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NHF – new heroes for Heroes V 3.1.

#2165
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In theory, it shouldn't cause any issues. These units are disabled for the mod and become regular units when the map is loaded. Could you provide more details and upload the map here for testing?
There are no more maps available..., but this can be checked on any created map. In general, it turned out that the issue lies elsewhere:confused:. When I enable "hidden artifacts" for QuickAI, almost all objects become accessible (for taking and attacking), except for those mentioned earlier. When I disable this checkbox, everything returns to its place, and all objects become inaccessible for capture...(as you previously mentioned, H5_AI31j won't work with it) - but here's the strange thing: I created a smaller template, generated a map from it, and everything works fine there (again, with the "hidden artifacts" checkbox enabled)... As I said before, it seems there's some kind of problem with the IDs assigned to the objects.:smile16:
Here's the link: http://www.mediafire.com/download/hexawm1lx228d1g/NCF+NHF+AI31J(hmm5.5).rar