't fade over time.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт