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Sylvester Archipelago

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#2457
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Instead, a wall of text would be more appropriate here than later wondering why my character died; it should have provided some warning.
Well, Shaman, in that case, I should have included things like bird droppings, rain, lightning, spitting, unpleasant smells, poisoned air, cold, and heat in the list of things it protects against. After all, these are all negative effects.
When I described this spell, I imagined a mage who sees (suspects/knows that) a person (or people) is about to harm him and casts a shield that protects against attacks and bad spells.
Revan, this buff makes sense in its original, long-lasting form, as the GM told me. Removing this part of the mechanic makes the spell meaningless. It would have been better if I had known this; I would have taken a different, more appropriate ability. Instead, I took something that turned out to be non-functional, which was presented to me as functional.
I understand your complaints, but you should also understand that it is simply impossible to account for all possible scenarios. Even serious people who make computer games, board games, etc., don't account for everything; how could I possibly do it?
If you want, you can change it to something else. But just so you know, I haven't canceled the fact that the shield doesn't fade over time.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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