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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
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HighLich
Sorry for the trouble, I was just looking for a mod all day and wrote this out of desperation. And the question: Are all the heroes included, even Biara (Saint Isabel)? She is one of the most desired heroes, because I have EWA installed (all red heroes are present), that's why I need Saint Isabel. Screenshot: - the result and the supposed portrait of Saint Isabel. You can also use the Saint Isabel model from the MapEditor in the objects section. Here is an alternative portrait of Psatkha:

Added 1 minute ago
And Dyrman, take a look at Olga Sumskaya's channel in the video about the Order faction, in the comments, Orlando Broms (that's me) gives advice and points out a discrepancy, so to speak.

In NHF_E, ALL heroes from the game will be included + new ones that were not included in the main set for various reasons! :smile13:

By the way, here is HERE this heroine is already in a different form, since in EWA it is one of the first versions, in general, EWA is no longer relevant, since Dyrman managed to make NCF compatible with NHF

С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Added 37 seconds later
Hey! I noticed that after the latest update, NHF became more compatible with quick keys (did you achieve this by chance, or how?), now it only complains about units standing on the borders of areas, teleporters, and ladders in the dungeon (and only if you're on the surface). Also, if you change units (Ctrl-C, Delete, Ctrl-V), it fixes the issue, and as I understand it, it simply assigns a different ID, and everything becomes normal. So, I removed the guard placement from the template, and now I'm playing with your mod, and so far, everything seems to be working fine.
P.S.: 0
false - this is what I have in the template now, and I would like to know if there are other commands for placing guards... because with other units placed, etc., everything works great :)
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psatkha
In NHF_E, there will be ALL the heroes from the game + new ones that weren't included in the main set for various reasons! :smile13:

By the way, here is HERE this heroine is already in a different form, as one of the first versions is in EWA; in general, EWA is no longer relevant, as Dyrman managed to reconcile NCF with NHF

Psatkha, I know you and about your mod. Your mod was the first one I ever saw. I said that portrait number 2 is your version because it's from your website! I remember everything. It gives the heroes a special look, but doesn't add new ones.
In reply to HighLich
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HighLich
Psatkha, I know you and about your mod too. Your mod was the first one I ever saw. And I said that portrait number 2 is your version because it's from your website! I remember everything.

That’s great!

By the way, I am in charge of visuals… here HERE is everything written about who does what in this project, so all my early visual designs related to Heroes will definitely be included in NHF_E :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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I understand. But will it still be available?
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HighLich
I understand. But will she be included after all?

Of course! :smile13:

It would be great if she had a new, logical special ability!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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True, she could use a new, logical special ability![/QUOTE]

For example?

Added 3 minutes later
And could her fur be made more pink? (If so, then we need to use a different portrait than yours)

Added 18 minutes later
I found this screenshot somewhere:
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HighLich
I found a screenshot like this somewhere.

These are materials from the collector's bonus disc!

Pink fur doesn't suit Biaре because she is NOT a dumb blonde! :smile29:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Overview of the Elven Alliance heroes:
http://www.youtube.com/watch?v=sWn8OG8I0KU
In reply to psatkha
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psatkha
because Dyrman managed to connect NCF with NHF
This is a great achievement, primarily thanks to RedHeavenHero for providing the creature arrays for various types of mega-packs.
If the mega-pack is updated, these arrays will need to be changed ;)

Added 2 minutes later
NoNas
now he only complains about troops standing on the border of areas, teleporters, and ladders in the dungeon (and only if you are on the surface)
Ideally, it shouldn't complain. These troops are disabled for the mod and become ordinary when the map is loaded. Could you provide more details and upload the map here for testing?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
This is a great achievement, first and foremost, thanks to RedHeavenHero for providing the creature arrays for various types of mega-packs.
If the mega-pack is updated, these arrays will need to be changed. :)

However, I didn't know that, so he's done a good job! :smile02:

I just don't quite understand what you mean about changing the mega-pack... :smile21:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha

I'm just not entirely sure about changing the mega-pack... :smile21:
It looks like a new version is in the works for you ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Simply superb, the icons are super, super, super! Excellent project!!!
In reply to Dyrman
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Added 2 minutes later

In theory, it shouldn't cause any issues. These units are disabled for the mod and become regular units when the map is loaded. Could you provide more details and upload the map here for testing?
There are no more maps available..., but this can be checked on any created map. In general, it turned out that the issue lies elsewhere:confused:. When I enable "hidden artifacts" for QuickAI, almost all objects become accessible (for taking and attacking), except for those mentioned earlier. When I disable this checkbox, everything returns to its place, and all objects become inaccessible for capture...(as you previously mentioned, H5_AI31j won't work with it) - but here's the strange thing: I created a smaller template, generated a map from it, and everything works fine there (again, with the "hidden artifacts" checkbox enabled)... As I said before, it seems there's some kind of problem with the IDs assigned to the objects.:smile16:
Here's the link: http://www.mediafire.com/download/hexawm1lx228d1g/NCF+NHF+AI31J(hmm5.5).rar
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Can you enable the console in the game and see what error message appears? Some of the scripts from NHF don't work in this mod because not all scripting functions from 3.1 are implemented. As I said before, there is no compatibility. It's pointless to try to configure it.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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