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Posts from Round table

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In reply to scorp
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11 years ago
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scorp
apparently, this is for single-player (or for "online" in extreme cases); if the flanking maneuver doesn't work, then it's game over.
if there's a strategy, there will be several chances (and you can also buy a cannon to add to the mix, which will absorb a couple of hits). But trying to rush the Fairies like that – the pirates might not even survive until the "accurate shot" attempt! And what to do in the center with such an army?
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11 years ago
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I'll let you in on a secret, gentlemen, because each of them has their own separate chance to kill, so you can take 7 level 1 units and attack with them instead of the hero! Everything is simple!
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11 years ago
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lol, you wouldn't even consider such a "strategy" yourself, but in this thread, people might think it was written by the CIS champion, so maybe that's how it should be played. If the speed is lower, it means that in the first round, only a maximum of 4 units can attack if they aren't blocked (is there a "Haven" for melee combat?). You need to kill 3 enemy units, and how many shots can 1-2 (or 0?) of your units fire? In the second round, 1-0 units remain (probably blocked), and how many of these pirates can there be at the start, 20? For 21 pirates, there will be 3 to 6 shots.
In reply to scorp
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11 years ago
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I used to kill Crystal Archers with my "bychki" (presumably a specific unit or tactic) when things were tough, and since they are Tier 3 units, you can save around 20 of them and use 3 "lokhi" (presumably another unit or tactic) to help, even if you don't kill them all, you can leave fewer. Kostya simply shared an observation, but you're rejecting it and criticizing it for some reason.
P.S. If you use your imagination, you can take Tacticians or a couple of larger units to draw aggro and prevent them from targeting your ranged units.
11 years ago
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Then, the consumption rate should also be tied to some ability, otherwise no one will even pay attention to it. Or it should be very high. But in general, this topic has been known for a long time, so what's there to discuss?
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11 years ago
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There used to be some cool GIFs where a ghost (or troll) hits another ghost (or troll) endlessly. A battle between a Mighty Gorgon and a Sea Wolf (or better, 3-4 of them) – that’s some real mayhem!
In reply to HellLighT
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11 years ago
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HellLighT
I used to kill Crystal Archers with my units when things were tough, and since they are Tier 3 creatures, you can save about 20 of them and use 3 "low-tier" units. Even if you don't kill them all, you can leave fewer. Kostya just shared an observation, but you're rejecting and criticizing it for some reason.
p.s. If you use your imagination, you can take Tacticians or a couple of larger units to draw aggro and not block the archers.
If there's a tactic for low-tier units, take 2-4 Pirates + Pikemen (more doesn't make sense).

And is there any information on how the "Obilka" ability works for 1 Pirate?

Added 4 minutes later
=Lizard=
There used to be cool GIFs where a ghost (or troll) hits a ghost (or troll) endlessly. A battle between a Mighty Gorgon and a Sea Wolf (or better, 3-4) is a real mess.
In your video (troll): http://vk.com/videos-2239420 (CIS 2014 Minsk Trailer)
In reply to scorp
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11 years ago
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I've been watching Toga-Hell's games on Anarchy (they stream them regularly on h3tv), and I'm curious – are they always playing on the same Anarchy server, or is it just a coincidence?
11 years ago
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It’s so easy to get there.
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11 years ago
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So far, 4 out of 4 players have completed the 7th layer.
11 years ago
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Regarding Heroes of Might and Magic VII, I agree; I don't know why, but they use this template very often. It seems like an old HD mod from Hell, or something similar; I can't be sure. Another thing that adds to the frustration is the automatic re-roll when templates with three castles (dungeons) drop.
In reply to Wicc
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11 years ago
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Wicc
So far, I've played layer 7 out of 4 in game 4.
The 7th (which is also the 8th) template is played most often because it's more powerful than the others, and restarts are much less frequent on it, with the mistaken belief that it's a "chocolate" (easy) game.
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11 years ago
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Indeed. They are definitely playing, and since the monsters on level 7 are weak, they get a lot of free money.
In reply to Wicc
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11 years ago
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Dear tournament organizers and winners! If anyone is missing a promised reward, please write to me. Some organizers seem to have forgotten about it.
10 years ago
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It seems like this wasn't mentioned anywhere else: visiting a fountain/flag, which increases MP by 400 for the current day, also increases and displays the remaining movement points for subsequent days, which causes errors in building chains. To fix this, simply open the menu for that hero – as if to refresh the SCS.

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