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Posts from Sylvester Archipelago Auto-translated

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#2443
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Here, the reference was to spells. Like control, sleep, and so on. You can, of course, argue that this isn't specified here, and you would be right. But I can't clarify every potentially possible nuance. Otherwise, it would result in a wall of text for each spell and each ability. And I don't see a big tragedy in the fact that the shield didn't work against Alex's character. Someone else has already lost two characters, and you just got bitten))
Well, the fact that he can now bite me forever is, to put it mildly, overpowered. Also, what I learned about the bugginess of the shield now is good; I won't rely on this half-baked thing in the future. And the fact that he supposedly has to eat all my mana before each battle is also absurd.
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#2444
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I don't see a major tragedy in the fact that the shield didn't work against Alex's character.
Especially considering the reasoning provided by both myself and Shaman. If your shield works according to the mechanics described to us, then the bite went through even as the shield continued to function. Rayvelin likely didn't know that he would be bitten by a vampire.
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#2445
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But I can’t possibly clarify every potentially possible nuance. Otherwise, it will turn into a wall of text for each spell and each ability.
No, a wall of text is actually more appropriate here than later wondering why my character died; it should have provided some warning...
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#2446
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The fact that he can now bite me endlessly is, to put it mildly, overpowered.
The Shaman can easily sacrifice you to Khorne, but instead, he just paralyzes you.
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#2447
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The Shaman could easily sacrifice you to Khorne, but instead, he just paralyzes you.
Honestly, I don't care what he does. What's more important is the clarity of the game mechanics here, as there are many unclear aspects. These issues aren't limited to this specific situation.
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#2448
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Don't worry, Shaman, I'm ninety percent sure that Ment and Ravella will save you, and everything will be alright.
Rather, Kaeldrim will be kicked out because, due to his own weakness of character, he betrayed the love of his life.

Whatever
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#2449
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What worries me, Heroist, is not that, but the unstable mechanics that change on the fly.
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#2450
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Shaman, if this game mechanic hadn't been changed mid-game, we would still have the chance to encounter a shield-bearer with a 130% block chance. However, in the case of the aura, I must agree that with the new changes, it turns into a completely useless ability.
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#2451
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The Shaman, Alaina, is a sweet girl and doesn't intend to kill you; she simply needed a plot-based reason to be on the ship and meet the player characters.
As for the game mechanics, it's simply impossible to describe everything "as is" in detail, and different people can interpret the same text differently. For example, both I and Heroist thought that a buff couldn't last on a character for weeks, and that's how it turned out – there were no surprises for us, even though this isn't our character and not our spell.


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Rather, Kaeldrim will be removed because, due to his own weakness of character, he betrayed the love of his life.
But he was incredibly lucky! It's like killing yourself because you won a large sum of money at a casino. Such a death would be even more foolish than the death of his companion! Apparently, something is wrong with the members of the order.
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#2452
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Revan, this buff actually makes sense in the original, long-lasting form that the GM told me about; I can provide a quote as an example. By removing this part of the mechanic, the spell becomes meaningless. It would have been better if I had known this, and I would have taken a different, more appropriate ability instead. But now, I ended up with a non-working item that was presented to me as a working one.
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#2453
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Why not implement this in the next patch: the aura consumes mana equal to the damage received by the character, but not exceeding the maximum mana pool. In other words, if the player hasn't taken any damage since the shield was activated until the end of the battle, the aura won't consume any mana. That's it. No problems.
But he was incredibly lucky! It's like dying because you won a large sum of money at the casino. Such a death would be even more foolish than the death of his companion! There must be something wrong with the members of the order.
You don't understand his character :(

Whatever
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#2454
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In other words, if the player doesn't take any damage from the moment the shield is activated until the end of the battle, then the aura won't consume any magical energy. That's it. No problems.
Let this elf have a shot of vodka to drown his sorrows. I approve of this idea.
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#2455
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Why not implement this in the next patch: the aura consumes mana equal to the damage received by the character, but not exceeding the maximum mana pool. In other words, if the player hasn't taken any damage since the shield was activated until the end of the battle, the aura won't consume any mana. That's it. No problems.
This seems like a reasonable solution. That's how I thought the spell worked before the GM explained it on the Barbarian Island.
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#2456
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You don't understand his character at all.
Ratislav was a different person at first 😏
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#2457
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Instead, a wall of text would be more appropriate here than later wondering why my character died; it should have provided some warning.
Well, Shaman, in that case, I should have included things like bird droppings, rain, lightning, spitting, unpleasant smells, poisoned air, cold, and heat in the list of things it protects against. After all, these are all negative effects.
When I described this spell, I imagined a mage who sees (suspects/knows that) a person (or people) is about to harm him and casts a shield that protects against attacks and bad spells.
Revan, this buff makes sense in its original, long-lasting form, as the GM told me. Removing this part of the mechanic makes the spell meaningless. It would have been better if I had known this; I would have taken a different, more appropriate ability. Instead, I took something that turned out to be non-functional, which was presented to me as functional.
I understand your complaints, but you should also understand that it is simply impossible to account for all possible scenarios. Even serious people who make computer games, board games, etc., don't account for everything; how could I possibly do it?
If you want, you can change it to something else. But just so you know, I haven't canceled the fact that the shield doesn't fade over time.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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